A collection of issues raised by community.
Seems like the recent debate on what's toxic and what isn't has left the community a bit too divided and unproductive. I've gone through the community, have made this thread to help better survey our feedback.
Matchmaking
Unranked to Bronze = same pool
Bronze to Gold 1 = same pool
Plat to Crystal = same pool
There seems to be a major concentration of pooled of players, with exception of matches where you're qualifying to next tier or on a streak, it will pull in a random higher person.
- As you go up in rank, quality of play doesn't increase.
- Match making feels like a gambling simulator.
- People want a more refined experience, it's just too broad.
Crowd Control:
Polymorph - Should be cleansable. Imp bug abuse with the help of addons helps WHM perform inhuman responses to cancel and eat peoples LBs due to interaction.
Silence - Just too strong and the king of CC.
AOE CC - Is too much.
CC Stacking - Requires no co-ordination as they stack on their own.
Purify - Doesn't remove debuffs correctly and doesn't make you immune to CC after.
Guard - Still cc'd when in guard.
Jobs with two types of CC when not squishy - self explanatory.
Core Mechanics:
- Some LBs are hard to see and to react to.
- People want different particle effects Red vs Blue.
- Purify not working as intended.
- Guard heavily influenced by tick and not functioning as intended due to how many jobs can just layer dots or remove/bypass it.
- More Chat Commands that specify things: like move out, stick together, heal up, enemy LB warning.
- Chat Commands having same sound effects.
- Let us communicate in chat, it will probably generate same amount of tickets if people are offended by a firework. Let's be honest.
- Sound going out when participating in PvP.
- One shot skills - people don't like this.
- Cheaters and Traders.
- Lack of PvP reward incentives for Ranked.
Casual Concerns:
- Job stacking like all WHM or all SMN.
- Frontlines more explosive that intended with new pvp revamp.
- AOE stacking.
- Wanting to que with friends in non ranked modes.
Balance:
Red Mage - Still too strong.
White Mage - Still too impactful.
Dragoon - Mostly issues with their LB clarity and some damage output.
Samurai - Mostly issues with their interaction to AOE and the team wipe potential.
Ninja - Mostly issues with their LB executing when not at the execute threshold and threshold being too high.
Machinist - Mostly issues in regards to their random execute.
Jobs:
Paladin - want more skills/ways that help them control area, since they rely on team, if a member runs off, they get punished for it (currently strongest dueling job btw).
Gunbreaker - Junction should be a choice or removed and given those effects baseline, weak shields and heals to help them with the brawler playstyle.
Monk - Some sort of sustain during their earth to keep them in the fight. A consistent way to proc Pressure Points. Players feel that the weaker skills are the best way to proc them.
Nin - Stealth too clunky, maybe a buffer--able to use skills a second or two after coming out still.
Reaper - Takes too long to ramp up, they can't deal the damage because too easily interrupted. Users want a way to not be interrupted so easily so they can be viable long enough to do the damage.
Bard - Players feel like their ultimate is still lacking and not impactful enough.
Machinist - 'bug' reverted as it made them feel less clunky.
Dancer - Potency buffs are not enough and they still feel weak, consistent point raised: their range feels too small.
Let me know if I missed something, for those of you more expert in your jobs, give specifics and I'll edit. Let's make PvP and Ranked the best it can be!
Matchmaking Clarifications
Queue's seem to be grouped ~1 tier up and below besides the end tiers so:
Unranked: Unranked <-> Silver
Bronze: Unranked <-> Silver
Silver: Unranked <-> Gold
Gold: Bronze <-> Platinum (no more unranked teammates and so is often a huge shift in how games feel)
Plat: Gold <-> Diamond
Diamond: Plat <-> Crystal (another huge shift in how matches are played again)
Crystal: Plat <->Crystal
If someone is on a hard enough streak, it pushes them up a tier so you will occasionally see Plats against Crystal and Gold against Diamond etc.
In general, I'd say the following:
Unranked: No knowledge of the game mode as they're brand new.
Bronze: Haven't learned to focus targets, how to pick priorities, play the objective properly, or how to do damage properly.
Silver: Know how to focus a target and do damage, minimum understanding of the objective, still can't decide how to prioritize targets.
Gold: Decent understanding of the objective, still can't decide how to prioritize targets.
Platinum: Pieces start to come together, but people don't know how the strengths and weaknesses of multiple classes to know counters. Occasional targeting issue, but not as bad as lower elo where you'll find more people ignoring marked targets.
Diamond: People that have learned to be more consistent by avoiding deaths better than lower elo, they know how to burst and cc targets, good understanding of their main class, and know how to beat certain matchup's/comps. Shotcalling/target priority is significantly improved compared to Platinum and below, but still not perfect. Often are significantly more aggressive and play-making orientated compared to Crystal as that type of mentality is what gets you to Diamond in the first place.
Crystal: Best at macro'ing the game. Most likely to pull comebacks properly, most likely to be even k/da wise on a losing team, risk aversive, have near perfected the meta classes and know how to abuse them. However, since most Crystal only played meta to climb, they end up being Gold/Plat'ish as soon as they switch classes and get stomped out by Diamonds on their main class because they don't know the playstyle and their role in the team. A lot of times my best teammates are fellow Diamond players instead of Crystal just because most Crystal's don't seem to actually care about their performance anymore like that unless they're on the top 100. All of the best Crystal's on Aether I'd like to have on my team after over 200 games in Diamond/Crystal elo, are all on the leaderboard, most top 50, as Sage or Sam.
Personally, I'd change it to the following:
Unranked: Unranked <-> Bronze
Bronze: Unranked <-> Silver
Silver: Bronze <-> Gold (gets rid of the 2nd elo hell ppl describe)
Gold: Silver <-> Plat
Plat: Gold <->Diamond3-5
Diamond3-5: Plat<->Diamond 1
Diamond1&2: Diamond 2<->Crystal
Crystal: Diamond 2<-> Crystal