Anyone know when it happens? Things around here have been pretty boring lately haha
Anyone know when it happens? Things around here have been pretty boring lately haha
Remember, Yoshi said this isn't a game for year 'rounders like us. We supposed to play patch to patch and play other games in between. /s
Seriously though, there will be a patch delay because of ScrewingEveryoneOver-19.
It was planned for mid-June, but they made an announcement back in April saying it's going to be delayed because of the pandemic and they weren't sure if it'd be feasible to have the delay be 2-3 weeks or closer to a month.
My guess is probably August at this point.
This thread is new and exciting.
late july at the earliest, probably august. just go play something else while you wait, that's what i'm doing.
Yep, content is going to be a little slow. I would go and play something else in the meantime. Afterall, Yoshi encourages players to go try out other games and with the lul in content, this will be a perfect time to do that:)
Can't like this post enough just for that, honestly. (Granted I've been stuck trying to finish up Royal so I can finally hit ff7r, so I have no room to talk.)
But as to the OP question, mid-to-late August is where I'm guessing at, though we might see it a bit earlier since as far as I'm aware, Japan just lifted their quarantine not too long ago. In the meantime though, definitely better to play some other stuff - or if you don't want to, work on goals in the game you've yet to reach.
Spend the month of June getting those sweet Moogle Tomes so that you can buy everything the Moogle Vendor has -- you know you need those Riding Maps, as well as the sweet-sweet 50k MGP you can get (finally, you have a means to buy that Bunny Outfit you've been eyeing).
Hopefully it highlights the need for content that lasts over content that can be tackled in a matter of minutes/hours.
I do not blame the content for being delayed with the covid-19, but it shows the design flaw in FFXIV's content and why you need some long term content. Atm everything is sort term so people are running low on things to do. Same thing happens between the final patch and new expansions typically when there is a longer then normal gap.
Take a break works if you are playing ffxiv solo, but if you are part of a community too many ppl taking breaks can easily cause the community to fall apart.
I am not referring to the server community. And yes in general the server masses need to be lead around like clueless puppies, sorta how pug groups work if you only do stuff in that format, but that is another topic.
I am referring to guilds, the backbone of the typical mmo community that keeps people invested into a single mmo long term and builds the friendships that make a mmo something greater then just typical rpg game. In a guild the more people that stop logging in the harder it is to do things internally, the less things that happen the more people stop logging in, then it snowballs. Does not matter if people come back in 3-4 months if those people who took breaks cause the remaining players to leave or go elsewhere. And while recruitment can keep things going, you cannot build a guild long term when it is a revolving door. (This is why guilds in ffxiv when looking at what a guild typically is in all other major mmos does not exist or is extremely rare). Even statics suffer from this. When you have the average player expected to take breaks, with a static, 1-2 players doing this will kill it typically.
So if you are a person who relies on the server community, then taking breaks work 100% no problem. Because the server will be there as long as the game continues to do well.
If you are a person who wants a guild atmosphere, well then a lot of people taking breaks marks a grim future for your community. A active 50-80 person guild can bleed 25-50% of its members in a few months if the activity levels crash due to everyone taking breaks. And once people start dropping because your guild is "Dead/Dying" it is nightmarish to stop especially in such a anti-guild designed game as ffxiv.
well they tried doing something like that with eureka and people just complained it too long.
I’m filling this content gap with leveling classes to 80, but I’m running out of classes :/ just have MNK and DRG to go
This delay, while completely understandable given the whole pandemic, really does highlight how flawed FFXIV's design approach is. A month delay shouldn't put the game on near life support in terms of content yet... here we are. Hell, I've been running out of things to do besides cap since May. And that's with me taking a break to play other games.
There really needs to be more longevity at this point.
So what is missing?
Personally I have plenty to do right now and I've got far more time on my hands to be playing than most players.
The problem isn't the developers. Content does take time to develop.
The problem is players who rush through content at breakneck speed then complain when they run out of things to do. That's their choice to play that way. They need to accept responsibility for that choice.
I would like to see more content with some longevity. I was hoping to see that with the relic finally coming out, but it honestly doesn’t seem like it takes much to complete this relic step. Coupe hours at most, and I’d likely have all of the relics.
