Btw, your "Shield retaliation" is basically Reprisal.
As far as the reflecting the sun one. Wouldn't that not work in dungeons or during weather?
Btw, your "Shield retaliation" is basically Reprisal.
As far as the reflecting the sun one. Wouldn't that not work in dungeons or during weather?
Why do you have such a hard time understanding that the argument that you think they'll never change the fundamentals equates to an actual reason why the idea is bad (cause it doesn't). Putting words in people's mouths (or making assumptions is just a wasted post on your part. Ideas aren't bad because they would take work to make reality. That's called being lazy, and isn't an actual reason why the idea is bad but, please, by all means continue to make a fool out of yourself and post pointless things regarding that.
ZOMG LOOK OUT! A HIGHLY OPINIONATED PERSON WHO PASSES THAT OPINION OFF AS FACT! THEY'RE IDEA IS RIGHT BECAUSE THEY WERE THE ONE WHO CAME UP WITH IT, ANY OPPOSING IDEAS ARE WRONG IF THAT PERSON DIDN'T THINK OF IT!
Abyssea.
"You suck because I said so with no proof". You forgot fast cast equipment btw.
Per your words: "Maybe if you were less gimp."
You like to state obvious things while replying to things that have nothing to do with the very math you are "defending". Math is absolute, so are replacement math formulas that cater to something entirely different (which is the point). Well your argument is that they're useless below 60, not 75. "If they haven't done it yet they won't" again? Alright, keep telling yourself that, it's funny.
Congratulations you missed what was hypocritical and tried to cover it up with something you've already said (that is completely irrelevant). Also, secondary congratulations are in order for only using provoke to pull (which I now assume you mean to claim, which is different but I'm not surprised you don't know the correct terms for things). Pulling with Provoke = suck less, Claiming with Provoke = intelligent (unless some one with dia is around). Also, btw in case you didn't realize, Provoke isn't a job ability of Ninja, it's not native to Ninja. Not all situations have Ninja subbing Warrior (unless you're a n00b, in which case, again, suck less). Not that it's relevant in the least as it pertains not to fixing throwing and is just a derailment point. "This is how things are right now" + "They'll never change things" is making me lol and I'll repeat myself: Abyssea.
P.S. you missed commenting on the "RDM doesn't have every possible enfeeble in the game" main point of what you replied to. You read good.
Do that, then you won't be a liar anymore (cause you just blatantly admitted that you don't have a RDM with ONE-HUNDRED PERCENT of the time. Also, WHM isn't RDM in case you forgot, I know it's hard to think but you need to try. (Also, lmfao another "You suck!" comment, grow the hell up or provide some proof n00b).
You're trying to stop it? I thought it was never going to happen? Oh right.
Last edited by Zyeriis; 06-03-2011 at 05:51 AM.
You don't seem to realize that the development team isnt as large as it once was and if they havent bothered to change it in over 8 years of the game, its very unlikely they will change it now.
People have been asking for YEARS for throwing WS and they came out and said they are unable to do that because the coding doesnt allow to tell the difference between a dart and a boomerang and a bow in that slot. They would have to do a total rework on the system to do that and at this point in time for them, it isnt worth the resources to do so.
I can't fathom how any real NIN would argue with this logic. its reasonable. My bet is anyone arguing with Wish is either thick headed or just arguing with them cause "Wish is a meanie" and he doesn't sugar coat his responses.
and Zyer, wish has actually mathed out the reason Throwing is really terrible before. In some 20-odd page thread about Throwing. Just because in FF2 or 3, or maybe Naruto, Throwing was "cool" for NIN, does not mean it fits in this games.
Its not Wish bashing throwing just for the sake of bashing it. Its the absolute core of this games mechanics that make throwing unviable right now, and any buff too it would have to be incredibly unbelievably broken and over-powered to even remotely make throwing useful for damage.
Now, Damage aside, If they added Shuriken that maybe Addled, Amnesia'd, Gravitied, or general Debuffs that may be useful for something they could become very situational pieces of Equipment.
Now, If you just don't get all your RP from crappy NIN animes, You know Ninjas never use Shurikens as a main source of Combat. In fact, most "Ninjas" used Shurikens as a first-effort, to either attract or kill an enemy from distance, They never randomly dropped their Katana and tossed a Shuriken at someone mid combat.
Even if "naruta" Shuriken fail 99% of the time and are basically flashy useless weapons that never make contact or do any real damage. like in FFXI.
So, We need to just forget the idea of Buffing Shuriken to do damage, and focus on giving shuriken with more of a debuff type Benefit, where it could at least be situationaly useful. I.E like i mentioned Above, Very low delay Shurikens with Various Debuffs. For instance
"脳スパイク" (Brain Spike)
DMG:98 Delay:40
Additional Effect: Amnesia
this shuriken, While it will not make up for the damage of lost swings, Might be useful for pulling, Have the Amnesia last up to ~1minute, and you have a method of pulling that prevents most/all Exp mobs from Being able to TP.
In Fact, have this Effect NMs, With such a low delay, it could literally act as a Stun for a TP move. The amnesia proc on NMs could last only ~3/5 seconds. But if you're quick, can effectively prevent a dangerous TP move.
