I need 900 tome in order to get item for relic quest. I wonder what would be the quickest way to farm it?
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I need 900 tome in order to get item for relic quest. I wonder what would be the quickest way to farm it?
Probably Amdapor Keep a bunch of times.
Does every dungeon give different amount of tome? I think Darkhold or AV might be easier if they reward the same amount.
Also, I think story dungeon reward 100 per run, is this a good choice also? I m not sure if it only reward on the first clear.
I'll paste what I said to a previous thread:
Amdapor is without a doubt the fastest way to farm philosophy if you have a static group that knows what they are doing. My group can beat the place in an average time of 18 minutes, with our best time at 17:25. 80 philosophy and 40 mythology every ~20 minutes is insanely fast.
The bosses are easy, you're guaranteed armor that's better than AF, and you get a guaranteed accessory from one of the coffers (always the same one). You don't have to kill a single pack of trash if you know what you are doing.
So you can hug walls and avoid all mobs and just do bosses? Please reply
Thank you am trying this tonight after maintenance ends
Lol just play the game and enjoy it wats the rush all the time some of you make me wonder why you even play expliots realy you guys ruin games like this
I see nothing wrong with skipping trash mobs. Now if there was an exploit on a boss I would like them to immediately fix that
Yeah that's bullshit. No one will be banned for using sacrifice pulls. It was done in FFXI all the time.
Other than that, I can only confirm the discussion. Amdapor Keep is the way to go if your group knows what it's doing. 20min runs are really not a problem.
If you wanna do other stuff though for Tomes. The Castrum Meridianum and Praetorium both give 100 Tomes every clear, not just for the first time. Dungeons like Darkhold or Aurum Vale are a waste of time for Tomes.
Not seeing how this is an exploit. Mobs leash based on independent aggro tables by game design. Maybe the intention was the entire instance should be cleared, but this is no exploit as that's how every other mobs in the entire game functions. If they don't like it they can change it to add the entire party to the aggro table for dungeon/raids.
Worked like this in FFXI and they didn't care then. If anything it rewards parties that are more coordinated.
This guy Ruprect thinks he knows everything guys. Just look at his previous posts, and how easily he starts to attack people with different views and opinions. So apparently he claims SE will ban people for not fighting all linked mobs in a dungeon and claims it's an exploit...
Like others have stated already, if the game was intended to have you fight all the mobs then a door would be shut before you cleared the mobs.
Amdapor Keep is amazing if you have people running with you from FC or friends, PUGs are terrible, most PUGs i've been in are so bad and undergeared, it wasn't even funny.
How things look through the mind of a child.
I was a bit rash about the perma ban, but it is an obvious exploit. Do you really think the designers sat down and designed the dungeon this way? Sol, you seem pretty confident that everything in game is the way it should be with no mistakes.
So you speak on behalf of SE?
Where does it say anywhere that avoiding adds/mobs in a dungeon is a exploit? So if a party avoids killing one mob in a dungeon they are now considered exploiting as well? You don't speak on behalf of SE, give me any statement given from SE that claims people are not to avoid any single mob in a dungeon and must clear every last one of them.
Do I believe the game designers made it possible to avoid fighting a monster in a dungeon? Yes. If they did not it's pretty simple to create a barrier until all mobs are cleared. Much like you can not exit a Boss fight once it begins. You think SE has never made video games before to design something so simple, when they perfectly designed the opposite effect in game(Can not run away from a Boss Arena once it begins, or unable to enter once the fight begins).
You don't even know me and you yet you go all offensive claiming I'm a "child". Keep your behavior because it speaks volume. Anyone can clearly see who is more mature.
Just believe whatever you like Ruprect because you seem to know everything, in your eyes only.
undergearedl like what? AF and ilvl 49 whites?
oh guess what ampdor is for? gearing new 50s......
u sure need full ilvl70 gear to run ilvl55 content? come on...lol
i finished ampdor a dozen of times , and i started full AF with whites... now i got some drops (and tomorrow the darklight robe ,120 tomes to go!) , but is DOABLE to do ampdor with full af gear and whites , i was scared , ppl told me noooo!!! farm the tomberry dungeon for drops....i did got 2 items , and tried ampdor....piece of cake if u know how bosses work, the wall with a MNK/LNC LB is a joke. w/o is harder but doable, yes there are some DPS checks , but with good cooldown usage , u are gold.
knowing the boss > gear
all the gear in the world wont save u from getting pushed down in the wall boss :P
This is obviously seen as a problem:
http://forum.square-enix.com/ffxiv/t...T-Amdapor-Keep
http://forum.square-enix.com/ffxiv/t...T-Amdapor-Keep
Where anywhere to I claim that anything I say is fact and that I am speaking for SE. I am stating my opinion. I have my opinion you have yours. I never had any issues with you until you came into the other thread stating that because one scholar you were with was able to finish the dungeon that it must be a L2P issue. That whole thread was nothing but a simple discussion about whether it was a bug or intended. We were all stating opinions.
Fanboy? You do realize you are able to avoid mobs throughout multiple dungeons in the game?
You believe it's an exploit because someone else had posted assuming it was a exploit to avoid fighting adds..? I am tired of repeating myself. Do us all a favor, report in the bug section or submit a ticket if you so believe it is an exploit to avoid any mob in every single dungeon.
Please just stop trying to speak on behalf of SE. No you are not their representative. Until you have facts posted from SE that stats otherwise, you are just making yourself look more foolish.
