Originally Posted by
Alahard
Borderlands work because the entire game is structured to gain all kinds of wacky weapons and random raritys with tons of different stats. One second your using a rocket pistol, and the next a smg that spits acid and grenades.
It doesn't work in 14 because
1)Randomized gear in ff14 is : substats that don't change how you play. Except for one. That makes certain clases a hinderance to play if the value is not optimal. There is no exciting gameplay change when gaining +50 det.
2) Its not endless due to the fact there is only like 4 things gear can roll, and realistically it's only going to be dungeon gear. Which will get replaced with the tomegear anyways, which needs to have fixed stats.
3) Every time random gear has been added, its caused more complaints then its worth for the whole community.
A better "endless" form of gearing is alternate gearing, assuming square can get their OC/Bodja/Eureka equivalent out earlier, and proper. Long grinds that reflect in actual power gains both inside and outside that players can work towards.
Of course any better casual gearing system, requires the dev to make good casual content. So closer to bodja style mix of content, but introduce it on launch, build on it patch by patch, and allow other activities ( treasure maps for example) also assist in the process.