I've been wonder why we have matiera that boost Water attack and defense, if theres no water spells to use?
Will Water be back in 2.0 or later? What do you all think?
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I've been wonder why we have matiera that boost Water attack and defense, if theres no water spells to use?
Will Water be back in 2.0 or later? What do you all think?
Water Elemental will eventually be implemented for a class/job.
I'd wager that major item reform will be implemented before we see water attack spells though.
Hey, not to be a storyline spoiler here, but if you use the benchmark they released in beta testing, you will see why the kobolds don't have a primal yet, and who it will be. My thought is that when this comes into play in 2.0 many people will need water defense.
we don't have attack water spells, but conjurer/white mage uses water base spells. cure for example
if i'm wrong then let a rep correct me now.
Unfortunately it doesn't actually seem like Water affects anything, especially Cure when it was last tested. SE did confirm some time ago that there were spells that used it but wouldn't say just what there was/is that does. All we do know it's a CNJ attribute. You'd think something like Cure but tests last I saw somewhere proved otherwise...
Simple explanation: Materia was implemented back when a water spell existed. It serves no purpose whatsoever at the moment.
Also, Leviathan is probably the primal of the Sahagin; it certainly is not the Kobold (theirs is Titan).
we need bahamut and magus sisters
Yes, we all read that, but it doesn't mention cure. At one point I thought it meant that in the future there would be water-based attack spells, I even requested additional info on that thread or a similarly themed one, but to this day, nothing has been clarified about this. I, for one, would like for the offensive-spell array and the intended relationships to the elemental wheels to be preserved in full symmetry. In this spirit, water should not lack an offensive spell. And if one element is used for enhancing/healing, then all other elements should also acquire buffs and/or heals.Quote:
Originally Posted by Rukkirii
There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
CNJ: Water/Wind/Earth
THM: Fire/Ice/Lightning
Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
If there is 6 elements. water, wind, earth, fire, ice, and lightning. Which one do you think Cure will fall upon? Since cnj can only use water, wind, and earth elements that narrow the choices down.
I don't know about you, but when I cast Cure, to me it sounds like water. So I think its water type until I'm proven wrong.
edit:
stoneskin is obviously earth
esuna sounds like wind.
I'm just going by observation until a rep confirms this of course
I'd wager that Cure and Protect are supposed to be the "water-based" spells, however the water stat doesn't seem to have any effect on Cure. Not sure if it was ever tested with Protect, only that VIT increased your enhancing potency. This is something I'd really like to know... Aside from attack magic, does magic potency for a specific element boost the parameters for support spells?
For example, does stacking into Water Potency boost Cure, Cura, or Curaga? Would it affect things like Protect or Regen? If you use the Serpent Sergeant's Wand (+50 Earth Potency) would this strengthen Stoneskin? Wonder if the Devs will ever post a reply to that question...