Where is the GAMEPLAY?
Where is the GAMEPLAY?
Ever since Society quests started to get neatly divided this way since... ShB, but honestly the division already existed in StB to a lesser extent, I felt they exist for people who don't want to play specific jobs to inject XP into those Jobs without having to play them, perhaps the devs felt that would be a necessity when there are achievements and mounts behind leveling jobs, and so they wanted to give those players an out, if a much slower out than just queing into a dungeon or roulette with the job and actually playing it.
I am fine with them, it's busywork either way whether they ask me to run errands, or run errands but I slap down 2-3 mobs along the way.
Wait this was the BATTLE Society??? I thought it was Crafter/gather. Coulda fooled me... (If you diddn't have to be a battle quest to justify the like,3-4 dailys that have combat out of like, 20)
They could try to do what they did in ARR and have some quests tied to fates but I don't know how well received that would be
I remember back when I was doing it the fates took a very long time to show up and it was before flying was a thing so I'd have to run all the way back after trying to get it to spawn and hope that nobody killed it before I could get any credit
Personally I don't think I would mind it too much, and I wonder if they could implement requiring to run certain dungeons as well.
For example the NPC could need an item from a dungeon that you only get from one of the bosses if you have the quest
Or could do what the heavensward relics did and make you run certain roulettes for items though I think it would be harder to really connect that back into the beast tribe itself
At least with the dungeon idea they would all be based in Tural and get those a bit more use
I'm not sure what they could do beyond that though with how the game is currently. I've seen people talk about some of the content before that has since been removed where you would help towns bulk up their defenses. I can't remember the name at the moment, but apparently it even involved the crafters.
Edit: Honestly thinking on it more they could even have multiple quests to suit what peoples tastes are. Some might like the quick exp from running around and talking to NPCs, or some might enjoy the slightly longer quests to get better rewards
Sounds unlikely, unless they have a change of heart on their super-strict system with their pet artists. They'd have more chance of being the gathering tribe.
Putting the Pelupelu questline in Kozama'uka complicates things, though, because it means any potential Moblin questline will probably need to take them elsewhere. (Which I guess frees them back up to be in need of crafters for setting up a new settlement or something, but again that could be gathering supplies.)
I was expecting it to be Moblins and Hanuhanu together, though, so having done Pelupelu and Hanuhanu together just throws an extra question mark at things. Maybe gatherers and crafters will just be Moblins and Yok Huy respectively, or maybe one questline involves both (or one and the other misses out) and we get something else for the thirdtribesociety.
I guess I was more desperately hoping that they'd be the crafting tribe since I want a fun Moblin to be my friend. lol
My dancer leveled up and learned a skill by
- talking to a random guy
- rubbing some concoction on an alpaca
- delivering a package (why am i doing this? i'm smaller than a pelupelu)
I feel like I'm going to rank up and the next quest will be to write a book report. Just let me hit something.
Not counting the rank up quest I have only gotten one fight something quest. Rest have being talking, feeding animals and finding lost items.
Considering Moblins are involved in the Pelupelu quests, I think that's not happening.
Much more likely that the next tribes are the Yok Hui and/or some Mamool Ja from Yak T'el.
Also, the fact they renamed the tribes to allied society could also imply that we will help some regular human folks in Solution 9 or Alexandria, etc.
They're just unfun content added out of obligation to pad your subscription time with meaningless low effort activities
Apart some ARR quests requiring to do some fates, «battle» Allied society (formerly beast tribe) quests have always been about running errands with minimal fighting.
I see it more like a system to get extra xp on secondary jobs…only problem is that they come too late, after I’ve finished levelling up everything this time around. With this game always adding more jobs with each expansion, it’d be nice if they’d released them along with the expansion ( and up XP given by side quests).
This has been a thing since ARR? It is just less painful. Get exp for your classes\least used etc, get rewards from shop and so on with added lore flavor.
I will say that i loved ARR's dyes in the shop.
Although i haven't really felt anything in this current one, even the Hippo Riders were more fun to pay attention to.
I noticed with the new ones they are mostly talking. It's amazing how every aspect of this game is being distilled to nothing.
Its a quest design problem.
They need to change the team of quest designers. These clearly dont know how to do anything else except cash out a paycheck.
Innovation is the keyword that the FFXIV team should focus on.
But Yoshi P and prolly the other suits have FORMULA and SAVINGS printed on top of that.