Silence Shuriken
DMG:98 Delay:40
Additional Effect: Silence
This one, Like the above, Won't make up for lose TP/DMG For attack rounds, But if used for pulling on a casting mob, Might save your shadows from Diaga II or Poisonga II (which they love to cast).
Same as Above, Make it work on NMs, Regardless of their Resistance. Effectively stunning/stopping a spell mid-cast. While it wont make up for lost damage, for some, it may be worth it. maybe maybe not.
Basically, Make Shuriken useful for what they really were. situational tools used by NIN. There is no realistic way to buff Shuriken DMG to outweigh 2-3 Attack rounds on NIN, so we should try to focus on making them useful for certain aspects of the playstyle.
Edit: And the good thing is, the above would take literally minimal Development time. It would take as much time to make the above shuriken as it is to make any other item. This will give some Ninjas a very situational use for Shurikens for something other than Damage, and take minimal development time.
Last edited by Karbuncle; 06-03-2011 at 06:21 AM.
What if you use Sange with those debuff shurikens?
Provoke is only useful for initial claim or hate to get it off whoever poped it, and not subbing WAR is just dumb. So why give up qirmiz for a shuriken so you can use an ability you already have access to that isn't even all that useful? useless
Ok so the next ability is only useful on higher tier NMs, cause they live longer then 1->10 seconds, and only if you have a bunch of people doing it too, and it only catches up to just meleeing after using it a bunch? And in the end, unless you have 5+ people using it, the time spent getting up to being even with melee damage lasts longer then the phase after that point where it becomes useful, so in the end, this is a DPS loss. useless
Next ability, shadow shuriken. Provided you are fighting something hard enough to warrant casting shadows, you are not going to be keeping them long enough for this to be effective enough to be using since it would only be worth using when you have a high shadows count. Maybe if they add utsu san and give it a fast cast timer, and make it 6 shadows with af3+2 shoes, and add cheap good shurikens this ability would have a purpose. It would depend on activation rate of getting those extra throws. If it always happens, you could at least use it once per cast and get an increase out of it. But in the end this relies heavily on SE adding a bunch of stuff they've shown they have no interest in adding, so it's also useless.
Yes, throwing was an aspect of ninja SE thought was good once, then they nerfed ranged damage calculations, and made haste gear more easily available, then updated 2 handed weapons, then made haste even more accessible, and haven't ever gone back to try and make throwing viable beyond level 60, they haven't even added a single shuriken above level 75, and the only ones above level 60 are a bit ridiculous to acquire. So I would say it is a bit much to expect SE to care about throwing at all, the only way SE will care is if a bunch of gimps make a fuss on the forums and people who know better don't step in and tell them why they're wrong and confirm SE's opinion and stance on the issue and set them straight and tell them throwing is garbage.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
Please stop suggesting throwing stuff for ninja. It's a horrible suggestion and really should be dropped.
Give ninja something decent in terms of damage, don't break the game (as clearly explained above) just to play about with throwing.
This is really the only viable option, and only if it's 100% proc, otherwise you're better off with someone casting the spells instead of wasting time/gil/inventory/macro spots.
This is the right answer, why do you think SE added snapshot? It was because they couldn't make haste affect ranged attacks, so they added something new because they couldn't go back and change core game mechanics. And ya, development team is very very small now, no way they're going to do it now when it wasn't done before when the team was bigger and working on less then they are right now.
How many years has it been now and SE hasn't changed the basic mechanics of the game? Seriously, look at the above response.
How did Abyssea change the fundimental aspects of the way the game is coded and works? All I see is a bunch of buffs added to players, no reworking of any mechanics.
Not having every relic and mythic in the game makes you gimp, you heard it here first!
You're totally right, it's reasonable to expect the small dev team they have now to work on these issues when they've been known issues for years and SE didn't work on them when the dev team was larger then it is now and was doing less then they are now.
Do you have any common sense at all?
You said pull with shurikens to get that 2 tp, I pointed out better things to pull with, I fail to see how that is irrelevant to the discussion or hypocritical.
Only fools don't sub WAR, making things die faster and increasing productivity is the best thing you can do. That's what WAR sub gives you. If you use some other subjob for anything, you're doing it wrong. Give examples where different subjobs would be useful, in your opinion, and I will tell you why you're doing it wrong, ok?
Which enfeebles is it exactly that RDM doesn't have that are worth casting again?
I can't think of any, they have slow and blind afterall, even have level 2 versions of them that are more potent then Kurayami and Hojo Ni!
RDM isn't required, I was just pointing out that if it was required for some of the enfeebling spells it has, you would be better off getting a RDM. Why do you fail to comprehend this?
You totally right, it's better.
What would you like me to provide proof of exactly? That I have friends or 2 accounts?
http://guildwork.com/ffxi/odin/kaerin
http://guildwork.com/ffxi/odin/kiraen
There's guildwork links to my characters if you want to check them out, there's even pics of them being logged in at the same time while I solo DI/SW with them!
I dunno how to prove I have friends, maybe if you give me your phone # I can have them call you or something, would that work for you? lol
Yes I would very much like to stop another useless update for NIN where we get crap JA's like yonin and ininn that aren't even useful.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
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