See, now I know you're not even reading.
The one inevitable tier up I mentioned in my entire debate, was Enspells, one that I beleive we need. My one wish is that they would function line more powerful Enspell I's that don't confict with a Dancer's Samba effect. Otherwise it would have to be pretty steller and/or possibly "First Hit" activation only. Because 5%-10% attack delay is a hard act to follow.
As far as the randomness of Quick cast. You're looking at it in the worst possible light. As far as it upsetting your cycle. That actually is bad skill on your part. If you can't simply say "Hey, cool, it proced!" and enjoy your free time while it comes time for your next member on the cycle, then you deserved to be called "Bad". Though, if people are crying over a matter of a few seconds, you're hanging with the wrong crowd to begin with. There's 0 reason to put up with that sort of attitude in today's game.
The Recast benefit of Quick cast would be best used for things like cures and nukes if you the need and can afford the quick MP drain.
But all of this would be moot if quick cast worked on a JA timer. I agree that it's a better tool to be able to do this manually, and I prefer it that way. However, having it on a trait woulden't be nearly the nightmare you're playing it out to be.
As far as increasing the Red Mage's healing ability, I'd favor Regen III over Cure V, however consitering White Mage has merits AND another tier to cover regen Cure V is likely what is going to happen. If so I'd like to see it implmented at a truncated potency compared to the White Mage version. But as far as completely avoiding pink magery, again, that's a naive prospect, unless we gain absoutely nothing more in the healing department.
Seeming there's an entire grouping of Red Mages that are in arms about not having Cure V as it is, what right do we have to tread on their playstyle of the job when we've been clammoring for years to have more respect for ours? Pot callking kettle black.
Instead, what needs to happen is to better enable front lining. If you create a frontline update with some awesome utility that is going make everyone to want Red Mages in the front line, you're going to trample on those who've adapted and enjoy the back line methods as they get told suddenly they need that melee gear to perform that golden utility you're asking for.
Put plainly, choosing whether to melee, or not to melee, needs to NOT matter, in the eyes of the playerbase. Rather to be some important thing to argue one way or another over, it can be a 'do what you want, you can go either way.' Set up. And while for most of the events now being laughable in difficulty or lowmanned, this has done well for that approach in many aspects of the game.
However, for it to be a global opinion two things need to happen.
1. Our base melee preformance need to be brought up to par. (WS Damage, Gear availability.)
2. Our casting aspects need to be streamlined for ease of use in the faster paced gaming envrioment.
This is just referring to aiding in a unalateral improvement to Red Mage to improve melee.
As far as inproving the 'direction of the job', RDM's direction has always been variable, functioning as a catalyst. This may be consitered a redundancy and unneded, but that is more a matter of tastes. (You're not obligated to have a Red Mage in FFI, but you can.) There are those who are obsessed with the statistical 'best' and Red Mage, by it's very nature, clashes with this. You're never going to reconcile these opposites.
( Just a note: For all the humm and hawing on how Red Mage is the Melee caster, people tend to forget, that all of Red Mage's abilities in the previous games were centered around casting[both in FFI and FFV]. Best thing RDM had in melee department, was default attack with well chosen weapons, enhanced magic effects. I don't see that changing.)
As far as 'new' spells an utilities for Red Mage. We're still missing a unique Enfeebeling Magic spell of the Thunder Element. I'd like to see this filled in by the time we hit 99, and can be a wide variety of possiblities. However, giving the choice, I would prefer it be something that can hamper TP attacks: The one department we do not have an enfeeble for and are feeling rather cheated on right now.


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