I think 36 is still too long :rolleyes:
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I think 36 is still too long :rolleyes:
when i need to work i think its rather abit short then to long :P
but when i got days off yes its to long.
non stop leves for sp (just add varity) with gil and item rewards once every 24 hrs. that way it gives ppl a reason to kill mobs, isn't just a mindless grind. and pretty much makes then field of valor pages.
No harm no foul.
I really don't like the idea of leveling off levequests. It gets stupid and redundant. It's no different from games like PSU which you just keep doing runs.
To be honest, I'd rather they were set back to the original 48hr reset. 36hrs already feels too short, 24hr resets would just be too much.
Have you guys played ffxi and done fields of valor pages? stuff like thing makes leveling have a point to it. And even SE made them non stop for exp just gotta wait a day for gil/tab rewards.
Levequests are just an expanded idea of this. And instead of one you get 8.
Whats the issue? forming and randonly killing mobs in party camps got dull in ffxi. Its like "whats the point" What is the purpose of just going to these places just to kill monsters over and over again.
With fov pages it gave a bit of purpose. Prerty much you have a reason to go out and kill these monsters.
Whats the harm on that?
If they did that, they would have to adjust the SP values as well.
The point is, that they control our maximum SP gains with the system so that we don't level too fast. If the current system is "balanced", if they go and change the values they will have to change the SP gains as well, accordingly.
What happens is that if you could gain roughly 40k SP in 36 hours with the old system, they will make it so you'll gain 30k SP in 24 hours, not more, not less.
Essentially you will be doing more work for the same amount of SP. Sounds..like a good idea.
Its 36 Hours because then it alternates whose Prime Time it resets on Japan then US.
Yup, pretty much this.
Additionally, they would have to reduce gil rewards.
So what do you want? 36 hour window with current SP and gil gain, or 24 hour window with reduced SP and gil gain?
I can already tell you the demographic: Casuals are fine with 36 hours (hell, some prefer 48), and hardcores will want 24 hour or even "continuous" leves.
Again, SE has struck a fairly good middle ground here, so how about we stay there?
If you ask me make em 15 every 7 days and increase the rewards, but thats just the hardcore "Anything to promote the opposite of soloing" in me speaking.
Once every 24 would be ok if they actually put in some sorta incentive to level in groups, lowered the SP/rewards from leves slightly before-hand.
I don't think the levequest are the reason why ppl don't do party grinding
the problem is sp from party grinding is too low at this moment (after the Nov patch)
and another reason is "Behest" every hour, we form a party and do behest without any talking to each other like a community at all. just join, kill and say thanks before disbanding the party
in my opinion, leve linking are far better than behest, we can make friend during 15~30 mins or more if you do more than one leve
if they fix the party grinding sp balance, after we done the leve linking with new friends we can continue grinding in non-leve task together
Thats not the problem. The problem is that sp from monster grinding (especially solo) is too high. The less incentive people have to do their leves, the less likely they are to do them.Quote:
the problem is sp from party grinding is too low at this moment (after the Nov patch)
Another problem seems to be that the leve-linking bonuses are too high, and they should be lowered to make leve-sharing more worthwhile.
I vote for 48 hours.. I work every day and 36 hours is not enough to do all the leves.. I usually try do 4 combat leves and a few local thats all I have time for.. Hell even make it 60 or 72 hours that would be even better.
Doesn't matter to me, I wouldn't do that many that fast if I could.
if we're going to have other things to do: No
if we arent: yes
I'm a bit amazed by the replies on this. Everyone wanted continouse fields of valor pages, when didn't mind the once an hour gil/tab reward. People like doing FOV pages, even if it was the same one over and over again. It gave people something to do while leveling, so it made it more fun.
Levequests from what I read/seen of them are just fields of valor pages, just on steroids. I kinda find it funny that ppl in ffxi like doing pages or dominion. But ppl on ffxiv don't like the equivalent.
They are at its core the same concept. You get the guildleve or page. It tells you the target mob, and you kill them. Your rewarded sp/exp gil and maybe items.
I vote for continouse levequests since I liked doing fov pages non stop in ffxi. It made leveling less boring. I also wouldn't mind a 24 hr limit on the gil/item rewards.
Also Id be ok with adding a counter at the camps. So it would take less time then gaving to go back to the main city unless we really have to. And also saves anima.
no 36 hours is perfect imo
I do have a question. Why do people want the reset time increased? How does it effect you personally? (not being mean, just asking for understanding)
36h is perfect for me. 2 days for leveling, 1 day for rest.
I am more of resetting it every 48hrs. Well, that's because I have to work and there is just a lot of stuff I need to aside for the game. :/
I week reset is better. We've talked it over, we came to some terms in agreement. This thread is now closed.