I’ve been on an extended break from this game since Week 3 of the current tier. Basically before all the pandemic stuff started. The break was partially voluntary and partially work-related because my job was considered “essential” and I was working 50-60 hour work weeks. Now that it’s more or less calmed down and I’m back to my normal 40 hours, I’m logging in again—but there isn’t much for me to do. After I level the remainder of my jobs to 80, I won’t have much else to do aside from playing on alts.
Really wish that the relic was something that would take a bit more time. Sure, there’s farming for the dyeable AF gear, but I only really care to get the DNC gear so that’s not going to last me that long.
I’m purposely spacing out my leveling to “drag out” stuff for me to do. But... I don’t know. I think content with more longevity would be nice to have.
I’m not blaming the developers for the delay. It’s perfectly understandable, and I don’t hold their decision for the delay against them. But I’ve felt like content has been pretty sparse in this game for a while now. Well before I took my break recently. Even last expansion I would run out of stuff to do, so I’d fall back on making alts and leveling them because my main was all maxed out. And this was with me participating in Savage/Ultimate raids and doing just about everything this game offered.
Every game, no matter how old or new, has a content cut off point. There is no game in existence short of rogue-likes and random generated assets that provides content that never "expires" so to speak. Especially if you play a lot throughout the day. You could get an expansion's worth of content every two months and someone will say it's not enough because they no lifed everything within a week.
You may have run out of things to do, but think about how long you've been playing and how long you play a day. There are thousands of people not on the same page as you. It's people's personal way of playing that dictates when content has become old hat. I often find myself feeling the drought because I don't want any spoilers, nor getting to a new trial with people explaining mechanics or expecting you to watch Mr. Brappy. But that's on me.
I do think they could take a page out of Runescape and add certain optional grinds that take a very very very long time to accomplish that require a lot of time and resources to achieve with special unique rewards at the end of it to show off. At least it gives players more to do during the downtimes if they which to achieve that goal.
How is it "breakneck speed" to complete things like Copied Factory, MSQ, Eden (Normal) and etc. when they release? None of that takes more than a handful of hours. Even at a slow pace, you'd be done over a weekend. I wouldn't call that "breakneck speed." Which leaves things like Ocean Fishing, The Firmament and Blue Mage. The former two are essentially one and done much like the MSQ. There's no point to spamming Ocean Fishing once you've obtained the mount and minion. Once in a while for fun? Sure. But it has no longevity.
And that is the crux of the problem here. Nothing lasts long enough to keep people occupied. There's a reason our first relic step garnered so many complaints. If you were already capped on Poetics; and lets face it. Most people typically are. You had four relics in two hours.
Considering I took a two month break; logging in only to cap and do the occasional side quest. I'm not exactly speeding through the content. There simply isn't much left.
It isn't that content expires but how quickly. Take the aforementioned relic. Once you've finished the story, it takes no time whatsoever to farm every single relic. A patch that lasts for fourteen weeks shouldn't require you to basically play for only a handful of hours a week or you'll run out of content within the a month. Yes, some people will no life everything. Many people, myself included, who are criticising the lack of longevity aren't no lifing. We simply don't have enough to do because nothing lasts longer than a couple hours.
So by that logic, veteran players are just SoL? You're essentially saying this game's content is only catered to new players. That kind of proves my point. Nothing lasts long enough that unless you're new—with a backlog of old quests—you'll run out of things long before the patch cycle finishes. All some of us are asking for is some content that lasts long enough to focus on for more than a day or two. Savage and Ultimate are the only two things really fitting that bill. And that's only because they're much harder than everything else.
Most gamers would not consider 8-10hrs a week a lot of playtime. Which I am assuming is your average game time with your comment. That would be the definition of a extremely casual player.
If I am wrong with that assumption then you either came back after a long break and are playing catchup, you have started the game recently, you are spending most your time socializing not playing content/not really actually playing the game's content, or you are playing about as unproductively as possible in terms of time spent / productivity. I hate to break it to you but FFXIV in the actual content department has always been lacking. They release alot but it is burned through in weeks to a month tops. This is not players overplaying it, that is the content being way way way too far to the casual side of the curve which is the point of things. Someone playing 20hrs a week that did not start fresh in ShB that took no breaks should easily have most things nearly capped at this point if they are actively playing ingame content and not just socializing.
