Remember when people were saying "what's another 2 weeks"? Now it's another 2.5 weeks. And like a frog in slowly heated water, the players don't realize this gradual change.
Who else is excited for 5-month patch cycles in 7.x!!!
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It does seem longer. SE did say that they were also taking breaks for holidays, but they aren't very clear about which holidays and when.
I know this is meant to upset people. But if you go from 2.0 to 7.0 release date, the average actually is 5 months. Give or take a few days depending on how far they stretch summer.
I think that first post is forgetting that patches release on Tuesdays
4-12 is the Tuesday after what would be 4 months counting by the same date from 12-7
8-23 is 1 week longer since the Tuesday after 8-12 is 8-16 so some questions could be asked there why that was 1 week off
4 months from that would have been 12-23 and the Tuesday after that was 12-27 so this one makes sense with a couple of weeks after the holiday in there
Next one is also 1 week off since the Tuesday after 4 months would be 5-16 and there could be a question there
Keeping with this extra 1 week in there here and there, 6.5 being Early October will probably be 10-3 since 9-26 would be the Tuesday after 4 months. What's interesting here is the 10 year anniversary said Moogle Tomes are August 27th and those are usually a month before a patch, so I'm curious what may have pushed it out that week if that's how it happens.
Regardless, there is some drift and that could be questioned but it's not two weeks when taken into account that patches happen on Tuesday.
guess you'll have to find something else to do in the meantime.
They hated him because he told the truth.
Mind telling me your calculations? Did you count .55 as major patch?
2.0 was released in 27/8/2013, 6.4 in 23/5/2023, that's 3556 days.
Major patches are :
2.1, 2.2, 2.3, 2.4, 2.5,
3.0, 3.1, 3.2, 3.3, 3.4, 3.5,
4.0, 4.1, 4.2, 4.3, 4.4, 4.5,
5.0, 5.1, 5.2, 5.3, 5.4, 5.5,
6.0, 6.1, 6.2, 6.3, 6.4 = 28 patches
Average between each patch, including X.5 to Y.0, is 127 days. In-expansion patches have average of 118. This is of course, assuming that ChatGPT gave me right release dates and I didn't do mistakes:
https://i.imgur.com/1uIW7SK.png
Before someone gets the misconception that I'm demanding that devs hurry up or whatever, I'm just pointing out the fact that patches do take longer, even longer than they said they will, while quality is noticeably worse. Right now EW is at worse pace than even ShB's Covid pace for some reason, and content doesn't reflect the added time to it. The "they take more time to check everything is working" doesn't even apply, EW patches do lack QA, as we can see from numerous bugs EW had. I'm not trying to bring the game down, I just want to have back the better standards, instead of settling on mediocrity.
I would agree with this if only for the fact that you're forgetting that Shb only real content was Bozja and even then that was just watered down but digestible version of Eureka with 2 zones compared to the 4.
They all suck anyway but Shb had less variety in its content than EW. What standards are we comparing with Shadowbringers?
https://img.ifunny.co/images/d0609cc...fe5fb5f6_1.jpg
On a serious note: You have the option to play other games. And if you're unsatisfied with what this one puts out over some amount of time, nobody is forcing you to play this game/keep your sub.
In fact, the devs regularly encourage you to step back and take a break as you want.
"But oh noes! Whad about mah house!?!?"; If having a house is that important to you, then yeah, pay up.
"We" are not comparing any standards, but if you mean me, then it's tricky to make comparisons with ShB, because it was affected by Covid. Since covid is irrelevant now, but we still have same patch cycles, I would expect EW to be noticeably better than ShB, yet we don't even have trial storyline, relic weapons were implemented in the least creative way possible, we have no relic armor sets, we have job design and balance issues, and all 3 new varied contents have serious design flaws.
TL;DR: Don't keep your hopes and expectations up, settle with mediocrity.
We had 2 Ultimates, Trial series being integrated into the MSQ, a new Deep Dungeon, 2 new pieces of content that's constantly getting updated, PvP rework, old msq dungeons being Duty Supported for new players.
