Any idea? Seems kind of random to just do all of a sudden...
Any idea? Seems kind of random to just do all of a sudden...
Game desperately needs less currency.
Its such a shame cause grinding like 100 collectibles gave a respectable amoubt of Cash as well as any other reward
DoH collectable spamming had some of the highest raw gil generation out of anything in the game.
This along with the change making it impossible to avoid market taxes is a clear move to reduce the amount of currency in the economy overall, though at this point things have become so bloated that they'd need a massive recurrent gil sink of some sorts (Player housing is a large, but one time expense so the release of new housing wards doesn't do much).
A better solution would be giving us more to spend it on....
Like really, outside of housing what is gil used for? Glamours, for which the price is player-decided? There needs to be more actual in-game currency sinks that the devs dictate.
Most peoples gil goes towards teleports these days.
The thing is the addition of taxes on every transaction on the MB isn't going to impact those of us with 100+ millions of gil already. This will only negatively impact new players and those that don't gather or craft. If anything this may drive more of those people into buying gil from gil sellers. I don't understand the logic behind this move.
EDIT: The introduction of property taxes might do it. Could possibly serve to lighten certain players grandfathered in with multiple housing plots opening up housing for more people too.
Combined with the removal of Reuse, it seems like a move on their part to make it so you have to spend more money to craft things. If you're spending more money, people are making more money. If they're making more money, they have more money to spend on other crafted items, yadda yadda. A roundabout way of trying to increase spending of gil across the board.
Why add something to spend gil on when they can bring back the 2.1 housing price chart. Housing isn't even a gil sink at this point. Not only have the houses been way too affordable since they standardized the prices across all servers, but they even refund players who let their house to rot for a month and a half.
Seriously. We've got a bunch of stuff locked behind insanely hard/extremely time intensive requirements... why not pricey ones too? Gil sink mounts or pets or emotes or even like, a silly title... one of the things WoW did at least kind of right imo. To a degree. <<
Also as someone who isn't a huge fan of crafting, I'd like to be able to afford a large house sometime before the servers shut down :P
I wished they would add more "gil sinks" I'm not rich by any means just a few million gil, but there isnt much to spend gil on.
Just some ideas and they could be bad, not sure.
Teleportation increase based on level of highest leveled job. Level 80 job would require 2-4k to teleport.
Add a worst version of crafted gear to NPCs. Same gear so you dont have to make new designs. 5 ilvls lower and maybe just 1 materia slot. Cost 50k-100k since it seems most crafting gear is a couple hundred thousand.
Have a NPC that can remove materia 100%. Not sure what it would cost but would need to be less than market board to make it worth it.
NPC that can increases gear durability up to 110%. 10k per item.
NPC who will train your chocobo. Maybe 6 hours for a %(thinking 10%) of the next level. Not sure how much. But you could pay him and have him train your chocobo while logged out.
NPC who sells a random minion every week. It can be anything from the most common minion to the newest most rarest minion in the game. Prices anywhere from 10gil to 1million gil.
Same for Triple Triad cards, there are so many minions and cards it wouldnt make the rarest cards and minions obsolete because it would be such a low chance for them to appear.
Finally maybe a NPC who sells the current map, can buy 3 a week with an increase in price with each purchase.
Just some ideas to help gil spending. Besides the teleportation non are mandatory and wont affect much if you dont use them.
Sorry but players didn't cry themselves to sleep when housing was released with the initial price chart. FCs grinded to get what they want and it's funny because everything has been going downhill since they lowered the prices c:
To answer your question, it is the same reason as to why we're only getting one dungeon per patch...
You people get an inch and you demand a mile.
It would be cool to have more stuff to actually spend gil on. It's pretty much worthless.
No, I'm still not giving away all of my gil for nothing. I like seeing worthless numbers go up. It makes me feel good about my life choices.
Dude what are you even talking about? All I said was increased house prices would only affect those who don’t own homes. I have a home and am included in that. I also asked why wouldn’t you want something cool to spend gil on.
You go off on a tangent about players crying themselves to sleep and include me in a statement about getting an inch and demanding a mile.
Can you even have a coherent conversation? Or are you so defensive/jaded that all you can do is assume the worst and try and talk like you’re above everyone else? Ofc I’ve heard about you but I’m trying to talk to you as a person. Answer the question seriously or just move on.
Oh well this is annoying. Constant teleporting can add up fast, and handing in collectibles was more than enough to cover the costs of travel. I know aetheryte tickets are a thing but those need to be bought with another currency that would need to be farmed. It's far less convenient than how things currently are.
propably because some bots farm collectables 24/7.
Are they, though? They might remove gil from your "inventory" but they dont remove the gil from the game. So while they might be a good personal gil-sink, they do little to combat the inflation thats been going on for the past few years, because the gil still exists in the game - unlike with things that you buy from NPCs or housing where the gil gets removed from the game.
Unless your gil ends up in the pockets of one of the rare gil-hoarders who never spend their dimes on anything and just keep collecting lots of coins, technically removing them from the game aswell, every marketboard transaction only provides a gil-sink that benefits the economy in the form of taxes.
Long story short: Its not a gil sink as long as the gil stay in game, even if they're now in the pocket of another person.
On top of that: There are other ways to get mounts, minions, emotes etc. - by farming for them. You dont have to spend gil on them, if you dont want to.
A true, proper gil sink would be a mount or something else that you can only buy from an NPC for a signifcant amount of gil that gets taken out of the game that way.
Then instead of taking away some of the reward why don't SE make it easier to report bots? Right now it is super easy and fast to report RMT, why can't we have the same report system for bots? They would catch so much more if they made it simple and quick to report them.
I have to agree with the poster that said they should be figuring out more ways for us to spend gil, not take away the resources that's used to acquire it. It just really seems like they are saying crafters/gatherers are too wealthy, and they mean to put a stop to it.
