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Originally Posted by
Duelle
I get the feeling you're pretending to not understand me, but alright. What I'm getting at is on a baseline level, RDM melee should be acceptable by the time you can even start considering making an Almace. Almace and CDC would therefore be boosts to an already-working playstyle. Almace right now is an on/off switch.
Savage Blade is pretty lol, actually. Admittedly, not by design but more because of how people expect you to play in the front lines (AKA reach 100 TP and let loose, NOT get 300 TP and let loose which is what Savage Blade was designed for).
You're putting words in my mouth.
I don't care if you want to melee, go ahead. You can make your RDM play the way you want, I'll do it with mine. I'm not putting words in your mouth, I'm just stating that neither Savage Blade nor Death Blossom is bad at all. If you think doing 2k damage on either one is bad, then that is you.
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Either way, Shield design is pretty bad, since (and I mentioned this once somewhere around here) it is entirely reliant on block, shield size and little else. Generally (as in other games and even some past FFs), survivability increases just from equipping the shield alone before factoring blocks and everything else. A proper way to deal with things would be to go that route (by having the shield boost passive damage mitigation, some avoidance, maybe even some parry and have it scale with VIT or STR) and then buff PLD to be the job that gets the most out of that. Sure, you're also buffing anyone who has access to shields, but it also fixes something that doesn't work as it should. Kind of like defense rating.