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  1. #1
    Player Sarick's Avatar
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    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by kingfury View Post
    [INDENT]-Shield retaliation: Allows you to reflect damage taken from a successful shield block. (Timed duration of effect) *Shield Retaliation Example*
    I posted this as a suggestion a while back called counterbash. It's exactly the same thing with a different name. Unfortunately, SE added a spell (reprisal that does this to shield. Also if this isn't a trait but an ability its going to bee weak because i'll constantly get dispelled. What's the point if it's always dispelled or has a short duration.
    (0)

  2. #2
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Sarick View Post
    I posted this as a suggestion a while back called counterbash. It's exactly the same thing with a different name. Unfortunately, SE added a spell (reprisal that does this to shield. Also if this isn't a trait but an ability its going to bee weak because i'll constantly get dispelled. What's the point if it's always dispelled or has a short duration.
    -------------
    You have a valid concern about the duration and ability of these enhancements getting dispelled.

    When I said, "The duration of these JA's could be relatively very short in terms of JA timers, with fair recast timers to uphold game balance.", I was comparing them to JAs that have 5min timers on duration/recast and such. Creating balanced timers would be the Dev's job, but I would opt for timers that are just long enough to make a difference during battle in those tight situations while allowing core game strategy to still be what players rely on. So you wouldn't feel like the abilities are "too short", but they wouldn't last for say 5mins or longer.

    Dispelling of buffs seems to be all the rave around the NM design department up at SE lol, so I'm not sure if I can help out with that issue ><; I think it's apart of the whole "Ha! We took your safety blanket, now what'cha gonna do" direction that the Devs have been designing NMs around lately, so if these abilities get swiped, you'll just have to come up with another alternative. Y'know, switch it up. ^^
    (1)

  3. #3
    Player Kimble's Avatar
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    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Shield has to go through 2 procs Eva and Parry, before it has a change to proc. I dont know the exact math, but for something that is post likely only going to proc 5% of the time, its really not worth it to make adjustments too, considering any Update in general shield has gotten, was tied to PLD.
    (0)

  4. #4
    Player Azucares's Avatar
    Join Date
    May 2011
    Posts
    7
    Character
    Azucares
    World
    Bismarck
    Main Class
    SAM Lv 90
    Yeah I thought so but the way he carried on with math is absolute I figured he'd respect it more. He specifically said it would need 30 tp return. wow lol why did you post off topic, why did you have to look up the meaning of exaggerate, and why did you copy past it into the forum. lol glad I could help you expand your vocabulary. Don't worry you are wrong it seems like that's easy for you to admit.
    (4)
    Last edited by Azucares; 06-05-2011 at 03:37 PM.

  5. #5
    Player kingfury's Avatar
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    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    **Edit to OP**

    Additional Suggestions from others throughout the thread:

    Enhancement Ability ——— Suggested by ——— Description
    ===================================================
    Throwing:
    *(Multiple ideas) ——— AyinDygra ——— (Read full descriptions from post #25)
    "Thorn in the Side" - Throw a Shuriken at a spot that is hard to reach, creating great annoyance. (Provoke-like effect and Damage over Time, recast 30sec)
    "Armor Wedge" - Lodge a Shuriken in the enemy's body so those attacking the Shuriken cause extra damage to the enemy.
    "Shadow Shuriken" - For the duration, you have a chance of throwing an extra Shuriken (no ammo consumed) for each Utsusemi shadow active.
    -----------------
    *(Multiple ideas) ——— Karbuncle ——— (Read full descriptions from post #34)
    "Brain Spike"- Additional Effect: Amnesia. This shuriken, While it will not make up for the damage of lost swings, Might be useful for pulling, Have the Amnesia last up to ~1minute, and you have a method of pulling that prevents most/all Exp mobs from Being able to TP.
    "Silence Shuriken"- Additional Effect: Silence. This one, Like the above, Won't make up for lose TP/DMG For attack rounds, But if used for pulling on a casting mob, Might save your shadows from Diaga II or Poisonga II (which they love to cast).
    ===================================================
    Shield:
    ===================================================
    Parrying:
    "Riposte" ——— Kuporeid ——— A riposte is a parry that moves straight into an attack. In the game, this could be implemented similarly to Monks' counterattacks, except it would require a parry to activate.(Read more from post #107)
    ---------
    ===================================================
    Blocking:
    ---------
    (1)

  6. #6
    Player Malacite's Avatar
    Join Date
    Mar 2011
    Posts
    228
    tl;dr

    Before they even consider adding throwing WS or JA, fix the price the shuriken and maybe introduce a new higher level recipe for 90+ Ninjas that can be done with Synergy for easy HQs.

    Also, we already have Shield Bash.
    (0)

  7. #7
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Despite me wanting to avoid any discussion on Shurikens.

    Adding Synergy Recipes for Shurikens would not be all around awful. as Synergy can give you 1, 2, 3 stacks of an Item if you synth HQ~3. This would help a lot in the production of maybe the Amnesia/Silence Shurikens.

    I won't touch much further in this >.>
    (4)

  8. #8
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Here Kingfury, I got one for ya.


    Shield Slam

    An upgraded more powerful version of Shield Bash, that requires a Tower Shield. You knock back the opponent, and reduce their TP (kind of like demoralize. Not inhibit, but reduce). This would also be animated with a huge slam, kind of like the Weapon Skill "Shoulder Tackle" and would also inflict a decent amount of DMG, and be able to crit as well.
    (2)
    悪島 Where the spirit of the moon resides... 気 愛 月光

  9. #9
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Akujima View Post
    Here Kingfury, I got one for ya.


    Shield Slam

    An upgraded more powerful version of Shield Bash, that requires a Tower Shield. You knock back the opponent, and reduce their TP (kind of like demoralize. Not inhibit, but reduce). This would also be animated with a huge slam, kind of like the Weapon Skill "Shoulder Tackle" and would also inflict a decent amount of DMG, and be able to crit as well.
    ---------------
    I'd love to see this! ^^ Very cool. Some new shields would have to be introduced to allow a variety of other jobs to take advantage of "Tower Shield only" part, but that shouldn't be that tough to add. I can see a WHM doing this already!

    Thanks for the feedback /salute
    (0)

  10. #10
    Player Khiinroye's Avatar
    Join Date
    Mar 2011
    Posts
    204
    Character
    Khiinroye
    World
    Bismarck
    Main Class
    WHM Lv 99
    Here are some ideas for some job traits involving defensive skills, and possible jobs for them:

    Tactical Parry: Grants bonus TP when parrying an attack. (dnc and nin, but why not throw in drk for the lulz)

    Tactical Guard: Grants bonus TP when guarding against an attack (Mnk and Pup)

    Shield Mastery: Grants bonus TP when blocking an attack with a shield, and prevents spell interruptions. (pld, war, rdm?)

    Shield Defense Bonus: Reduces damage taken when blocking an attack with a shield. (pld, war, maybe whm?)

    I'm not sure what "Blocking" is.
    (0)

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