Why do we need this needless time gating? Is there a benefit to blocking people earning cowries? It's not like they come fast as it is.
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Why do we need this needless time gating? Is there a benefit to blocking people earning cowries? It's not like they come fast as it is.
The mammets are unionized.
The problem is once you reach rank 9, you literally spend less than an hour on your island. In fact, you can set the whole thing up on Tuesday to be entirely automated and once check back maybe twice a week if that. There's nothing else to keep the content alive and it only just released three weeks ago. All this artificial time gating was done purposely because the dev team knew Island Sanctuary has no staying power and would have been completed over an weekend otherwise.
I don't see it as a problem. It was designed for minimal contact. Time gating serves a purpose here. It's also how the games this is based on function.
Check out any browser / mobile game that has you building up stuff. You get tasks to earn goods / money at different intervals, from 15 minutes to 1 hour, 2, 4, 8, full day, a week. You pick it up and you put it back down. In a game that has so much more to offer, I don't see a problem there. I've still got plenty of other content to catch up on. I don't want to get too lost in this. I check on my island, then it's off to queue this or that or work on my real harvesting and crafting.
If you think we need to have reasons to spend time on the island beyond "I think I want to go to my island", you don't understand the content. '
Learn to relax instead of being driven by task completion.
It's got plenty of staying power.
It just has very little for players who constantly push themselves to min/max for efficiency.
Learn to relax instead of being driven to get things done as fast as possible.
It boggles my mind that YoshiP talked about the purpose of the content and still players are trying to turn it into something it's not intended to be.
I always assumed it to be a window for getting enough rare materials for next seasons.
Again, what reason is there to be stuck on the island? What activity on the island warrants all of our time as it is currently? I spend around maybe 15 minutes on my island per day and thats being generous. I water crops, feed animals, put stuff in workshop, check granaries then I'm left wondering "ok, what now? Nothing to do, guess il just sit here and admire the view????" Takes 15 minutes or less.It's BORING. And that doesn't even account for the fact that you can basically have your island self run by the mammets once you reach max rank, giving you even less of a reason to visit your island.
So you're automatically assuming people who think the island is boring and needs more to do are automatically people who max grinded their island out as quickly as possible. That is a completely false assumption and quite laughable. I spent the bare minimum amount of time of my island and I'm still rank 10 with nothing to do there and bored of it. YOU can be happy with your island as it is and be ok with just visiting it for the aesthetically pleasing aspect of it, but other people are perfectly justified in wanting more to do.Assume less.
Some players will actually sit there and just admire the view or wander around or whatever takes their fancy. They're there to relax. not to be constantly productive.
If you find it boring, don't do it. Just because something exists doesn't mean you have to do it. Spend your time doing other things you don't find boring instead.
If you need reasons to visit your island, then don't hire the mammets for the cropland and pasture. Those are there more for players who are unable to log in daily not to mention they're cutting into the cowries you make for whatever items you're trying to buy.
You're assuming you know what I was thinking.
Hint: you're wrong. I wasn't thinking about people hitting max rank in my response to you or the other poster. I was thinking that neither of you understand the purpose of the content and it appears that it's not right for you. If it was right for you, you wouldn't be making the specific complaints you have.
You've also spent more than the bare minimum amount of time on the island if you're already rank 10 and other players that have also visited their island daily aren't.
Here's another hint: "bare minimum of time" would be one second. You would not have a rank 10 island if that's all the time you'd spent there. There is no specific schedule of time commitment for this content. There's also no specific schedule of activity commitment. You do what you want when you want. If you choose to do nothing then your crops stop growing, your creatures' moods drop to Angry, your mammet foragers stop foraging and your workshops stop producing cowries. Not a big deal. Feel like doing something later? Then those things will change their status.
Again, if you're bored with the content why are you there instead of doing things you don't find boring?