ATM almost everything in ffxiv is designed for people who play 8-15hrs a week tops. That is very bad design for a mmorpg in my opinion, the content developed is very good but it works like a bell curve. Too little content that is really really good is just as bad as a ton of crap content, there has to be a balance. Playing bad content is not fun, just like not having anything to do is not fun. You need content not just for the casual crowd but the midcores 15-30hrs a week and hardcores 40+hr no lifers (Which are a very big minority and arguably the only group that should run out of content). This is 100% the devs fault not the players as it is a direct design choice. It is also the design choice of devs to negate all content on a roughly 6-8month cycle, again not the players fault again it is a design choice. NO average player should feel required to play competitors games because your game of choice is failing to keep you occupied. That is a sign that something is wrong in content design.
The point is in most other mmos if there was a release delay it would of not mattered because some of the content developed easily would last months longer then patch cycle would. There needs to be some content in FFXIV that had longevity to it. Eureka had serious problems, but that style of content in terms of alot of various rewards (tomes/mounts/music/glamour/armor/weapons)/long lasting/endgame tier rewards/and so on should be adopted and released at the start of every expansion and updated every single major patch. That way there is always something to be doing that is productive in the end.
I enjoyed grinding for Tank mount and I wouldn't mind similar grinds tied to duty finder.
I'd love a system in which you get a certain token after doing, say 100 instances which are perhaps the same ones you need for the Tank mount. Have a special shop for spending those tokens and add items to it as time goes by.
Perhaps do a seperate token for trials and dungeons, since right now there's really no reason whatsoever to do normal mode trials except for story progression. Have a Trial Token and a Dungeon Token. 100 Lvl 60+ dungeons completed grants you a dungeon token and 100 lvl 60+ trials completed grants you a trial token. 2 seperate shops. The shops could provide minions, mounts and/or glam pieces.
Just something to look forward to for people who enjoy doing random Duty Finder content for fun.
You all seem surprised at how things are when this is how they've been since the beginning. You all need to take Yoshi-P's advice and take a break to play other things, expand your horizons. be careful of what you wish for, lest this game turn into another WoW/BFA mess that incessant, needless grinding that drove so many people away from that.
... did you even read some of these posts? People have said they've taken breaks. HyoMin literally posted on this very page she wasn't playing for three months. And even with that break... she's voicing the same criticism others are, myself included. Taking breaks does not speed up content that lasts less than a month unless you're on the very casual end. At least not unless the expectation is playing for a couple weeks and unsubbing for a couple months. I sincerely doubt that, especially when they purposely stagger content around patch cycles.
I'm not surprised by the lack of longevity. I am, however, voicing my criticism of it. Asking for more content with longevity doesn't mean we'll get WoW. That's just a strawman.
I don't even have a good joke about this, kinda got used to "those kind of people".
This game has big problems with having no mid core content, most of what they delivering is dead in like few weeks.
No one asked for fellowships, cheaply made ocean fishing that already dead, now we're getting sort of minion farm. Where is the content that will make you actually do something more, than waste 20 minutes per day? Nowhere, we will get another Shiva trial though, hell yeah, reused assets for no good reward.
So anyway folks, play the game for story and looking at stuff once, then unsub and bring your money to other games that will surely take your time to play it, stonks.
Imagine the lengths people would go to unlock an extra Glam plate. They could keep players busy with that for weeks.
I keep thinking about how 5.3 was most likely gonna be out in a week and a half and have to keep reminding myself to knock it off.
If your only interest is in a small part of the overall content and you do it once then you're done with it, then of course you're going to run out of things to do. MMOs are designed around repetition of content, not once then done.
I've got friends still running Copied Factory just because they like it and not because they need anything from it. I've got other friends running Eden Savage to get gear for alt jobs.
The Firmament still has content for crafters and gatherers. It's by no means once and done unless your only interest is the quests and FATEs. The Expert achievements are a good 500 hours grinding. You don't think that qualifies as longevity when most games are completed in 20-30 hours and then you move onto another game?
There are lots of spells to be learned as BLU and not everyone was interested in running EX trials hundreds of times a week to knock out all those spells as fast as possible. I suspect it's still an extremely small portion of the player base that has earned their Morbol mount at this point.
