Quote Originally Posted by Daniel_Hatcher View Post
People just want excuses to use the sword or dagger of which they have skill with.. Nothing wrong with that! The whole point of the thread is people want SE to improve on RDM's Melee capability, just because some people have come here simply to stir trouble and troll from another "forum" (term used loosely) shouldn't make the thread have any less of a point.

Standing back and healing/enhancing is why I levelled WHM, Nuking I levelled SCH for.. So for that reason and knowing RDM's melee is a joke I have little to no reason to play as RDM as it stands in the current "FFXI version: Easy" will that change if FFXI ever leaves Abyssea, doubtful as even Voidwatch is using the daft system, so unless something is done to RDM be in Melee, Magical or otherwise it's a job that will slowly loose it's worth, PLD mark 2 if you would.

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As for another person in this thread, stop taking screenshots to try to validate yourself and posting on that bot using, third party filled site.. You must have better things to do... or am I giving you too much credit?
I lvl'd rdm because of the utility the job brings, and now its my absolute favorite job to solo on. The only thing that I've wanted is cure5. T4's was such a boon to the job and I can't wait for thunder4.

Different play styles, different opinions as always. I see rdm as completely fullfilling its "jack of all trades" title, and as Ipreviously mentioned with wanting cure5 would again make it viable in party set up. I love the job and get great use out of it as it is.

Sure its lost some of the things that only rdm could bring to the table (vert, refresh just to name two). But speaking for me personally. A boost to our melee phase would not make the job any more enjoyable for me.