I feel the time reset it is at now is fine. I already don't have enough time as it is, so me doing leves everyday is kind of not my thing...especially when I want time to craft as well. But this is just my opinion.
I'm ok with 36 hours. Increasing the total leves to 12 would be nice, though. That, or make fieldcraft leves separate. I dislike juggling the two, splitting them 4/4 is too few.
Again guys, Its 36 hours because it allows for alternating Prime Time Resets First Prime Time Resets durring JP Prime Time, then for US Prime Time. If they change it to a quicker time it would be every 12 hours which means people might miss them then feel they are getting jipped if they do not log in daily.
The problem lowering the cooldown of leves, is the fatigue, after the downtime, i hit fatigue on archer just with one leves cycle.
I think 36h is enough for the leves, couse if not i will not have time to craft for example.
still the same with added bonus of not fighting over mobs, which was a pain in ffxi. Recall the yuhanga jungle? Or korroloka tunnel? Qufim Island?
Party spots still in qufim Island fill up quickly and ppl fight over mobs.
with 3 parties on top of each other, mobs get killed to quick lowering the amount of exp an hour. Not to mention fights happen over solo'ers killing a parties mob. I'm sure you seen how hard it was to lvl bsr solo in the early days of ffxi. Getting b*tched at by parties for soloing "their" mobs.
SE took all the BS out.
I wouldn't know. I always did BST/WAR and acted as a Tank, Back Up Tank, or SATA partner in XP parties because I would have higher Def in just about any other player other then a fully plate mailed PLD. Player enforced cookie cutting and play styles suck yo. Gotta free yo mind.
Garilage was never the nightmare it was for other people because I'd just Charm the links :P
If this game gets popular.... camps will fill up fast. Even with 500K ppl party location were not easy. If this game ever goes beyond that, the camps will be over kill crowded.
I just don't wanna get bored leveling up. I like having something to do as I'm leveling with groups. Levequests are a pretty nice Idea. You can solo or group, it gives you something to do as you level up.
I like killing things, but I like having a reason to kill them. More so if this game end up with an auto attack.
My question is, how does levequests replace leveling, well be put in place of leveling? You still level up.
From what I know ppl got bored of just killing mobs for the sake of killing them As in ffxi befor fov. Which is why it declined, and WoW is popular (no offence to those who really hate the game)
People don't mind leveling up, just how they do it is the thing. And so far in WoW you go on quests/ questlines. And earn exp doing that and kill mobs.
(ran outa room)
in ffxi pre fov, you form parties and just kill mobs. It was fun in the beggining cuz ppl talked and had fun. Then ppl made it less fun because of end game. PPl barely talked so it was 6 strangers zerging mobs with a PL. Most set up being dds with /nin. After fov it because fun again since pages allowed ppl to solo if needed. So you had stuff you can do. It also made forming parties fun as you worked to get something done as you leveled up.
This is why I like the concept of levequests. And more so the fact its semi instanced. I can solo or group, we have something to do minus zerging things. And there is no fights between mobs. So this system works if this game gets popular.
I was talking before all the bst changes where bst had all those exp loss stuff. I do agree with the cookie cutting though. I'm not a piece of dough you just cut me out of. I'm a living person with my own mind :3
VIVA LA ANTI-COOKIE CUTTING!! (sorry couldn't resist a joke XD )
I never had an issue pulling in garli. You just hada be patient till you set up a kill order.
But like I said the way levequests are set up actually fixes alot of issues ppl had while leveling in ffxi.
levequests reduces chances of
1 over crowding camps
2 kill stealing
3 farmer killing your mobs
4 soloer killing your mobs
Levequests should be removed entirely or at least have the SP lowered slightly so that it corresponds to a grind party. 800+ per mob in a levequest is just ridiculously broken. If it won't be removed, then the timer at least needs to go back to 48+hrs.
Monster grinding should be removed entirely.Quote:
Levequests should be removed entirely or at least have the SP lowered slightly so that it corresponds to a grind party.
well with levels not having a reset timer just maybe on gil/items you wouldn't have to rush to complete them. But I don't think you should feel rushed at all. And I'm sorry you do. My advice would be do as many as you can and just not worry about how fast your leveling.
Same goes for everyone, If your too worried about how much time it takes to level, it takes some fun away from the game. Least in my eyes.
But again sorry you feel like that.
And it's not my fault that monster grinding is an archaic concept that needs to die.Quote:
lawl, not my fault people like you decide to play a time wasting game without sufficient time to waste on said game.
not really his fault mmo are trying to go mainstream. I found an old review on ffxi and it saying "like most mmo, its meant for those who have time to play it" and it was saying that is a good thing. Now it is considered a bad thing. Unsure watch changed...... MMo should be known for being a time consuming game in a sence. Since you pay a fee, that fee should be worth it.