I'm not opposed to talky quests but it feels pretty shallow when you just talk to one NPC and then teleport back.
They've been made simpler and simpler since their inception because no one wants to spend more than 5 minutes doing these each day.
Society quests exist to get the mount, minions, and a free dump of EXP/tomes every day as a thinly veiled reward for logging in.
dont you love your 2 min of content a day? plenty of time to log out and play other games!!
So far I've had two different combat quests, one is an ochu and one is a malboro. The rest are summed up to "talk to an npc near the bird telepoint, quest done" or "talk to an npc at the bird shrine, quest done" or "fly here and talk to an npc, then talk to him at a new location, quest done."
No idea why this is the combat tribe.
Based on the story so far, there's no tension. Everything just seems to go perfectly for the pelu guy. Seems to be just a quest series with zero stakes in it.
2 min meta in raid, 2 min meta in daily quests.
Without straying too far from the thread, I do want to hone in on this. Almost, if not all Tribe quests are about a conflict, either between groups of people or individuals. And by the end, through the player's action and support of the cause, the conflict gets resolved as people talk to and understand one another. It's somewhat cheesy in execution but it does release the happy chemicals in your brain when it all comes together at the end.
I was doing the second Rank up quest and the Pelu Pelu kid is talking to the Moblin about tours of their town, but being worried about disturbing the workers and ... I couldn't help but feel that this is backwards. Imagine if the questline had been remade, and that the tours did get close to their town and the Moblins came to the Agency first to complain about it and the WoL can help the two sides work something out. But no in-game everything gets hashed out cleanly without player intervention and you're sent to pick up ... reeds. Just normal reeds. *Rank up Victory jingle*.
It's funny because it's suffering from the same issue as the MSQ : Quests have always been boring, but now so is the writing. And speaking of those quests, it just feels lazy. For an expansion about "trying things out" we've still yet to see anything be tried out. What about a constantly looping Fate that only those with the quest can participate? What about just sending us to kill a bunch of mobs MMO-style and not need a specific map point? What about anything at all that's not just more of the same? Why make a questline for Combat jobs that doesn't present combat?
When the choice is between more text or just going to nuke a single mob that will die in 3 hits... I feel like this is tomato and tomato.
Tribe quests used to be more involved in ARR with no flying and actually navigating through their areas, but arguably people got annoyed by it or I don't know. Either way, it's a shame gameplay has never really been a core of anything happening on the overworld, societies or otherwise.
game engine can't do cool quests, sorry.
imagine them adding a stealth daily quest :D
I was surprised how many of the quests have you fighting 1 thing or nothing at all. I guess that is the luck of the draw. Hopefully 8.1 society dailies will have more combat in them.
On one hand, I do enjoy a little bit of quick exp cheesing by doing basically nothing at all. On the other hand, the fact that only 1/3 of my daily quests actually involve combat for a COMBAT tribe screams if laziness on SE's part. Save these kinds of quests for the gathering tribe where we can just pre-gather our way to completion.
But for all three you still did exactly what the tribes were for. I did combat for the arkasodara, I gathered for the omicrons (pre-gathering was my own personal choice, you still gathered if you chose not to do it this way), and crafted for the loporrits even if I "ran around talking to people or getting things" along the way.
Just now, I completed my pelupelu dailies: starting from scrap, a sackful of memories, and a notion of promotion. In these three quest, I used an ability or weaponskill a total of... Zero times! After completing the initial objective, the quest was over, there wasn't even any follow-up objective to compensate for the lack of combat. It's still early into the tribe, but past combat ones were still much more balanced in terms of how much you're in combat and how much time you're spent fetching things or talking to npcs at this point.
Just because this is something I'm personally fine with or prefer, doesn't mean that it's healthy for the game or content. It may be because I'm lazy, but considering how much money getting thrown into SE's pockets just because of this game, there's no reason for THEM to be lazy with their content.
They really dumbed it down with this new one for sure.
The one for ARR like for the Amalj'aa I felt like I was fighting for the ash clan, but with the new one provides no engagement.
Reviewing the Arkasodara daily quests:There wasn't actually that much combat in the Arkasodara dailies…
- 1 out of 7 of the Friendly reputation quests involve combat.
- 1 out of 7 of the Trusted reputation quests involve combat.
- 2 out of 7 of the Respected reputation quests involve combat.
- 2 out of 7 of the Honored reputation quests involve combat.