Originally Posted by
PercibelTheren
I disagree with this. The world of Eorzea is huge at this point and having to fly/walk everywhere would be a massive chore. Hell, even doing MSQ is a massive chore because you have to walk places. The blame for that lays squarely on how the zones are designed and the fact that there is hardly anything of interest in them. Just bunches of enemies who will aggro onto you if you get too close and...that's it. If you want me to travel through the world, give me something to do. A huge help would be allowing us to enable gathering node detection skills to be on without having to switch to the appropriate job. Walking from point A to point B would feel a lot less like a waste of time if you could gather something useful along the way. I know they tried to make dynamic events with FATEs, but they, for the most part, failed miserably. At least the older ones have fun lore tidbits you can discover (like that girl whose boyfriends get eaten by sand worms so often she doesn't even bother remembering her names anymore), I guess.
Besides, if you made people walk/fly everywhere, the only thing that would happen is people would take the shortest possible route. They wouldn't explore the zones anyway. If you want your players to be doing exploration, you have to give them incentive. Looking at other open-world games, this is usually achieved through stuff like collectibles or achievements. RIFT encouraged you to go to weird nooks and crannies because you could get artifacts. Genshin Impact hides chests with loot all over the place and has something you can gather scattered all over every zone. These two aren't really an option for XIV unless they are willing to make a major overhaul, unfortunately. What they could do are achievements. Climb the highest mountain, visit all the hidden caves, etc. But then I guess they would have to update the achievement vendor first.