Am I fool to think that a reason why pockets become so inflated with gil is because the game uses a ridiculous amount of currency other than gil? Why am I spending gemstones on crafting mats dropped from mobs? Why do beast tribe currencies exist when the spoils are locked behind quest progression? I remember spending six figures on each of the ARR beast tribe mounts. What the hell happened to that? Mastercraft books; bought with scrips? Why, when they can slap a serious gil price tag on those? Why are crafting mats bought with tomes earned through battle?
I support the devs a lot. Like a lot, a lot. This change doesn't really affect me all that much other than reduce my net revenue. Yet, it has ruffled my feathers and I find myself thinking WTF. The reason is because it is one of those changes that lets you know they are not allocating their resources properly, and when they are as limited as they claim, you don't want to make stupid, needless decisions with them as is the case here. Unless of course, someone can provide some insight that applies reason to this decision. I can't think of any.
i think it was just the fact that you could buy all the stuff to make them on the marketboard extremely cheaply and only have a tiny tax removed from the gil-pool then immediately turn them into collectibles to add 100x as much gil back into the gil-pool
honestly though i think crafter botting is so easy and widespread that they removed making raw gil through it strictly because of that, maybe even RMT related
Probably gil farmin bots are the main target with this change.
Huh... I just discovered gathering and crafting as a more or less "new" returning player that bought all the expansions and is subbed, how am i supposed to farm gil if they remove the means of selling stuff at lower levels, i mean.. Housing costs millions... And equipment is sometimes pretty expensive especially as a new player, if i want to buy a sword needed for , let's say, the curtana relic quest the base sword is listed at around 350 to 400K gil on my server... There is no way a new player can get that much money that fast... If they only think about "long time" players that saved up to 100 Million gils, they sure do forget about newcomers that don't have it so easy.
Also, in almost every Final Fantasy Game i was more than happy to farm dozen or hundred millions of gils too, i don't see this being out of the "norm" in a final fantasy game, i still have saves in the original FF7 / FF8 / FF9 with a ton of farm'd gils (i know it might not be relatable to an online game but still, i don't think it's so out of the ordinary for final fantasy games)
Oh well... I was enjoying selling stuff i gathered through mining tho... This change is coming so soon, it's scary, i could only profit from that side of the game for such a very little time :( Who is thinking about the noobs ?
Maybe i'm wrong but making it way harder for new players to make gils, doesn't it defeat the purpose to fight against RMT in the first place ? Oo
Newer players can’t really do collectibles, they are unlocked at level 50. As a new player I would encourage you to look at items around your level on MB, diff items can sell for a lot, even beginner gear as people are leveling other jobs, you also have a housing crafting menu and can make money with items from there as well.
If they remove gil from collectibles I sure won't be doing them anymore. I sure don't need the exp. from them. Them removing gil from stuff and lowering amount get from items will just hurt the new players and give them no way to make gil. There is other things more important that doing this. Like making head gear work on all races and convert primal weapons so new jobs can have them. Sounds like waste of funds to me since they always say they have suck a limited budget.
I can’t help but feel Yoshida (and maybe an extra dev or two) act kind of petty and passive aggressive when it comes to a few bad apples VS an overwhelming majority of players that are not bad apples. Then decides to punish everyone for the actions of a few. That, and they just can’t handle loads of criticism at all.
For example, that whole situation with the waymarkers recently. A few players misused it, and now everyone is affected by it. And then, that entire situation with them basically holding information back with job changes or something.
Geez. If this keeps up, we may see an hourly undercutting timer on the marketboard all because a few players pissed Yoshida off with frequent undercutting or something.
Yeah, I don't much care for their use of the "nuclear" option. Especially when there are much bigger issues requiring even bigger fixes. I'm not saying that they aren't justified in their adjustments in an attempt to thwart modders/parsers/etc. They are. But it is all about how they handle it, and I don't think they are handling it with much finesse.
It's likely because Alchemy collectibles are a goldmine for scrips this expansion. When Craftman's Cunning Syrup is starred, I get 324 scrips per craft and 5k gil. Each craft is a one-button macro with just 8 steps, so around 20 seconds each.
Quite a few players (some potentially with bots) use this as a form of income. Keep retainers on constant duty for the mats and go nuts on starred days. You get a chunk of raw gil and turn the scrips into materia to sell. This is why craft materia is dirt cheap compared to the past.
It seems they don't want to nerf scrip gains, so in order to keep the raw gil flowing into the economy down, they've axed it.
I don't do housing and I only pay gil for teleports if the cost is under 250, and use tickets if above. The most expensive thing I've bought in game was a set of previous generation crafted DOH gear to bootstrap myself into making Facet gear for myself. My I only have 30-something million after 14 months of playing. and not much to spend it on.
The thing that confuses me is that while they're axing this, they still have not removed the enemy gil drops from ARR/HW dungeons which are being abused to far greater effect by the RMT farm bots and also are of little practical benefit to legit players as it's the hacks said bots use that makes it efficient for them. For the time spent, a single DoH bot spamming collectables still makes a lot more money then a single group of dungeon farm bots, but that's why they resort to making dozens if not hundreds of them at a time and straining the instance servers in the process.
They evidently have ways of telling where the bulk of the gil is coming from, so I'm not sure why they don't seem to have picked up on that being a problem.
Reporting and banning bots would not stop the problem. It is the equivalent of trying to empty a swimming pool with a shot glass while someone is filling the pool with a fire hose. They need to find ways to break the bots while not negatively affecting the legitimate players to much.
That might be a major reason why they are reworking ARR. Stopping AK and WP from being gold farms may not change much if they can easily swap to gil farming by new character MSQ completion.