Swoard Oath & Shield Oath
I've been wondering if it would be beneficial for endgame threat generation to switch during fights between Sword & Shield Oath.
I haven't had any problems with threat on the higher level dungeons but i'd like to think the more enmity i can generate on any given situation will allow for heavier DPS on my party counterpart
My scenario being after popping Flight or Fight switching over to Sword Oath to further increase the damage maybe creating a small gap during the active time of flight or fight one could take advantage of the "damage increase" effects of this two abilities combined. This leads me to my second question.
If anyone knows if sword oath has some or any effect on skills such as fracture or the RoH combo, been wondering if the stance switch is worth at all looking into, or whatever bonus i can get from the added damage isn't worth loosing one cooldown timer the MP chunk and Shield Oath's bonuses
Dirty Sloppy Paladin Oath Math
I just lost my post... I hate this Firefox keystroke PG UP. I just... I just wanted to do some quick and dirty math (for fun and giggles).
Okay, try #3.
Dirty math break down in the hidden boxes. It does not calculate the actual damage, it only calculates the "potency". Damage may be factored in by auto-attack damage, weapon damage, Strength, Determination, and other things.
Summary:
A Paladin using a Cobalt Winglet, using the Rage of Halone combo as frequently as possible and auto-attacking a target for one minute, rounding the number of attacks down.
The Paladin in Sword Oath with a Cobalt Winglet is contributing 9080 attack potency toward the battle (not actual damage) and generating 12760 potency worth in enmity.
The Paladin in Shield Oath with a Cobalt Winglet is contributing 6144 attack potency toward the battle and 18176 attack potency in enmity, while sustaining 20% less damage (healing potency of this not factored).
The Paladin without any Oath (e.g. Gladiator) with a Cobalt Winglet is contributing 7680 attack potency toward the battle and generating 11360 potency worth in enmity.
As stated, other weapons with slower delays may translate the potency into higher (or lower) numbers. So, grain of salt yeah? (and it's math sorta, it was fun). The damage difference is equivalent to doing Rage of Halone combo almost five times. Mostly just throwing it out there.
Please note, this isn't a representation of actual damage, but of the "potency" as indicated by a tool tip.
Auto-attack potency = 100 (determined by attacking a testing dummy, then using abilities and deriving the suspected potency of auto-attack that way).
Sword Oath potency = 50
Using a Cobalt Winglet, attack speed = 2.09 seconds per attack
Number of attacks in a minute = 28 attacks, rounding down
Auto-attack potency over a minute = (100 + 50) * 28 = 4200 attack potency (not damage).
Enmity generated over a minute = 4200 attack potency worth in enmity
Assuming that a Paladin is spamming Fast Blade -> Savage Blade -> Rage of Halone (150 + 200 + 260), with an attack potency of 610 every 7.5 seconds.
The number of times a Paladin can pull off this combo in a minute "could" be 8 times.
Savage Blade and Rage of Halone generate x2 enmity based on damage dealt, so enmity of 400 potency and 520 potency.
The combo generates an enmity equal to 1070 attack potency.
Rage of Halone combo over a minute = 610 * 8 = 4880 attack potency (not actual damage)
Enmity of Rage Halone combo over a minute = 8560 attack potency worth of enmity
The Paladin in Sword Oath with a Cobalt Winglet is contributing 9080 attack potency toward the battle (not actual damage) and generating 12760 potency worth in enmity.
The Paladin in Shield Oath deals 20% less damage, takes 20% less damage, all actions have x2 enmity. But looking at this from a damage and enmity perspective with SLOPPY unsane math... we have...
Shield Oath impacts all damage by 0.8, but then doubles the enmity generated, so then we have...
Auto-attack with the same Cobalt Winglet that is in desperate need of repair now: 100 * 0.8 = 80
With an enmity generation of x2, so 80 * 2 = 160
Auto-attack potency over a minute = 2240
Enmity generation of auto-attacks = 4480
Then for the Rage of Halone combo, potency is 610 * 0.8 = 488 attack potency.
The enmity potency however is now equal to (150 + 200 * 2 + 260 * 2) * 0.8 * 2 = 1712.
(Fast Blade + Savage Blade's double enmity + Rage of Halone's double enmity) * Shield Oath's reduced damage dealt * Shield Oath's bonus enmity.
Over the course of a minute, the Rage of Halone combo in Shield Oath deals 3904 in attack potency for damage and 13696 in attack potency for enmity.
The Paladin in Shield Oath with a Cobalt Winglet is contributing 6144 attack potency toward the battle and 18176 attack potency in enmity, while sustaining 20% less damage.