Having to level them back up from 1 just to switch their job is a massive pain. especially if you switch your main and want to keep your retainer leveled up with you.
just have em cost a ridiculous amount of GC Seals or something.
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Having to level them back up from 1 just to switch their job is a massive pain. especially if you switch your main and want to keep your retainer leveled up with you.
just have em cost a ridiculous amount of GC Seals or something.
So jump potions for retainers....hmmm why? it's not like its that hard. Would be nice if they had their own classes and switch jobs, then again they aren't warriors of light so kind of contradicts the story line.
no, it's not hard.
it's just a tedious and overly long process to switch jobs. and it's a process that really isnt necessary.
at the very least, let us just buy the Retainer Job Book and some gear and let them switch jobs, rather than having to level them up from scratch again.
I'd like a potion to switch the jobs of them, or at least for combat ones that you already have the job leveled for.
A potion to let them change job....without having to re LV them all over again.. -_-;
I don't like the idea BUT.. That being said I'd be open to a potion ONLY if it let you change jobs with in the same role. If you want to change the role you must re LV all over again.
DoL /DoM DPS /DoM Healer / DoW Tanks / DoW Malee DPS / DoW Caster DPS
You can only keep your LV if your changing job with in the role they have alrdy been lved in, if you jump to a new role you most LV them all over again.
There's a difference if you swap to gathering jobs, but nothing changes within the battle jobs outside of the gear they can equip as far as I'm aware of.
Different roles bring you different items. To be able to just switch a retainer from lv 70 DoM/DOW to lv 70 Miner or from lv 70 Miner to lv 70 Botanist would be a bit OP.
But it shouldn't be a problem to switch a lv 70 MNK to lv 70 AST, because all DoM/DoW retainers have the same items they can collect.
Yep, potions for DoW/DoM would be a godsend.
I wouldve been happy if I couldve changed jobs and it resets to 50... not all the way back to 1. My Vinja is working the process now to become a SAM that he always was.
The lore doesn't limit class switching to the WoL. For instance, although Wood Wailers are lancers, they all have to learn at least basic conjury as well. (It's pointed out in a CRP leve where we provide a CNJ staff for them.) And when we first unlock the ability to join other class guilds from our starting class's level 10 quest, we're not anything all that special yet, just a fresh adventurer who's attained a very basic level of proficiency. Our trainer suggests branching out at that point, though they don't recognize us as the WoL yet.
Retainers don't have those roles. They have four available roles: Mining, Botany, Fishing, and Hunting, with all DoW/DoM jobs falling under the "hunting" role. So allowing changes within the same role should mean allowing changes between any combat classes/jobs, but not between DoL.
If you're including DoL, then it would be OP because he could basically be all four retainer roles in one, going for hides one hour and ores the next, or whatever. But I don't think an option that only skips re-leveling if you're going from one combat job to another combat job would be too OP.
This would be cool but I think the dev could use some of these ideas and learn from them, I personally wouldn't mind the potion so long as its a in game item you buy from a NPC only with a decent price that can make it a Gil sink maybe 2-5mil per potion. SE has gone a little overboard with the cash shop let's not give them something simple like this to add to it.
Switching your retainer between various combat classes should have little or no penalty in the first place, since they're completely interchangeable. A penalty to switch between botany, mining, fishing, and combat is understandable.
Just have one potion that lets you change the DoW/DoM retainer to any other DoW/DoM you have leveled, and another potion that lets your DoL retainer change between any DoL you have leveled. It becomes a little unfair if you can switch them between combat and gathering.
Exactly this. All combat retainers have the exact same venture options. But a Botanist has different venture options to a Miner, which has different venture options to a Fisher.
In regards to this idea, I would support jump potions being available in-game between combat classes ONLY. Swapping from combat to gatherer or from a gatherer to anything, should incur the usual reset issue and require relevelling from level 1.
So once you have the jobs leveled yourself, is there anything stopping you besides having to level them again? Should there be one? I mean I can just as easily go grab the materials myself and take much shorter than my retainers. The whole point of the system is to save time. Leveling doesn't save time, superfluous leveling at that.
Pass. :) This seems overly easy. Instead, I'd prefer that retainers didn't entirely lose proggress in previous classes if you changed their current one (i.e maxed out MRD retainer, you want to change because you decided with the new expansion you won't level MRD first - so you change retainer's class to GLD and it starts out as lvl1, BUT you retain its old proggress in case you ever want to change it back to MRD for whatever reason).
Some items obtainable by ventures are quite rare, adding a way to cheese your way to these items seems... like a bad idea.
It's one thing to have these potions for your character as you NEED to level up in order to access most content, retainers however don't quite work this way, and can perform their core duties (which is to store crap) even if they remain at lvl1 forever.
Leveling them is easy as hell, you go to them and order them to go out for a couple of hours with items and a truckload of exp, and bam in little enough time you have a leveled retainer, your only loss being ventures :)
why not just let us change the retainer's class, within it's type, with an item, without having to relevel it at all?
why does everything have to be needlessly complicated, just because? complexity merely for the sake for complexity is tedious.
it's a Retainer, not a savage raid.
how does changing a retainer from MCH to Red Mage give you ANY advantage whatsoever? they gather the same items.Quote:
*snip*
the only difference is now you don't have to level the class you don't want to play anymore(MCH) merely to keep you retainer on level.
I understand the issues with changing a Miner to a combat class, but I don't see how swapping combat classes hurts anything at all.
and no, leveling them is not hard. it's just tedious, for absolutely no reason at all.
I also think that the retainers should can switch from one combat class to another combat class without releveling. The item list is the same.
But why will you want a consumable item for that istead of via a NPC? The one NPC in the markets already allow the retainer to keep the level if he switch from a battle class to any battle job. But once he have a job, the level get reseted if he change to another battle class or job.
... I kind of meant class changes in general, not necessarily in between DoW/DoM retainers.
But no problem, we can work with this as well - one of my FC mates mains bard, and had one retainer that was battle class that WAS NOT bard. What did he do, before SB was released? Change its class to bard, and relevel it, because chances are it's the one battle job he's gonna level in a long time.
Now, his proggress with the old class was completely erased - if, come a new expansion, he decides he wants to main something else, he's gonna have to level it ALL OVER AGAIN instead of simply changing retainer classes.
This is (obviously) more noticeable when changing from battle to gatherer classes, but in my initial post I was referring more to the principle itsef than the specific classes, lmao.
It's not NEEDLESSLY complex, all you have to do is send the damn things out on ventures every hour or so, or leave them out overnight while you go out on your merry way.
Tedious for no reason?? While leveling my retainers I can gather every mat I could possibly need to level my crafter/gatherer classes, do people really need to have access to all these mats if they can't be arsed to all but spend some time and ventures in order to level their retainers?
He should keep the retainer as archer until 5.0
If he want another main job at that time, then he can just change the retainer to any job without losing the level. Only if he want to change it again after the retainer have a job, he have to level it again.
battle class -> any battle job = no level reset
battle job -> any battle class/job = level reset
Don't ask me why the devs have removed the neccessary to level up a battle retainer after changing to another battle class/job only half
Had to think about OP's post for a while but yeah, liking this idea! Even more than the regular boost potions actually.
SE could put these on the mogstation really. Would rather see the normal boost potions in-game for a ridiculous amount of seals, maybe raising 10 levels or so each, as that would imply you actually played for a little bit! Anyway, nice idea.