Originally Posted by
VentVanitas
Let's not fool ourselves, 6.0 MNK stuck the landing better than SMN did. As much as I have my problems with the current iteration (I could talk for days about it but this is a SAM thread not a MNK thread) I will not deny the good points that came around because of the new design, such as Nadi optimization, Thunderclap or Bootshine having less of a strangle hold on the rotation.
If ShB MNK was a 3/10, then EW MNK is a 5/10 to me. Decent, but still has some major problems such as boring downtime, useless buttons (Riddle of Wind, Riddle of Earth, Anatman, etc), Blitz has no presence outside of RoF, the job still lacks a clear identity for itself and Chakra still remains as the biggest issue to the job. What we gained does not entirely make up for what was lost.
That's all I'll say on the matter unless I suddenly recall something else I may have missed.