4 Paired Threads: AST - How do you feel about it?
Do you ____ it?
(love, like, neutral, dislike, hate)
What do you like about it?
What do you dislike about it?
What would you like changed about it?
EDIT:
WHM thread: https://forum.square-enix.com/ffxiv/...-feel-about-it
SCH thread: https://forum.square-enix.com/ffxiv/...-feel-about-it
SGE thread: https://forum.square-enix.com/ffxiv/...-feel-about-it
AST Review by an AST main
As an AST main ride or die, this is what I enjoy & am looking for.
The Theme
I like their association with time, space, fate, and all sorts of celestial stuff. The visuals are all some sort of artist's revelation of astrophysics. I like the glitter and glam, it's the most visually appealing class in my honest opinion. It has the history and world building of the class imbued in the appearance of the abilities. It's full of cosmic looking animations and that's my aesthetic forever.
The Gameplay
Current version of AST
Delayed Activation!!
I like how, consistent with the time motif, they have certain abilities that you can set up in advance to activate or leave until the duration expires. It is perhaps my favorite aspect of playing this class. I would love for AST to be the time bomb healer. In this group you have:- The ICONIC Heal Bomb: Earthly Star
- The Healer Down Insurance Policy: Horoscope
- The "What Damage?" button: Macrocosmos
You wouldn't believe how often these have come in clutch. It's like having a bomb that heals. I think the mechanic is so unique and satisfying because it feels very strategic and prudent. This is thematically consistent because you have to predict situations, part of me is like I ~ called it! Sometimes the spell just naturally goes off when I need it. I would absolutely LOVE more of this.
I think something that'd be cool would be echo effects added to spells. Something that happens again 5-10 seconds later without cast time. Stuff that explodes later. You give me more things to emphasize delayed activation of heals or damage and I'd lick it off the ground. It would fill a unique strategic niche as something to make use of empty time to consolidate cast time in a before period, or during more idle moments, to useful maneuvers that can allow for more urgent repositioning while also healing. There is so much possibility here.
Past Versions of AST
Celestial intersection and time dilation used to increase the duration of buffs and regens for like 10 extra seconds. That was JUICY. I MISS that so much. I would be happy if that were to be introduced as an offensive mechanic. Say if it were somehow tied in to uses of malefic or gravity. A proc based partial buff refresh would keep things lively.
Things that I think need improvement:
Haste AKA Spell Speed/Skill Speed I wish it affected DoT & HoT tick rate.
I miss CC. Nowadays it's not used as much, which sucks because it used to be a vital part of kiting and survivability. A moment's reprieve from an onslaught. But tanks take all the aggro these days and if they die, too bad you're F***ed, start over. Emergency versatility is part of adventuring, right? NOPE it's barely a thing. Wouldn't wanna subtract from the identity of other classes after all. No slows, or roots, or stuns, or knockbacks, or stops, just eating hits.