When a Thief or Dancer or such engages rather than not engaging, there's another person getting hit by stuff but you lose nothing. Even if they die, they go from sitting on their hands to sitting on their hands while having less maximum HP.
When a job formerly playing a support role engages and focuses on melee, you trade one person who was dealing with HP loss and/or status ailments for a person who is losing HP and likely being afflicted with status ailments.
The reason Red Mage loses out by engaging isn't because it's not so hot at hitting things with things, it's because Red Mage has so much to gain by not hitting things with things. That, and Blizzard IV works just fine from outside the average AoE's range so your options aren't as limited as those of a Warrior or Monk.
Obviously this doesn't apply to everything (such as a VoidWatch NM that is terrorized), but it's a pretty good general statement. Most of the new NMs, including the new ones in Dynamis, are pretty hard.


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