Except the rare materials aren't a Workshop production requirement. You can still make a lot of cowries without them. And generating too much of any item will create the Overflow problem where the item brings in very little
The rest days make no sense at all unless they're supposed to be a reminded to the player to take breaks, and that's going to end up counterproductive for many players since it's going to decrease how much they're making.
So people who have complaints about something equates to "the content isnt for you". Ah, classic. Lets apply this logic to other areas of the game. I think healer gamplay is boring and needs more dps buttons, so should I stop playing healer because "it isnt for me and I dont understand it". You are being absurd. In life, as shocking as it may seem, people are allowed to want to see improvements made in things they like. The content was made for a variety of people with DIFFERENT reasons why they enjoy it. Who are you to tell anyone that you solely understand the purpose of the content and reasons why people should enjoy it?
"If you need reasons to visit your island, then don't hire the mammets for the cropland and pasture"
If this is the only way to have something that occupies your time you just proved the point that there isnt enough to do.
Next Jojo overdoses on koolaid and goes on one of his "housing for everyone" rants, be sure to remind him that some content simply isn't for him.
I never said tending the crops and creatures was the only way to occupy your time on the island. You were the one who said you want more to do then brought up letting the mammets do that work. I pointed out by not having the mammets do that work, you'd have more to do yourself. You are looking for more to do not less I thought.
But put that aside for the moment. Just about everything you've said here gives me the impression that this content is not right for you. You seem to be implying I'm wrong.
So I'll bite.
Why do you think the content is right for you?
I just don't see what the rest days add. The mechanic they're tied to is already itself a passive "fire and forget" type.
The entire thing is about setting up your robot factory for min-max efficiency in churning out a bland currency for rewards.
There are no minigames or fun interactions or little projects to do or anything that's designed to be fun. It's all about efficiency.
It boggles my mind that you and YoshiP think "wander around aimlessly and look at it" is 4 months worth of enjoyable content.
How dare SE, implement something that encourages people to step away and take a break, instead of going on auto-pilot and staying logged in 24/7!?!?!?!???
It's almost like they care.
I have to laugh at people saying "this isn't for min-maxxers" "touch grass", as if the entire system wasn't designed FOR min-maxxers. With how complex the productivity system is, and how easy it is to not be efficient, min-maxxers have completely "solved" the Island and are now enjoying all of the rewards, while saving thousands of cowries a week and will be so far ahead of the "intended audience" for the Island when the next update comes.
But I guess I can walk around mindlessly gathering stuff?
This right here, so very much.
If this system were actually designed for a more leisurely and casual approach, something simple like a Harvest Moon style drop-off box you just put things in with regular intervals for payouts without the market simulation aspect, it would have served the goal much better, with production of items shifted directly onto the player too. If we had that I could buy that line of thought, but not as currently implemented.
As someone whose played quite a lot of these sorts of games were you farm and rear animals and gather items from the map etc, this reward structure and way of progressing is pretty far from what makes them tick when done well.
Yes, you can. You don't even have to gather. You can just walk around. You can also choose to not even walk around and just look around at the scenery. You can choose not to look around and just listen to the music and ambient sound effects with your eyes closed.
Does no one understand the concept of "relax" these days?
In the end, the content is what you make of it. Instead of focusing on one very specific portion of the content and telling yourself that's all there is, try looking at all of it including the ability to "touch grass" for a change.
If you're incapable of seeing that there are more things to do, I feel sorry for you. It's a sad life when you're unable to recognize the little pleasures that are available.
Ultimately, you are the architect of your own happiness - or your own misery - when it comes to playing a game. If you're not enjoying the content, be good to yourself and choose something else to do that you will enjoy. The content isn't going to suddenly change to make you happy and the game has plenty of content options to choose from.
you get 2 days off from work, you think they dont deserve it or what?
its their right
mammet lifes matter
I feel like you're just purposely ignoring the issue here. the design of the entire Island goes against the concept of just "relaxing". Of course people can just completely ignore everything that the island is telling you to do and just walk around doing nothing, we could always do that in-game as it is.
Also, really? pulling out the "I feel sorry for you"? Stop the gaslighting, no one is buying it.
