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  1. #1
    Player Xellith's Avatar
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    Apr 2011
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    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Quote Originally Posted by Malamasala View Post
    We are at yet another job adjustments but no sight of spirits adjustments. When are they coming? There hasn't been a single spirit update since I bought this game 2003. (Not counting adding thunder spirit and dark spirit scrolls or Elemental Siphon, because neither of them adjusted spirits)

    The issue is so severe it should have highest priority, borderline emergency maintenance level, and yet it seems to not even be considered. I've reported this issue every single year, and it seems like I'm wasting my time.

    The worst part is probably that I haven't even gotten any feedback on this from the development team. Just constant new false hope from comments like "Thank you for your feedback, we'll look into this." Well, you've looked into it 8 years, do you have any form of reply to give me now?

    What do one have to do to be worthy of getting a developer reply, if waiting 8 years is not good enough? Should I crawl on my legs and beg? I perfectly understand they can't reply to everything, but one 8 year old issue seems to me like a good candidate if they are going to reply to anything this year.

    Am I perhaps not making it clear what question to forward to the development team?

    "Not a single Summoner uses spirits since long before 2003. Are there any plans to update them? The problem is that they have too long wait between spells, are too random in spell selection and have to wait max delay after using the abilities "assault" and "retreat"".

    It has gotten so bad, that currently I value a reply higher than an actual update. And I value an update really high.
    Unfortunately for everyone who plays FFXI, the dev team has a philosophy - If nobody plays the job then don't give it updates. If people do play the job then do give it updates.
    (1)

  2. #2
    Player Malamasala's Avatar
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    Mar 2011
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    Quote Originally Posted by Xellith View Post
    Unfortunately for everyone who plays FFXI, the dev team has a philosophy - If nobody plays the job then don't give it updates. If people do play the job then do give it updates.
    It has more to do with nobody in the dev team, or the testing group, playing SMN. I'm sure people just job swap to SMN for the tests and says "Yea, I could summon this avatar and trigger BP, job works!".

    Because the skill over cap system would never have passed if they had any serious testers that noticed that "hey, if I level up a level, my skill becomes uncapped and I lose efficiency" or "Hey, I got 50 skill over cap, which is amazing, and yet it only extends crimson howl to slightly past 1 min duration. What gives?"

    I'm just glad they said "Screw this, we aren't adding SMN to FF14", so that they indirectly could admit that they haven't done a single thing correct with SMN since 2001. 10 years and still no clue how you'd make a mage function with a staff, spirits and avatars.
    (1)

  3. #3
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Keep telling yourself that. There are studies and tests done on the subject that shows that they are useless.
    Spirit perp cost is useless. Stat atmas are not. The effect may be low, but it's not zero and anything greater than zero = more useful than spirit perp cost.

    You've also obviously never don predator claws with dd atma sets- the damage increases dramatically, not slightly. Those increase your attack a lot more than avatar physical attack merits do, yes. but everything helps, whether your unscientific test says so or not. Players barely notice a difference between 5 and 10 attack, avatars are no different. I have merits in accuracy, magic accuracy, and magic attack. Even if you think the accuracy is never needed from skill +, its better to have that insurance than to waste merits on something that has no meaningful use whatsoever.

    I'm just glad they said "Screw this, we aren't adding SMN to FF14", so that they indirectly could admit that they haven't done a single thing correct with SMN since 2001. 10 years and still no clue how you'd make a mage function with a staff, spirits and avatars.
    They haven't done anything that badly wrong with summoner over its history. They've added many useful functions and unique abilities for the job. The job's only serious flaw has been and continues to be being locked down by recast timers that hinder it more than any other job is hindered by them.
    (2)
    Last edited by Alhanelem; 06-10-2011 at 02:26 AM.

  4. #4
    Player Malamasala's Avatar
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    Mar 2011
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    Quote Originally Posted by Alhanelem View Post
    They haven't done anything that badly wrong with summoner over its history. They've added many useful functions and unique abilities for the job. The job's only serious flaw has been and continues to be being locked down by recast timers that hinder it more than any other job is hindered by them.
    Well, the job is fine, except for:

    - Spirits
    - Wards
    - All rages below level 70
    - Lack of melee skills
    - Lack of melee weapons
    - Lack of armors

    Or if you inverse the list, everything that is fine is:

    - Rage pacts post level 70.

    So yea, the job has no issues at all.
    (3)

  5. #5
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Quote Originally Posted by Malamasala View Post
    Well, the job is fine, except for:

    - All rages below level 70

    So yea, the job has no issues at all.
    Fixed that for you. There's plenty of armors, there are melee weapons, Favors and various BP wards grant melee buffs, there's plenty of armors, spirits are fine, wards are fine.

