Why balance jobs to just high-end raids?
I don’t see the point in balancing jobs to high end raids. Even if you balance jobs so they’re all playable in high end content, raiders will still meta chase and use mods and tools to make their experience easier. Meanwhile, because jobs aren’t balanced to casual content, some jobs take more effort than others to clear content because of the huge discrepancy in how much skill is needed to play a job, which doesn’t exist in 8-man content because that’s where jobs are balanced. In 4-person content such as dungeons, the effort discrepancy between the job that requires the least effort to play and the job that requires the most effort to play is big to the point where it’s not worth playing certain jobs in 4-man content. But in 8-man hard content, even the job that requires the most amount of effort is not that different compared to the job that requires little effort.
I don’t get why casual players need to put more effort in playing the job they like in content they want to play while high end players get to put the same amount of effort into each job to do the same thing. I think jobs should be more balanced towards casual content because so the amount of skill and effort required to clear is not so wide between jobs while it doesn’t matter if the skill gap is wide for high end content because raiders often just end up gravitating towards the easier job anyways.