don't you think for a game as popular as ff14 is be easy to collab whit lots of anime and games?
it don't need to be much more that a small quest and some nice glams.
what you think of this? :confused:
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don't you think for a game as popular as ff14 is be easy to collab whit lots of anime and games?
it don't need to be much more that a small quest and some nice glams.
what you think of this? :confused:
I wouldn't want it to turn into PSO2, basically an online advertising billboard.
It is not necessarily easy to collab. It takes development resources away from the content we care about, especially if it's something like MHW.
There is also licensing, there was a crossover with GARO and now the mounts are unobtainable. I don't see the point in endless crossovers. I just want to play this game.
I think they do a respectable number of collaborations, in my opinion. Not too much, not too little. Just right.
but one don't need to take form the other. its can be made by a small team that is not part of the core one. it not need to be mroe that what the dragon quest one is. just do 1 or 2 a year and it be nice for the glams. but if they want to go all out the can make it part of the core game. like the alliance raid for 5.x. don't know any one that hated it. you can say 4.x alliance raid was a collab for 12 as well.
Just takes up a lot time and pre-planning, mhw crossover for example was designed during SB development, nearly a year+ in advance. I suspect little to no crossovers for at least EW, just because covid nuked a lot if their freetime development, at best maybe some Square Enix properties already owns, but doubt anything involving other companies unless it just doesnt involve any ingame events or items.
Regardless of who or what team does the work on the collaboration, it’s still development time that could otherwise be put towards things more relevant to the game and NOT time limited like GARO.
The budget in both time and money is limited. I would rather a proper Christmas/Halloween/etc before..I dunno.. a Mario crossover.
Re:5.0 raids;
I bought Nier because of the announcement for 5.0 and I very much enjoyed the game for what it was, but the raids in 5.0 were very meh for me. I would have preferred almost anything, especially something that makes more sense in universe.
If it had to be a crossover, I wish they had done Secret of Mana utilizing the obvious reference from Qitania Ravel and the crashed Ronka fortress (Ronka being a Flying Fortress in FF5 and obviously the mana fortress from Secret of Mana).
As long as it doesn't take over a big chunk of content again like the Nier raids, I don't mind more crossovers, but they're not something I really look for either. They're a nice bit of extra content to do for a day or two.
so you will ignore 2 of the last alliance raid (4.x/5.x) was collabs?
as for what team do it is important as if you make a team for just this that other wise will not exist it do not take form nothing.
and where the problem? its take them some time but then it be ok. all i want from a collab is glams after all. do a small quest line and a fate to make it ell more nice.
I wouldn't really call the Ivalice raids a collab, at least not in the same sense as it's being used in the rest of the thread, any more than the Weapons or Cruise Chaser. FF games include throwbacks to previous games all the time. It's a series tradition.
We're still waiting on the XIV portion of the PSO2 collab that happened ages ago back in ARR/HW times. PSO2 players got to fight Odin in their game. Some people joked about fighting Dark Falz or some such over here.
I mean.. do you know the purpose of collabs? It's usually to aid the smaller IP in getting attention and new players. Generally the bigger you are.. the less to gain and thus less reason you have to collab. Look at our lovely game, we primarily have collabs with other SE owned IP's.. and that primarily to benefit those IP's.
The general reason for a collab is not 'let's give people cool shit from this game', it's all about business.
Regarding your suggestion of an extra team to handle collabs, they can't just pull developers out of thin. Yoshi-P has talked multiple times about the difficulty of taking on new devs able to to work to the standard they need, despite wanting a bigger team. If they got more devs, they would want them working on the main game so a separate collab team would still take away from development.
If it was made of a less skilled team if "learner devs" the resulting collabs would be of poorer quality than the rest of the game which would leave a bitter taste for players and could be considered insulting to the properties being collaborated with. Would likely result in less collabs as who wants their product to be represented by the worst content in the game.
You keep bringing the Nier raids, but these have actually brought up a lot of push back against more collabs in online spaces. Much as I like Nier and the glams and minions from these raids I found the raids to grow boring quickly and the story quickly and in hindsight would have preferred an alliance raid series that dug further into Norvrandt's lore, especially as we're probably not going to get much of a focus on that going forward.
Ultimately, it seems the devs have taken note of players wanting fewer collabs and more FFXIV lore-based content as in an interview with Frosty Mogborn earlier this year Yoshi-P said they are not currently moving forward on any collabs and when revealing the 6.x raid series they made a big thing about it being XIV original content.
but its a good place to make new devs get the job and be over time to the lvl. as all a collab need is some nice glams and a simple quest like the one in DQ event. taken note of players wanting fewer collab, where the note was taken from? was there an in game vote? or some haters was just the more vocal ones?
Look, I get your obsession with wanting new glams from some other games is clouding your judgement a little bit but think about what you wrote there for a moment. First of all, all that Unholychinchilla wrote is information taken from various interviews, live letters, etc. It's not made up and the information online is easily accessible for yourself. There's more to just hiring a team to make collab content. It's not about "haters" being more vocal. It's simply the way things are and it's not just for the FFXIV team. Look at Smash Bros. Took six years for Sakurai to finally get Sora in the game and one can only imagine the legal hell he had to go through to make it happen.
Btw, you haven't mentioned which collab you wanted, just that the game should have many.
Because that's the exact same time they could have trained those same people to be part of the main dev team doing main game content and get infinitely more mileage out of them.