Tell me where the mediocrity is? Oh the fact that Bozja and the Shb relic had you waste so much of your time in many of its steps? Bozja's saving grace was its 2 raids. I'm not counting DR because that boss gauntlet became a snore fest in how long and boring it gets once you know the mechanics and made even longer if parties don't take advantage of essences. Also the fact that you had to run it 7 or so times for a single relic killed any satisfaction and fun the raid had, which thankfully wasn't the case for CLL and Dalriada where you didn't had to run it as much.
Let's also not forget the dreaded memory grinds with spamming Antitower, having to farm specific items from fates in specific sections of each zone....which gets worse because 90% of Zadnor players congregate in z3 instead of z1 or z2. And then ofcourse having to spam old raids too.
Grinds are such an outdated and terrible design that KILLS the fun of these content systems. If they lessened it, then these steps would've been fun.
Stop promoting grind as if they're of quality. This is the same argument over dunderheads arguing over how 100+ hours in a game is considered quality when all of that time is just padded out mindless garbage. You're the one supporting mediocrity here friend.
It's been really odd as we had Covid to explain the weakness in the 5.X patch content but EW has even less effort despite not having that as an excuse at best EW has the same amount of content as ShB just done in a way that it doesn't have much life after the initial rush leaving the game feeling barren for weeks
DSR was meant for ShB, TOP from what I've heard, was possibly worst ultimate. Trial storyline being integrated to MSQ is still net negative. It always had separate story, so instead of trial + MSQ we get MSQ only. And that MSQ is mediocre on top of that.
EO is just another DD, which has nothing innovative in it, it's just reskin. V&C fell flat because of terrible rewards, and they haven't learned or updated anything when they released Rokkon. IS is simply barebones, you click on nodes, and do some spreadsheets, all systems in it are extremely shallow. It had updates, but none of them were game changer, it still lacks the meat. PvP rework was good, but it just needs more to it. Servers are terrible for PvP, and stun locks are prevalent, it needs more updates and not just some job balancing and more maps.
Duty support, well, that's just making single player game out of MMORPG, which is questionable to say the least. They removed some good mechanics from dungeons just so the AI can handle it. The cool Yeti boss fight in Snowcloak, where you were building snowballs and then kicked it into boss? That's gone, amongst others.
I really hate that this game attracts people who never played and never liked MMORPGs. Grinds are building stone of this genre. Important is that there are good grinds and bad grinds. Just because there was bad grind once, you would rather not see any grind ever again? And if you did relics in ShB, then why? You acknowledge it's waste of your time, so why were you doing it? Why didn't you just play another game?
Square has figured out from 5.x they don’t actually have to put out content, in fact the less content they put out the more it incentivise the “UWU nightclubbing is content” to abuse and misuse yoshi’s famous “go play other content”
Why would you spend time making content when you’ve thoroughly convinced your playerbase that less content somehow makes you a better game because you can pay a subscription to be told to play other games in your backlog
You honestly expect the game to change course in what has been an extremely successful 10 years of business for them? What the game has to offer, what it's going to offer, and at what rate of release it will offer it is a known thing, like clockwork.
It's not going to change because of whiny people on some forum the devs don't even read.
Being mad because the game is putting out content at exactly the rate they promised give or take the pandemic is not a valid concern. Being mad this one single game, however large, can't occupy all your free time for an entire year is not a valid concern.
The game's schedule has never been a mystery, and the same people are going to complain about everything as it comes up. I fully expect these same serial-complainers to complain about the 2 dye channel system when it goes live with "omg why aren't there 3!!!?!?!".
You can actively look at a spreadsheet of what stormblood offered release to post patch, shadowbringers to post and Endwalker to post and EW has way more stuff packed in and released variety-wise (Stormblood got more towards Eureka that was a bigger point) the issue is reasons to run it...if they nailed it I have a feeling people would be far more optimistic about it all. Relic sure could still use an area or something but if it went more HW than tome farming then even that would be better received. However resources are finite, they're doing a visual update, and they are making an Xbox port (which isn't straightforward forward especially with the Series S being a necessity when it comes to releasing anything on Xbox)
If they gave an in depth resource allocation document of what they have to play with showing where they choose to apply it, in EW case it was applied more in PvP reworks, Island Sanctuary, QoL more so then ever before, duty support (including trial, dungeon, castrum, prae, westwind, steps of faith reworks, flying in ARR etc etc) Sure people will view Duty support making it more a single player game and I disagree really. The further we get away from ARR the harder it is for people especially DPS on say non packed servers to queue for stuff. Duty Support will at least let them get through a good majority of the game and then they can DF the trials when they pop.