Like I said in my edited post, I am simply stating my opinion and discussing it with others. I am not sure why you are so worked up. I understand being able to avoid some mobs, that isn't a problem and most likely intended. When you can clear an entire dungeon without killing a single trash mob, that to me seem like an exploit. I also removed the fanboi part in an effort to start a sensible debate.
I was not aware of that. What is the point of the trash mobs then? I could be completely wrong, I am simply going on what I know and in most MMO's would be considered an exploit to be able to clear an entire dungeon without killing a single mob. If this is intended then so be it. I don't have a problem with skipping trash if it is intended.
It isn't "intended" its optional. You can fight through them all if you want, there is loot to be had throughout the dungeon by doing so if I recall correctly. People skip not to beat the timer stuff, but to farm tomes as best as they can as fast as they can.
Not to mention, the dungeon is a gear check for most people. Not everyone passes it easily. If you don't have good enough gear or tactics, you won't win and will need to go back and forth dodging the trash repeatedly which I have seen happen multiple times.
I understand the point I have just never heard of optional trash mobs for an entire dungeon lol. I was wrong then, if this was the norm in FFXI I guess it would be safe to assume this is not an exploit then and all trash mobs are optional. Good to know thanks for the info.
I don't think SE mind people who pull trash mob and run fast.
This was the only way you could clear dungeon in 25 min special condition in old day 1.0 right? and SE intentionally designed it that way.
Undergeared as in I saw people doing Garuda Hard in DF...wearing Lvl 20 Jewelry. Lvl 40 Weaps...and had 4100 HP as a Tank...don't assume that just cause they are 50...they are actually wearing decent gear.
A lot of peolpe share the selfish mindset of "Why should I waste time in this dungeon for ilvl 60 equip, when I already got access to ilvl 70 stuff doing this, although it's a lot harder and people have to carry me through"
That's why I think attunements are a very good thing and should be implemented for every endgame content. How many ilvl50 equipped people do you think would run around the Coil of Bahamut, if they wiuldn't have to fight all the Primals before? Right...most of them...cause they don't give a shit if they gimp the whole group...the others can do the work, he just wants the drops.
Also, the final boss of wanderer palace, is ALL about the tank going around kiting him and a pletora of trash mobs who MUST NOT BE KILLED D: *no matter what, seriously*.
So being able to run while chased by a lot of mobs, still saving the lifes of your groups, avoiding - if a dps or an healer - to get aggro from the tanks, know where to die, where to hide, how to do that without wiping... is strategy.
If you avoid fighting mobs by running behind 'aggro by sight monsters' or walk pass 'aggro by sound monsters' is what I call game mechanic.
But sac run mobs to boss is not what call game mechanic.
FF14 1.0, speed run and open gate which make monster gone is what call game mechanic.
FF11, sleep/invi run pass mobs is what call game mechanic.
I'd say Ruprect just don't argue with them and ignore, wait until servers are stabled and see how SE handle their ban-hammer like FF11.
Sac pulling in Dynamis Beaucedine Glacier was done on purpose and by pretty much all LSs that did it. SE never complained, changed or did anything against it. Therefore it must be a mechanic right? They never banned anyone for it...so I guess SE was cool with it, right? Why should it be different in ARR?
If you want to compare this to Dynamis BCD, just answer this question..
Do you have a need for a time extend for bosses in ARR dungeon like when you in Dynamis? The answer is pretty obvious.
Still.. just wait for their SE and their direction. This can be fixed pretty easy if SE intend to do so. Really no point arguing ourselves.
I agree. There is no point in argueing. If SE wants to fix this, it should be pretty easy. I'm just sick of people scaring other players they might get banned or stuff like that, cause it will not happen. If they would ban players for "clever use of game mechanics" the error is on their end, not on the players end for using them.
And at the same time I don't like people attacking other people who use these strategies. They are not doing anything bad. They just want to get the most out of their time. I do Amdapor Keep for points. If I can get it done in 15minutes compared to 40 for clearing the whole dungeon, why should I waste my time? It's not like we would be too dumb to defeat trash mobs, they just take up time, that can be spend more effectively.
PS: Dynamis Lord was Dynamis Xarcabard :)
Yah.. I notice that so I edit out. Haven't play ff11 since shantoto and I'm getting blurred.
Btw.. we are drifting away the topic.. XD
This.
Our group got tricked by a video we watched where they said they got overwhelmed and had to kite him. So we tried a few times and failed miserably.
Then we said "fuck it" and just had the tank stand smack in the middle and just tank it there the whole fight while the DRG stick to the boss and attacks, then me (MNK) took care of all adds that got close. I didn't care about how many stacks he had, I just killed all that got kinda close to the tank.
We killed him without issues on first try after trying that.
LOL at people trying to say that ampador runthroughs is "intended", some are even making up names "sacrificial pull" LMAO.
seriously, this is obviously no way intended, I do it, you do it. be honest, did you really think they made this to be an intended option? this needs to be fixed (only after I get all my pieces) jk jk.
Until SE fixes AK and either puts worthwhile things on trash (gil, tomes, etc) or stops the mobs from not agroing other people in group when the first dies then speed runs will exsist. People always look for the fastest methods to accomplish a means. Hell most server first 50s where there simply because fate grinding was more efficient then questing and running dungeons. Should it be that way? Prolly not but it is and they used it.
Welcome to MMOs. If there is a faster way to do things it will be done by the masses
If you got a good static group, then the best is Amdapoor Keep. Can be done in 20 minutes or less, gives 80 Tomes Philosophy, 40 Mithology.
If you going trough DF then better try Castrum Meridianum, gives 100 Tomes of Philosophy (the ones for Darklight and Relic) and can be done in 45 minutes regularly.