Originally Posted by
Shiyo
TY so much for the translations Rinsui! I really appreciate it :D I'm always interested in knowing what other players of other cultures feel about the game, and it's cool to know they agree with us on almost everything.
@Burn, No, just no. Why should the game start "at the level cap"? I'm sick of this way of thinking. Why even have a leveling process at all if any retard can get to the cap quickly and easily? Might as well remove leveling at that point.
It should be about the JOURNEY, not the destination. Stop with the instant gratification crap please. The journey sucks, it's horrible, it's boring, it's easy, my cat can play my class and get level 50 for me. Horrible horrible design. It doesn't even matter if we party up and can play 30-50, because it's boring, easy, and we're all basically leeching while we press 1111111112.
No person had an easier time getting 75, maybe if you were lazy and didn't make your own parties, or you sucked at the game, then sure. I always invited good players, no matter their class. I kept track of good players and always invited them back, I leveled just as fast on all my jobs(Bard sch dnc ninja paladin). Sure it's easier to create a good party if I'm a healer, or a tank, or a support, but it ends up at the same speed in the long run. I had so many days where I couldn't find DD's, while having a healer/tank/support :/. When I first got the game and was still learning stuff I leveled slow. You know why? BECAUSE I SUCKED. I WAS TRASH. I WAS NOT WORTH INVITING. Does this matter in FF14? Nope, not at all! Good design! Good players always leveled faster than bad players, class had nothing to do with it, end of story, the end.
I made so many good friends, I met so many cool people, and I had so much fun with the "long leveling" system of FF11. Every fight was hard, we were always striving to improve, and work together better. Getting that chain #5, getting that chain #6, striving for a #7, even trying to get higher and higher. We were rewarded for our work, we were rewarded for teamwork, skill, trying, paying attention, etc. This game is the complete opposite , you're never rewarded. You're actually encouraged to NOT PAY ATTENTION EVER. if this is the way MMOS are going to be designed, then I want nothing of it anymore. MMOs should have long lasting power, high replay value, and never be beatable. What everyone wants is MMOs to be like WOW or rift, a game I literally pick up(I've done this multiples times, did it twice in WOTLK and once in CAT + once in rift) and "beat" the game in 1-2 months. That's a joke, I'm sorry, but that's a COMPLETE JOKE.
I seriously can't get over this way of thinking "Level50 should be easily accessiable and the game should start at the cap".................it's just so stupid I have no words to describe it. I hate it, I hate it, I HATE IT. Is there a way we can completely delete that way of thinking from everyone in the universe?