It has more to do with nobody in the dev team, or the testing group, playing SMN. I'm sure people just job swap to SMN for the tests and says "Yea, I could summon this avatar and trigger BP, job works!".
Because the skill over cap system would never have passed if they had any serious testers that noticed that "hey, if I level up a level, my skill becomes uncapped and I lose efficiency" or "Hey, I got 50 skill over cap, which is amazing, and yet it only extends crimson howl to slightly past 1 min duration. What gives?"
I'm just glad they said "Screw this, we aren't adding SMN to FF14", so that they indirectly could admit that they haven't done a single thing correct with SMN since 2001. 10 years and still no clue how you'd make a mage function with a staff, spirits and avatars.
Spirit perp cost is useless. Stat atmas are not. The effect may be low, but it's not zero and anything greater than zero = more useful than spirit perp cost.Keep telling yourself that. There are studies and tests done on the subject that shows that they are useless.
You've also obviously never don predator claws with dd atma sets- the damage increases dramatically, not slightly. Those increase your attack a lot more than avatar physical attack merits do, yes. but everything helps, whether your unscientific test says so or not. Players barely notice a difference between 5 and 10 attack, avatars are no different. I have merits in accuracy, magic accuracy, and magic attack. Even if you think the accuracy is never needed from skill +, its better to have that insurance than to waste merits on something that has no meaningful use whatsoever.
They haven't done anything that badly wrong with summoner over its history. They've added many useful functions and unique abilities for the job. The job's only serious flaw has been and continues to be being locked down by recast timers that hinder it more than any other job is hindered by them.I'm just glad they said "Screw this, we aren't adding SMN to FF14", so that they indirectly could admit that they haven't done a single thing correct with SMN since 2001. 10 years and still no clue how you'd make a mage function with a staff, spirits and avatars.
Last edited by Alhanelem; 06-10-2011 at 02:26 AM.
Fixed that for you. There's plenty of armors, there are melee weapons, Favors and various BP wards grant melee buffs, there's plenty of armors, spirits are fine, wards are fine.
People who play summoner differently than you is not even close to the same thing as someone choosing a bad subjob. Yes, trying to build for SPIRITS is stupid, i agree 100%, but I was speaking generally, not about this one case, and I'm sorry but playing support SMN can be useful, as can be stacking magic atma for magical blood pacts. It's not ALWAYS useful, but it can be.
Yes, it would be, becuase if you stack those atmas, your 75+ blood pacts will do more damage, so again, there's no reason to use a spirit. Trying to use spirits for damage is about the least effective thing you can possibly do on summoner.Stacking MAB for spirits wouldn't be wrong though.
Edit: Fixed a double negative
Last edited by Alhanelem; 06-11-2011 at 09:24 AM.
Which is all of them except the ones that are solo/duoing stuff.That is, if you are in a party thats doing procs.
It doesn't if you're in a melee SMN setup. If you're not, however, minikin is very important.Dallas has already stated that he doesn't use Minkin at all, and that using Minkin does nothing to both the avatar and player.....yeah....
If you are doing a melee SMN setup, you are buffing physical blood pacts and you and your avatar's melee DoT. The Empyrean weaponskill returns a huge amount of MP back to you, especially if you swap into more max MP gear for it.
You do not need perp cost in every slot to offset the perp cost. Melee SMN set ups work just fine and you don't need Minikin for the refresh at all when doing it.
Minikin is a great atma for all mages, but it is not helpful when doing a melee strategy.
I would rather just use traditional DD atmas e.g. stout arm / voracious violet / razed ruins. But his point isn't completely without merit. High regain means better Myrkrs in less time.He states that damage is better for emp staff to have Regain atmas on, including Sea Daughter.
Are you aware that a 300% Myrkr gives me back over 1050 MP in abyssea, as a Galka, without an optimized WS kit? Imagine how much Tarutaru SMNs get.
The reason i'd pass on Sea Daughter though is beyond Myrkr's strength in getting MP back, the best thing staff does is damage over time. The best staves have DMG ratings comprable to other 2H weapons but have a lower delay. Retribution is the best physical WS in staff's arsenal, and it's not as good as it should be, even with DD atmas. I hope we get one more set of WS and staff gets a new physical that's worth using.
However, I'm not going to tell you that Melee SMN is the only good SMN and that you're gimp if you don't do it, because that's nonsense. A SMN's strength is in the variety of things it is capable of, from support to "nukes" to spike physical damage. There is no one right way to play the job.
Last edited by Alhanelem; 06-10-2011 at 08:26 AM.
WAR can sub /BLM all they want, doesn't mean that they won't get spanked by anyone competent. Same is true for SMN. If you are going to do something like stack magical atma for spirits, you will suck. It's not "wrong" technically, but don't do something stupid like brag about it. Bad players are bad players.
Stacking MAB for spirits wouldn't be wrong though. It is like a BLM stacking MAB. The problem lies in that it is like a BLM played by a retarded baby.
Don't bother Alhanelem.
Anything Dallas says is his viewpoint, and what he thinks is good for SMN is his choice. His viewpoints about how everyone else should play SMN is incorrect though, but thats besides the point.
As for him saying that MAB atmas are worthless for SMN, spirits or otherwise, is incorrect. As Malamasala said, Spirits are just retarded BLMs, but MAB atmas are the atmas of choice for those who use spirits exclusively. Don't know why they would use them exclusively though. Attacking them for using them isn't the solution though.
Korpg, you are no Alhanelem. He knows me 100x better than you do.
Al, you saw the thread. You should know that Korpgs arguments had nothing to do with the merits of his own playstyle. He objects to the existance and acceptance of my playstyle. He apparently plays WAR, which is why I rip on WAR.People who play summoner differently than you is not even close to the same thing as someone choosing a bad subjob. Yes, trying to build for SPIRITS is stupid, i agree 100%, but I was speaking generally, not about this one case, and I'm sorry but playing support SMN can be useful, as can be stacking magic atma for magical blood pacts. It's not ALWAYS useful, but it can't be.
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