just a heads up, the ingame frame limiter is 100% garbage, if they haven't fixed this the game is gonna be a stutter fest for people with a high end rig and of course if you have a 90hz + monitor is useless now
just a heads up, the ingame frame limiter is 100% garbage, if they haven't fixed this the game is gonna be a stutter fest for people with a high end rig and of course if you have a 90hz + monitor is useless now
Weird. I have the exact opposite experience.
Running uncapped netted me 120+ fps but heated my gpu to like double the usual and switched the fans to high speed which annoyed me to no end.
Been running capped for months now and not noticing anything of the "garbage stutter fest" you mention.
i play with a caped 90 fps (4770k + gtx 1080) the difference between the ingame limiter and capping the gramerate using RTSS even at 60 fps is like day and night, i notice almost 150ms of input lag when i use the ingame limiter
i actually think that the ingame fps limiter is forcing a bad implementation of triple buffer
I'm running 2700X and a 1080 capped at 60, I have no problems whatsoever.
Though this sounds like a "1%" issue with the lingo you're using.
I don't even remember what I have mine at, but I changed some settings recently trying to resolve an unrelated fps problem (that has since been fixed) and didn't notice any stuttering when capping the fps while using a 120hz monitor.
I don't even know what the big deal is anyway, whether the fps is 60 or 120 I wouldn't even be able to tell you because my eyes can't tell the difference. Just like with DPS, people just love big numbers and think the higher their fps is, the better they play or something.
I mean I can tell the difference between 60 and 120-144 instantly. It feels so much smoother, even though there isn't a ton of movement which is generally where you notice it the most. Some people just don't perceive differences in FPS the same way as other people, but it's night and day to me so I dunno. I will definitely say that 90 FPS is about the amount of frames that I would call comfortable for me, in terms of not getting annoyed and it being really noticed, but 60? 60 is pretty bad for me.
Hello SE, but it's 2019. Games don't generally go backwards when it comes to the technology you put into your years old game.
This will cause a lot of problems for people on 120-144 or any high refresh rate monitors if this translation is correct. Clarification from SE would be appreciated here. The current ingame limiter causes issues with monitors over a refresh rate of 60 if not unlimited or 1/1 ratio. I find it hard to believe SE would have such an oversight on this and find it more likely that the patch notes translation is unclear, so if anybody from Square Enix could comment on this it would be appreciated by all of us using high refresh rate monitors who are worried about extreme stuttering.
???????????
I also have yet to meet a person who can't very quickly notice the difference between 60 fps and, say, 120+, even in an RPG like this one, so long as the camera is turning or the cursor is moving. But you would know you better than my sample size of a few dozen people, so fair enough.
Your point was that not everyone gets value out of added FPS, yes? Fair enough. I'll give that to you. It just could not be further from the case with DPS. It's distinctly a metric that has no soft cap, taper, or whatever else. Minus the time spent moving in dungeons, it's purely and simply the rate of completion for any XIV content.
"Would you like to be able to finish your flight from London to Tokyo more quickly? Say... instantly?" "Nah, once its faster than 14 hours or so, I don't notice."
I know a fair number of people who cant tell 60 and 120 apart. Most notice though, just cant put their finger on the difference. Personally I see the difference, just don't care that much. Anything beyond 60 is a luxury to me, and too high fps actually bothers me sometimes.
I literally have no idea why you bolded only part of what I said and then argued against something else. So I guess I need to clarify (didn't think I needed to, but):
People like high DPS. People like high FPS. Therefore, when discussing FPS, I said, "just like with DPS, people just love big numbers". I was referring specifically to people wanting the highest FPS possible, even if it's detrimental to the game or is just completely useless. Do you understand now. I guess if you just pick part of a sentence someone said and don't read the rest, I guess it can be kind of confusing.
Here's an example:
Uhhhh, what? You've never met a person?
I'm not playing phone tag with you. New posts are a thing.
You can sit there and pick apart units of measurement or whatever, but that doesn't make me any less correct: Just like with DPS, people like big numbers. This is not an incorrect statement. You are not arguing with me because I am not arguing with you. There is nothing to argue. Pick someone else.
Well the human eye can't really see above 24fps and the average FFXIV player can't parse above 24dps.
Let's see what is going on since I've invested in a G-Sync monitor just 2 weeks ago. Running at 90-105 fps with my Ryzen 7 1700X and a GTX1080 @ 2560x1440p right now...
it's not incorrect but it's also not really relevant to the discussion. This addition (or retraction) will affect players differently based on their PC build and preferences, so some clarification from SE would be nice. I have a 144hz monitor but I locked Ffxiv to 60fps due to some other issue I dont remember too well, I just remember some screen stuttering or tearing from over a year ago.