You don't even know what 'relax' means, you just have the tiniest inkling of it based on what relaxes *you*. It does not mean 'be bored'. Different brains will have different relaxation needs, informed by different preferences and different stimulation requirements.
You can't just smugly prescribe "stare at scenery" to every person you talk to and expect it to work the same for all of them, get a clue.
If it was for casual content and not min-maxers it would just tell you the prices of workshop items in game for the week. There's a bunch of ways it's designed towards mon-max and away from casual. Like supply and efficiency bonuses. And then the island corwies being next to useless which should be the main driver of it as casual content.
I use the rest cycles as the days where I plan the next 5 days of agenda.
I can just load up all the workshops full of things to do, check the material needs and patch up any deficiencies if there are any.
So for me, rest cycles are useful.
And ... your point being? I know a lot of people are saying what you said, what I don't understand is do you think back and reflect on what you said and see if it makes sense?
A few example: Xenoblade 3, I beat the game with a save clocked at 110h. That lasted just a little over a week. Before that, Trail of Cold Steel lasted me for about 5 days with ~80h clocked in. And I paid 60$ for them, to get roughly 1 week of entertainment. You see the point here? If people like and want to go ham at a content, they will. And they will finish it in no time at all without any gate.
Now ask yourself what do YOU expect? No time gate and content that will last you for weeks and months? How that's possible? Without time gate, normal raid will have one week top. Savage raid won't last a month. and 24 probably would die at 2 weeks. You know what is the only alternative to sustain without the time gate? Grind, long long grind. I don't know about you, but I much prefer time gate content over long grind.
My island is max rank now, so there isn't much to do there aside from slopping the hogs and tending to the crops once a day. Everything is scheduled out for a week in advance and my pasture is full so capturing mobs is out.
That and I already touched grass today.
No I did not smoke it. There's a time and place for everything and it's called college.
^^ This right here ^^
Time gating is much maligned, but it's really for everyone's benefit. Before time gating was a concept, all you had was grinds. For an MMO to hang on to people and keep them engaged / paying, it's necessary to prolong the content as it can only be developed so fast. On the customer side, burnout is a real thing. People have developed health issues from just staying on and grinding at objectives. Some aren't around to game anymore as a result.
People look at world race every 6 months or whatever and think "ooh, look at them go for those long sessions." That was the norm back in the day. Games like FFXI and EQ have had raid content that would take an entire day or two to clear just once. Maybe you got what you needed, but you generally didn't. I once played an MMO with an unforgettable grind for this mega-stat piece. I had to kill around 100,000 mobs to get it and the areas they occupied weren't all that big. I pushed for it and might've been the first to get it, but it didn't matter as the game didn't last very long.
And yet again. People are missing the point just because you CAN optimize the absolute crap out of something doesn't mean you HAVE to.
You wanna look up everything and follow the formula, get rank 10 ASAP, suck up all the rewards and never go back to the island again?
Cool. You do the content as you like.
BUT.. for a lot of other people the island has been a place of discovery, relaxation, and progression. And this is what it feels like it was meant for.
Think about if y'all HADN'T googled anything, or come here gleaning information on what to look for where and what was coming and what dropped what and how exactly to layout your manufacturing?
Would have been a neat couple weeks at least of trying out things, trial and error, and being excited about what exactly would unlock as you progressed eh?
What are the "days off" for? Another cog in figuring out the cycles that work for you.
Technically there don't have to be days off. Technically the gathering didn't have to be 1 item at a time. Technically they didn't have to have "build" time for the buildings or make them require different materials.
They could have viciously narrowed it down to gather stuff, get stuff.
But they tried something.
Yeah there's a lot to be desired and even by slow measure of just plugging in stuff most people will probably have all the items within the next couple months, but that, I think, was the idea. By then maybe we'll have more stuff. All those obviously clear able paths and caves will show their uses and the empty tiers you can only get to by flying will have items on them for the new stuff.