There's plenty of content out there worth doing right now. If you don't want to be doing it, that's fine but it doesn't mean that content doesn't exist and can't be repeated if you desire.
And you'd be totally incorrect in that assumption. I play far more hours than that a week.
There's plenty of content I enjoy so I repeat doing it. Crafting, gathering, beast tribes, FATEs, hunts, roulettes, housing, running the FC workshop and doing content with other FC members... all things I like to do and so that content has longevity for me.
As for what most gamers do, most true gamers play a lot of different games because they know it's impossible for a single game to fill all their available time. If you expect a single game to fill up all your available time, I wish you luck but I doubt you're going to find one.
Once again, you're making assumptions. I am far from someone who only runs content once and never again. This is an alt character I post here on, however my main has pretty much done everything from FATEs to Ultimate. In fact, you mention Copied Factory, I'm currently sitting on 18 tokens over a two week-ish span. Admittedly, I dropped out of Savage this tier for drama related reasons but pugged almost every fight well over 20 times (E2 over 70).
So no, I've done a lot throughout this game. I'm sorry but grinding out 500,000 Skybuilder points for every single DoH/L isn't what I'd describe as good content. Although, I am doing it because hey, what else is there? Which is precisely the point. Even a MMO should have more to offer than the crafting equivalent of grinding 10,000 FATEs. Your subsequently reply actually touches on this more. If you aren't doing every little thing FFXIV offers, it runs out of content fast. While yes, you can't expect to only enjoy Savage or Crafting and be kept entertained for several months but if you're fairly active in a variety of things but content still runs dry unless you opted into the extremely grind-y achievements or have a rather infrequent play schedule. That speaks to a lack of longevity on more meaningful content.
There's a reason Mythic+ styled dungeons keeps being brought up every other Q&A they do. It's one of the few things WoW did well that kept people busy. Is it perfect? No. But FFXIV could certainly build off the same premise.
take longer breaks. the faithful and new players will keep the game going. don't punish yourself needlessly by forcing yourself to do stuff that will only make you hate the game even more. blame the covid for what we could be having a couple weeks from now originally.
It's a real shame that the game is held back in many ways by it's own community at times. FFXIV has a lot of potential to be so much more than it is. The game isn't terrible, but there's been a notable drop in the amount of content we're getting combined with a lack of staying power for what we do get.
It's rather baffling to me that the response to people asking for more content that has staying power ends up being to go and play other games because Yoshi-P happened to say that in an interview a while back. At a time where the game wasn't in the situation it is in at present.
I suppose I'll cross my fingers and hope that 5.3 has more meat to it and remains relevant for longer.
how long? year long breaks?, i am faithful(i hardly took breaks since arr), but even myself i am getting tired of how little there is to do outside of raids/ex trial mount farm
what i do in the game per week now is this:
1. do me daily expert roulette, it takes me less than half hour to do
2. do custom deliveries to level me crafters, is a weekly, so takes like 15 minutes to do
3. beast tribes if i am willing to do them(lets be real, the dailies are very boring), i stop doing them when i reach the reputation cap/got whatever i wanted to get from them
4. nier every now and then, 40 minutes tops
5. every now and then do some leveling, half hour or so
i hardly play more than 2 hours at max per day now due how fast can be complete most of the content
the only thing i could do outside of that is socialising, but you know what? everyone i know is generally offline playing something else because the game does not deliver long lasting content, most of them where waiting for the relic to come.... to find out it was super fast to complete
I think it's an issue that alot of the long-term content is usually delayed until 5.2/5.3 such as the relic weapon. We don't have a new deep dungeon, no lengthy hildibrand questline or anything similar to tide us over. Shadowbringers has done alot for gatherer/crafters this expansion but sadly not so much for people who'd rather do some...fighting. Grinding fates for the vendors was done with 5.0, the trust system has been pretty much irrelevant apart from using them to grind dungeons for glamour/retainer gear and the 1h relic "quest" really didn't do SE any favours. I keep myself busy by playing/leveling alts but even that gets boring when you're doing it for the sixth time (send help).
I think a large part of the problem is the lack of ways to take excess items out of the game/economy. It doesn't help that there's no consistent market for a lot of items that should be selling like hotcakes, either - furniture being the biggest culprit. If everybody had access to a house then it'd sell much more frequently.