    Quote Originally Posted by Dallas View Post
    WAR can sub /BLM all they want, doesn't mean that they won't get spanked by anyone competent. Same is true for SMN. If you are going to do something like stack magical atma for spirits, you will suck. It's not "wrong" technically, but don't do something stupid like brag about it. Bad players are bad players.
    People who play summoner differently than you is not even close to the same thing as someone choosing a bad subjob. Yes, trying to build for SPIRITS is stupid, i agree 100%, but I was speaking generally, not about this one case, and I'm sorry but playing support SMN can be useful, as can be stacking magic atma for magical blood pacts. It's not ALWAYS useful, but it can be.

    Stacking MAB for spirits wouldn't be wrong though.
    Yes, it would be, becuase if you stack those atmas, your 75+ blood pacts will do more damage, so again, there's no reason to use a spirit. Trying to use spirits for damage is about the least effective thing you can possibly do on summoner.

    Edit: Fixed a double negative
    (0)
    Last edited by Alhanelem; 06-11-2011 at 09:24 AM.

  6. #6
    Player Alhanelem's Avatar
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    Mar 2011
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    That is, if you are in a party thats doing procs.
    Which is all of them except the ones that are solo/duoing stuff.

    Dallas has already stated that he doesn't use Minkin at all, and that using Minkin does nothing to both the avatar and player.....yeah....
    It doesn't if you're in a melee SMN setup. If you're not, however, minikin is very important.

    If you are doing a melee SMN setup, you are buffing physical blood pacts and you and your avatar's melee DoT. The Empyrean weaponskill returns a huge amount of MP back to you, especially if you swap into more max MP gear for it.

    You do not need perp cost in every slot to offset the perp cost. Melee SMN set ups work just fine and you don't need Minikin for the refresh at all when doing it.

    Minikin is a great atma for all mages, but it is not helpful when doing a melee strategy.

    He states that damage is better for emp staff to have Regain atmas on, including Sea Daughter.
    I would rather just use traditional DD atmas e.g. stout arm / voracious violet / razed ruins. But his point isn't completely without merit. High regain means better Myrkrs in less time.
    Are you aware that a 300% Myrkr gives me back over 1050 MP in abyssea, as a Galka, without an optimized WS kit? Imagine how much Tarutaru SMNs get.

    The reason i'd pass on Sea Daughter though is beyond Myrkr's strength in getting MP back, the best thing staff does is damage over time. The best staves have DMG ratings comprable to other 2H weapons but have a lower delay. Retribution is the best physical WS in staff's arsenal, and it's not as good as it should be, even with DD atmas. I hope we get one more set of WS and staff gets a new physical that's worth using.

    However, I'm not going to tell you that Melee SMN is the only good SMN and that you're gimp if you don't do it, because that's nonsense. A SMN's strength is in the variety of things it is capable of, from support to "nukes" to spike physical damage. There is no one right way to play the job.
    (2)
    Last edited by Alhanelem; 06-10-2011 at 08:26 AM.

  7. #7
    Player
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    Mar 2011
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    Quote Originally Posted by Alhanelem View Post
    There is no one right way to play the job.
    WAR can sub /BLM all they want, doesn't mean that they won't get spanked by anyone competent. Same is true for SMN. If you are going to do something like stack magical atma for spirits, you will suck. It's not "wrong" technically, but don't do something stupid like brag about it. Bad players are bad players.
    (0)

  8. #8
    Player Malamasala's Avatar
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    Mar 2011
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    Stacking MAB for spirits wouldn't be wrong though. It is like a BLM stacking MAB. The problem lies in that it is like a BLM played by a retarded baby.
    (2)

  9. #9
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Don't bother Alhanelem.

    Anything Dallas says is his viewpoint, and what he thinks is good for SMN is his choice. His viewpoints about how everyone else should play SMN is incorrect though, but thats besides the point.

    As for him saying that MAB atmas are worthless for SMN, spirits or otherwise, is incorrect. As Malamasala said, Spirits are just retarded BLMs, but MAB atmas are the atmas of choice for those who use spirits exclusively. Don't know why they would use them exclusively though. Attacking them for using them isn't the solution though.
    (0)

  10. #10
    Player
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    Mar 2011
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    1,067
    Korpg, you are no Alhanelem. He knows me 100x better than you do.

    People who play summoner differently than you is not even close to the same thing as someone choosing a bad subjob. Yes, trying to build for SPIRITS is stupid, i agree 100%, but I was speaking generally, not about this one case, and I'm sorry but playing support SMN can be useful, as can be stacking magic atma for magical blood pacts. It's not ALWAYS useful, but it can't be.
    Al, you saw the thread. You should know that Korpgs arguments had nothing to do with the merits of his own playstyle. He objects to the existance and acceptance of my playstyle. He apparently plays WAR, which is why I rip on WAR.
    (0)

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