
Originally Posted by
wish12oz
Throwing is stupid, not useful, and can't be fixed.
SE also said already they cannot add throwing WS's
Here's the problem with throwing:
Shuriken have a 192 delay.
Kannagi+Kamome have a combined (210+180) 390 delay.
When you hit the delay reduction cap of 80%, this becomes a new delay of 78.
78+78=156, you get slightly more then 2 melee attacks rounds per throw.(throwing delay is 192)
with apoc, /war, brutal, eponas you have triple attack+18%, double attack+18%, which means 54% of the time, you get an extra attack per melee round.
So at +54% melee attacks per round, every time you attack, you get 1 extra attack, because you attack twice every round.
you get slightly more then 2 attack rounds per throw, you get 3 attacks per round.
Your throwing damage needs to be slightly better then 6 melee attacks and give as much tp as 6 melee attacks to be on par with just meleeing.
Throwing comes no where near either of these 2 things, and never will, it's impossible unless they make haste affect ranged attacks.
Even sange is garbage, because it makes you miss 3-8 attacks rounds to use it, and doesn't give as much tp or do as much damage as 3 attack rounds, your ideas for throwing JAs are in the same boat. Except they stun/bind/gravity/whatever, problem there is that those things are entirely not useful. A stun would be useful, but only if it's 100% proc, which yours is not.
EDIT: shield retaliation is the same as that spell I can't remember he name of, except it doesn't increase block rate.
EDIT2:: Maybe I should be more specific, I think I should.
Even with 100% DA, throwing would not do as much damage as simply meleeing, (see above math for how much a throwing attack needs to do, 6 melee swings worth of damage and tp gain) and it would also take qirmiz tathlum away. Any JA that is designed to increase your damage output, needs to do more damage then simply meleeing, or it's not useful. This JA, is not useful, throwing, is not useful. Even with this JA, you would do more damage and gain more tp simply meleeing, maybe if it made you throw 6 shurikens at once, it would stand a chance, but 2? no way.
This brings us into another point, of just how broken you need to make throwing in order to keep up with meleeing, I just did a glavoid, 75% crit rate, 70 damage melee/hit average, 200 melee/crit average. thats 4.5 crits and 1.5 normal hits to throw 1 shuriken, or 1005 melee damage, and I also would miss out on the TP from those hits, which is 1/3rd of a blade: hi, which was 3.5k average, or another 1100 damage. So basically, by throwing that 1 shuriken, I lost 1000 melee damage and 1100 ws damage, if that shuriken didn't do 2100 damage, it wasn't worth using.