It's an opportunity cost. For a project of this massive size, you can't just bring on more programmers & designers and have them up and running in a short time; it's called Brook's law, and it's something I have too intimate experience with due to impatient publishers when I worked at gaming studios. https://en.wikipedia.org/wiki/Brooks%27s_law
Each person added takes a long time to get productive and up & running with the project, sometimes detrimentally due to the fact current devs have to waste time they'd have otherwise spent programming to train the new guy, show him where stuff is in code libraries, answer questions, eyc. If they have to spend that time taking a while setting up this 'collab team', they're just going to just train them to be a part of the main game team and get infinitely more mileage out of them.
That being said, programming and design is only the half of it. Collabs aren't just simply 'company X approaches company Y' and they get the collab rolling. These things take months to years of legal planning, drafting documents, working out terms and co-jointly designing the content in question. That even assumes the other company -wants- to collab at all. It's why you see the vast majority of FFXIV's "collabs" are from other Square properties that skip 90% of the legal issues because they own the other IP as well, such as Ivalice, NIER, Dragon Quest, FFXI, etc.
That being said, Square doesn't benefit much from collabs in the first place. Collabs aren't meant to give the players fun toys, glamour, etc. They're meant to drum up interest in the other product as its primary function. With how massive the FF14 fanbase is these days due to the huge influx of players recently, Square has little to gain from collabs in the first place. If anything, collabs can actually cause negative issues for Square since it could draw players away from FF14, A subscription based MMO.
They just simply haven't pushed for another Collab yet.
Plus also, from what (little) I understand there is alot of red tape and money that has to be negotiated, because you need permissions and then you gotta pay for that legal permission. Plus then I think you have to pay even more for the VA if its going to be voiced and whatnot.
Or why not just do collabs with their own IPs, well maybe at the time they didnt think it would be a good idea to put X things from something like....IDK "The Bouncer" into FFXIV but could do it later maybe. I think the other thing is these collabs are also used as promos. So its just case by case with different circumstances.
Those are just my thoughts
Its all red tape tbh. One of the reasons why we probably won't see another KH-like crossover in the future given how tumultuous relationships can become under new management. PS1-PS2 era was like the probably the golden era of crossovers. MvC, Capcom vs SNK, Parasite Eve 2, Dante in SMT, Ape Escape in MGS3, Pizza Hut and Fila in Crazy Taxi, and the list goes on. Companies now are more aware of the money potential rather than back then when they just wanted to get their foot in the door of newly emerging market.
I do agree that crossovers within company IP's should be "easier" but even that has red tape around it. Still hoping one day I get to wear Claude's outfit from SO2.
I prefer things to just be mostly Final Fantasy. I didn't mind things like the Yokai Watch, Monster Hunter World, and Dragon Quest collabs because those were just small events, but I wasn't too fond of the Nier raid series. Some of the bosses were neat and I liked the music, but I really couldn't care for the story or the characters.
What are you even talking about? Did you not read my post? Please exercise basic reading comprehension if you're going to be engaging people on a forum. If you don't understand something, please ask.
1) Seriously what are you even on about? The topic was about future collabs. At what point was I ever talking about past collabs, with exception of saying I was not a fan of the Nier one?
2) You can't just magic budget money into existence. You can't just hire people without taking away from other projects. I said, clearly, "The budget in both time and money is limited".
Please read:
collabs
the last cry of the dying gacha
I don't want KFC in Eorzea.
I love them wicked wings
I don't want KFC at all. Give me Popeye's any day.
You're missing the point. We're not talking about quantity of content being low but the quality of it not being up to the games usual standard. Rather than the complaint being "It's just costumes" you face the complaint of "The costumes look terrible, especially compared to the other glams in the game".
That would reflect badly on both XIV and the collab partner. Neither party wants that.
I wouldn't want them to go overkill with it but I liked the MH collab. Honestly if they did a Dragon's Dogma collab whenever the sequel comes out I know I'd probably love it and we might get some really good medieval themed items from something like that. I can dream
The point is that getting them looking good takes a certain level of skill that is in short supply. Your idea of sticking learned devs won't produce the results your thinking it of will. Aside from the fact that employing people to produce one or two small events per year is extremely cost inefficient. It also doesnt get around the fact that somebody experienced will have to take time to teach them the ins and outs of the systems the dev team uses so that they can actually be implemented into the game.
And that's assuming were just talking about an npc selling glams appearing for a bit. No quests or battle content. Because even a short quest with one cutscenes needs writing and programming. Having a couple of mobs spawn or a fate or even just a few items to pick up off the floor also requires more programming which again, requires a certain level of skill to pull off without it being notably worse quality than the rest of the game. Having longer to work on it doesn't necessarily make up for that lack of skill, especially if they aren't working alongside more experienced devs who cam help them pick up these skills.
Even if it is just the aforementioned npc that gives you costumes (Which again will not magically be the quality you expect just because they had more time to do it), the player base would widely mock it as barebones and lazy, which is not an image potential collab partners want.
I get that you want more costumes and the like and sympathise, but you proposed solution ignores the realities of marketing and game development. It's just not realistic to produce collab content to an acceptable standard without taking up limited development resources.
The fact that PSO2 produced decent stuff is be cause they felt they could spare some of those resources and used them on it. If that's not the case for the XIV team then you're out of luck.
Just add to what people said about putting learning devs on collabs. No company is gonna agree to collab if their property is handled by a team of learning devs, it will be lower quality than the actual game.