But yeah people say 'it seems its too hard for them to put out content' its not, their approach seems to be providing for multiple player types and tidying up the foundations to try and entice more players to try the game. Other MMOs don't really cover all bases or clean up their beginnings they keep focusing on the end which yeah its great for someone like me, but I would rather take the loss for a year or so if it meant new players got a better experience it 'should' pay dividends down the line.
Because I wanted the reward? If grinds are such an integral part of the MMO genre then why are the playerbases for WoW, ESO, Lost Ark and heck this ain't an MMO but it tries to be one somehow Diablo 4 so sick and tired of these grindy systems?
Look around you, people are getting tired of being bound by endless grinds good or bad. This is not me saying that everything must be given instantly like how simple the EW relics have been buy regressing back to older grinder systems for the sake of retention is such a serious case of Stockholms Syndrome that I'm legit worried that you need to go sick a psychiatrist for help.
Most gamers now want instant rewards and gratification and handed things then sit in limsa rather then actually do content and grind. I miss the old days of mmos where there was grinds and if you didn't want to grind there was still things you could find to do or just chat.
I would recommend you not to play MMORPGs if you don't like grinds. If you want instant rewards and dopamine shots, you have wide selections of games on your disposal. Just play other games. Feels good to say this buzz phrases after it was directed to me numerous times because I'm so unreasonable by wanting MMORPG to have at least a hint of MMORPG in it.
Do you want reward? Then work for it. Why is this such an alien concept for some? Do you not want to? Nobody is forcing you, relics are irrelevant, they're bis only at .55, but at that point, no content where gear matters is relevant.
Did you never had that great feeling after completing long grind? I have 5 legendaries in GW2, all of them were hard earned, each one was long months of playing (granted, that game handles grinding in much more entertaining way than FFXIV does). After I complete one, I'm finally satisfied, my hard work pay'd off. Next day, I start working on a new one.
But most importantly, you have so much non-grindy content in whole game. Dungeons, MSQ, normal raids, whatever, why can't we have at least one last bastion of what MMORPG is supposed to be?
So yeah, that's my answer, go play some zoomer game with instant gratification and participation awards, you will fit perfectly into these toxic communities, especially with your last sentence.
There's also another more straightforward answer right below your comment:
Very insightful. Much comeback.
Stop trying to make your argument by saying that people want some Lost Ark level of grind, nobody said that they want to farm daily for 8 hours a day just to get BiS or whatever you grind for in that game. Some people just want some long term grinds and some longer lasting content, that's all. You already have so much one and done content in game, just do that and then go play another game. Your comments are 0% arguments, 50% filler, 40% hyperboles and whataboutism, and 10% insults. Get a grip.
You ignore how in a previous post I didn't support the EW relic design. I want designs that meaningful variable steps not just spamming a single instance everything for an item. It's mindless.
I actually advocate for a return of some of the step designs of ARR relics (not the books...well or at least just having to do one) since many of its steps have some substance to it. They just need to be lessened
You know why people are tired of grinding in WoW or Diablo 4? Because those have historically been mandatory grinds that players were/are forced to complete every week, every patch, every season to keep their characters viable for the newest content.
Has there ever been a massive grind in XIV that you HAD to do? Relics were always optional, Eureka was entirely optional, Bozja was entirely optional.
Nobody is for example complaining about GW2's legendary grind, as Deo already mentioned, because you don't actually NEED those legendaries. They aren't in any way better than Ascended gear, just more convenient for alt characters once you have them.
The fact that people throw a fit over the request to add an activity with meaningful long-term rewards that you can invest time into, but which is entirely optional, is pretty hilarious to me.
And no, I am not counting these mindless "complete activity X 5000 times" achievements as meaningful grinds.