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  1. #1
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    With gear, you can overcome the 5 merits needed for physical/magical accuracy to make avatars a lot more effective than before.

    Which makes Att/M.Att merits much much much more useful.
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  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Korpg View Post
    With gear, you can overcome the 5 merits needed for physical/magical accuracy to make avatars a lot more effective than before.

    Which makes Att/M.Att merits much much much more useful.
    Agreed, acc is much less important than it used to be. But the fact still remains that any other group 1 merit > spirit perp cost.
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  3. #3
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Alhanelem View Post
    Agreed, acc is much less important than it used to be. But the fact still remains that any other group 1 merit > spirit perp cost.
    Keep telling yourself that. There are studies and tests done on the subject that shows that they are useless.

    I've run a very basic test myself on this.
    STR atma -> slight damage increase
    Attack atma -> hardly noticable increase
    STR+attack atma -> some damage increase

    My theory is that avatars have too low STR to benefit from attack bonus. Basically their existing attack allows them to hit damage cap... which is low due to being BLMs with the STR of a BLM. Increasing STR makes your attack uncapped, so it can hit harder, but not guaranteed to. Raising both is the only solid choice.

    If anyone want to seriously find out, they can do more tests. I have a good enough indication that attack isn't worth it to not bother with collecting such gear.
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