Many times, developers intend their game to be ran at a certain frame rate, or program stuff using the frame rate in mind. There are quite a few games out on the market that have frame limits of 30/60 locked by the developers due to their game having strange bugs/issues arise when you go above that threshold. (Fallout 76 for example, your character actually moved FASTER the higher your frame rate, giving unfair advantage to people with better computers).
Even in this game, a reddit post showed that when you hit >100 fps, cloth and jiggle physics just seemingly stop functioning and break, meaning something in the game's code is tied to frame rate. It's an un-optimal practice when it comes to coding, but its a quick and easy one in most cases, hence why it still happens in games today. They most likely capped the frame limit at 90 to prevent any other weird things from happening.
Right. Because there's no logical reason for someone to want to play a DPS, or have higher FPS, for any other reason than "They like big numbers." That's a very intelligent thing to say.
Maybe if I played with a DS4 controller on Legacy camera and have next to no camera movement, I'd say that you can't notice. All you really have to do is do mouse movement with 60, then do mouse movement with 120, and see the difference. If you can't notice that, then well, you're either blind or you're simply sitting on a 60hz monitor and you think more frames on that makes it anything but 60.
I can tell the difference between 60 and 120. But the fact is 90 is perfectly fine and furthermore it won't be any kind of "stutter fest" on high refresh monitors. Your eyes will only really care about a CHANGE in FPS. If the client can hold consistently at 90, you won't even see it.
This is really unacceptable. Worst part is we dont get any explanations. Lots of us are playing at 144
Zero issues on my end capping myself at 60 for as long as I've played. Dunno why they needed to cap FPS at 90 specifically but the FPS capping has never effected my game play.
Not really a fan of this. Especially since I invested in a 144 Hz monitor a couple months ago. Some clarification from the developers would be appreciated.
There is a difference, even if you're not changing your fps-limit. Personally I've limited FFXIV to 60fps (with RTSS), so the physics don't break (hair, clothes, boobs if anyone cares).
If the physics wouldn't break, I'd go right back to 144fps for two reasons:
1. I can finally recognize something, when I'm turning my camera! With 60fps it's a blurry mess. With 144fps you can see everything quite clear.
2. FFXIV has a hidden V-sync or something similar. When the game can't hold 60fps, it dips down to 40fps.
I see this mostly happen in Limsa. But if I have it locked to 144fps, my fps dips down to around 90-100fps. It's quite strange, that my PC handles easily 90fps, but once the 60fps-cap is on it's much worse!
btt: There's a clear difference between consistent 60fps, constitent 90fps, and consistent 144fps.
How is this possible? RL basically has >5*10^44 "fps" with only our eyes (changes with >200fps still noticeable) being the limit. How is it for you, when you see cars passing or when you're turning around? ôo
Please revert this change or add more options, 90 fps cap is unacceptable.
I'd sacrifice physics for fps any day
Why? Just why? Why was even a single second of dev time wasted on this? Why do you care if a player plays at a higher frame rate? We don't have any frame perfect techniques so this literally does not matter.
Is this xpac trying to do more than cater to casual audiences but cater to casual hardware too?
I get motionsick in extended rapid camera movement scenarios. For some reason sub 100 FPS it bothers me less. Rapid movements on the screen above 120 or something just makes me dizzy faster. Something about the fluidity I guess.
Anyways its rather circumstantial and unrelated to FF14 since it doesn't really do that kind of thing with the camera. And yes I do get motionsick in RL too, but i'm a rather mild case as it usually takes a good hour or more for it to kick in.
I did not spend a ton of money on a great monitor and a great rig to suddenly be capped at 90 FPS when I doing 144 just fine. Change this square, it's 2019 and SUPER embarrassing for you.
Guys. The unlimited selection is all that changed.
1/1 is still going to be the framerate of your display, 1/2 is still going to be half the framerate of your display, and 1/4 is still going to be a quarter of the framerate of your display. All that changed is the unlimited framerate selection going from well, unlimited to 90fps.
Not really. 1/1 limits me to 60fps even though my monitor is 144hz. The way they're making it now is that you can only get 15, 30, 60 and 90.
https://i.imgur.com/2piEMSt.png
https://i.imgur.com/0lTXUnB.png
You know what? I'm stupid. I forgot to reset that back to 144hz when my system crashed a couple of days ago...
https://i.imgur.com/MPnErZh.png
I pray to God they mean refresh 3/2 and didn't revert it to 90 fps max.
Tipical square enix, they didnt announced this change in none of the one hundred events they did.....im paying for an upgrade, not a downgrade.....i play at 144 fps and want to keep playing at 144 fps.......
oh, i ve read your post above, i hope it is as you say (it makes sense), i dont really want to be fps capped, as long 1/1 is 144 for me....im fine.
They had to change the unlimited setting because it allowed players and bots to move OOB in certain areas.