Stop putting Piety substat on WHM raid weapon.
Stop putting Piety substat on WHM raid weapon.
Stop putting Piety substat on WHM raid weapon.
Stop putting Piety substat on WHM raid weapon.
Stop putting Piety substat on WHM raid weapon.
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Stop putting Piety substat on WHM raid weapon.
Stop putting Piety substat on WHM raid weapon.
Stop putting Piety substat on WHM raid weapon.
Stop putting Piety substat on WHM raid weapon.
Stop putting Piety substat on WHM raid weapon.
You'd think they would at least try to make the healers happy by giving us some nice weapons with sub stats tailored to each job.
But I guess YoshiP just wants healers to go to hell.
It turns out ALL the WhM weapons have Piety this patch.
The Tome cane, Crafted cane, Savage Cane and Ruby Weapon Cane are all Piety. Not only that, Piety is the larger of the two stats in all cases.
I almost wonder if it's an intentional small nerf to WhM dps. Piety is a 100% dead stat for WhM in anything besides Savage progression and Ultimate. It does nothing unless the content demands you push your healing to the limit.
WHM, who has the best MP management out of the three...makes total sense.
At best we can hope this means the relic will not have PIE on it.
Maybe non related... But...
Did they put full tenacity on any tank related raid gear this tier?
Also related put less piety on crafted gear, 2k4 piety is depressing, at this point we can almost cut lucid out from our skills.
It's a throw away stat, especially for WHM who basically never struggles with MP.
In fairness, they really wanted to make piety a thing this tier, from what I've seen, every healer weapon had piety on it. The only healer that kind of needs it is AST, and for them they only need to hit a certain threshold, the other 2 are fine with bare minimum.
Same, I tend to stack Piety pretty heavily for progression as it does make quite a noticeable difference early on =(
I like the theory that the piety is a way to indirectly nerf WHM's damage. Even if it only maths out to be like 50 dps.
Or make Piety a more valuable stat for healer instead.
Just like Tenacity increase by a very small amount : healing received/damage done/reduce damage taken
Make piety increase healing/damage by a smaller amount than DET.
This way, even PIE build for prog and beyond could be a thing depending on your playstyle/your party/the content
The gear system in this game should get finally reworked out of QoL reasons and should allow players to CHOOSE for them self which Stat Builds the gear shout have.
Look at GW2 legendary gear, there you can switch out the Stats of your equipment out as you like, giving the player the neccessary customization freedom that in regard of this all MMORPG's should provide to the player.
Whats so difficuld to add to all equipment items a openable Drop Down Menu with slider, where the player can then choose out of a selection of options, which Stat Build you want to setup for your items and make this then always changeable while being outside of combat, like for DPS
Set 1 > CON, STR, CRT, DRH
Set 2 > CON, STR, DRH, CRT
and two others with DET and two with QUI and expand this till all relevant Stats for the Job got combined with each other with each of them being the third stat spot after the second job based DPS Stat
Aside of that needs to be finally added a DPS Role Stat, lets say CON, for concentration, that give DPS a significant Boost to Movement and Attack Speed, compared to Tanks n Healers.._ when I see how slow Auto Attacks are from Monks n Ninjas is a DPS Role Stat definetely needed n just fair, that all roles should have 1 unique Stat.
FF14 would definetely make much more fun with on the fly Stat Changes as you like or think it's needed, before tackling on a stronger target
I really like this idea. Right now, outside of progression and AST (and if you want piety for progression you can always meld it, and it being on crafted gear is also alright) piety it is almost useless. Like accuracy was when you were over the cap. It becoming like tenacity would make it not useless at least. Right now it's almost like there's only one substat on items with piety on it. It has to be changed somehow. I'm not sure if SE is able to though because it would mean they need to "balance" healers again...
Maybe for the next expansion.
Because it does nothing if you aren't raiding Savage progression. Literally nothing. 0 dps. 0 increased healing. Why would I want that?
I'd be up for that.
Tenacity isn't useless. It's not a great stat, but the damage increase is fine.
They should just give all healer jobs sufficient MP management tools and rework piety to buff healing somehow. We already have direct hit for damage and tenacity for tanking, but nothing specifically for heals.
It would still be the least desired stat by far if they made it so that piety buffed healing but not dps, and no one but people who don't know what they do would meld it. Outside of progression maybe. Tenacity also doesn't just buff defense. They would absolutely have to make piety also buff dps for it not to be totally useless, unless it were strong enough to buff healing so much that you would have to cast less healing spells in favor of dps, and they would never make it that strong.
Stop putting piety on the left side all together.
I think they really hate us, to do such a thing. We basically have one stat less, since having Piety is like having nothing at all.
I look at the SMN crafted weapon: Crit / Det
I look at the SCH Crafted Weapon: Piety / Det
/cry
It's frustrating, it's like they're sending us a message of "you guys need to be less dps orientated and focus on healing, we're forcing the healer stat on you" followed by "oh, we still refuse to give you anything to heal".
Forcing Piety on us in a game where heal requirements are generally very low and we all have Lucid, just confirms yet again the devs don't understand how healers work.
Funny thing is, there are 8 pieces between both tomes and the savage gear that give crit/det. If a healer went with the least amount of piety possible with those pieces, they'd have less than 900 piety. So they put piety on all the crafted gear, but put basically none on the tome/raid gear. I suppose that's why every single healer weapon this patch had piety.
I'd like to throw in spell speed as well because it does nothing for regens no matter what that tool tip says. So that would leave crit and det.
Edit: I don't know how important casting faster means to everyone else, but as you need a ton of SpS to bring the GCD down, I just don't bother with it for that too.
But at least it does something. A small something, but still it does make casts faster, which means more mobility. Piety on the other hand, I can't remember the last time I ran out of mana on WHM. Probably just when synced down for stuff like AV and keeper of the lake.
You'd need a ton of Spell Speed to effectively experience better mobility (which in itself isn't a problem because it's part of caster gameplay in general, learning how to properly plan movement). And remember that with that huge amounts of SpS, you would have dropped Crit and Det, so your fast heals would heal less, thus you would need to cast more heals throughout the fight. It's just not efficient at all in the current system.
Healers just need integrated MP mechanics within their kits (well, WHM and SCH have them so it's just AST) and Lucid, and Piety could be dropped entirely. We need yet another healer rework in 6.0 just for the stats.
I've been running full Piety on every healer and thus don't run much Crit or Det. I haven't noticed a situation where I had to cast another heal to top people off. Stat customization is a lie in this game. There is not much you can do to differentiate materia builds and iLvl determines your damage a lot more than your substats will.
No. Healers do too much damage. Tanks like me feel threatened. Double piety. No damage substats. MAKE EM' HEAL IT!
They are fixing their mistake, thank goodness.
Yep, Noct AST and PF Scholars tend to meld a bit of piety.
WHM on the other hand functions at every level of piety to the point Thin Air is just for decorative purposes at this point.
Ye think it's like 1085 or something.
Never said otherwise. Considering I healed this tier on WHM, you don’t need to explain this to me. I was only saying that Piety isn’t entirely useless, depending on which healer you’re playing. Even Di AST benefits from it since the job itself doesn’t have secondary MP regens like SCH and WHM.
At first I was convinced SE just randomised stats on gear, but it looks like I was wrong. Something this awful has to be intentional.
I'm sorry but no. Piety is far far far from a dead stat in regards to progging savages and TEA. Its a prog stat. Piety falls off later into the tier when people are going for BiS but I can say with confidence that if i didnt have my 2400 piety on AST these new savages would be much harder to manage.