http://i.imgur.com/lv0uKjS.png
come on :/
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http://i.imgur.com/lv0uKjS.png
come on :/
Well Gauss barrel is not actually a Gun Barrel.
It does enhance the bullet being fired out of the gun but it seems to act like a Drone that only hovers over the Gun Barrel.
Something about the Bullet going through the Gauss Barrel hole with the Hole enhancing the force of the bullets velocity and impact with some kind of charge.
Well I've heard rumors Gauss Barrel was originally going to be unique on each Gun to suit their appearance but that is just a rumor I heard.
If the rumor is true then they may have designed Gauss Barrel to be like this now due to the developers needing to constantly make a new Barrel Design on every each current gun and future guns if they kept the old plan.
Though it would be nice if SE would give the players the option to hide the Gauss Barrel when it is active.
Oh is that what that is? I always thought it was a specific weapon model and was curious which one it was. I think it looks pretty cool personally, but I also don't play mch.
You have got to be kidding me -_-
Everytime I see anything to do with MCH aesthetics (which can be a large part of picking a job) it just looks awful. Look at all the awesome stuff every other job gets and MCH gets pot-shots, slight effects and disjointed weapons... I mean really there is just no excuse for it.
Seriously debating just going SMN... Shame was looking forward to MCH.
Animations and aesthetics I doubt are something that will get changed unfortunatly, I mean BRD has been pretty disjointed for 2 years now.
unique gauss barrel models (for green/blue/relic weapons at the very least) is on my long term wishlist, but right now it would be great if it attached closer to the model on guns with shorter barrels.
i agree it looks cool, but not when it's 20ft infront of the gun
Gauss Barrell or:
Electromagnetic speed modifier for a bullet. Aside the point that putting a magnetic enhancer in front of a gun when the bullet is shot initially by a gunpowder blast does not make sense at all (since a gauss barrell is usually a type of gun for itself) it may look strange but if it was put directly on the gun the whole barrel would get magnetized :x
I never thought of the gap as too bad and the enhancing system actually looks cool, but then the gun model i use only has 1/3 of the gap your gun has so it might've never struck me as "too far from the barrel" x.x
But then theres the problem with the dual barrel weapons too - the single barrel of the Gauss enhancer does not line up with them because its made for single barrel guns, which would practically mean you destroy it with the first shot you take
but meh, Games with Magic and Logic xD
Yeah.. they need to work on these animations big time. Don't even get me started on the wiggle wiggle the gun does when you start casting. . .
Old bug. I already posted this and no one cared. Instead I got dumb replies like "ohhh it's Gauss and Gauss means magnetism so that explains why it's floating because the magnetic charges hold it that way". Give me a break. I'm almost certain this type of look is not intended. It's related to the clipping issues that will also never get solved.
http://i.imgur.com/svQUxaQ.png
Not really enough for me to even contemplate playing a class that seems to actively go out of it's way to disappoint, poor animation quality (especially when compared to every other job) is just the icing on the cake tbh.
Does wildfire even have an animation? I've tried and tried to find it but come up with nothing, I would've thought a 90 sec CD ability would have some kind of flair to it.
Screw the complaints about DMG etc, the visual aspect of MCH is totally broken.... Again it is a shame because I was really looking forward to it :'(
Machinist is basically pushing on the Magic Technology theme they wanted. The main source of Machinist's combat ability comes form their Magitek Pack, we see the Job carry around, which manipulates Aether to generate their Unlimted Ammo, Unlimted Supply of Turrets, and serve as a portable power source for their Turrets.
Everytime a new Turret or Gun part is introduced the Magitek Pack has to be recalibrated to include the new Codes for the Pack to read and manifest the part or Turret.
Wildfire is a small time bomb so the explosion isn't meant to be big. I can still see the bomb explode but it is small.
Also, the Job story did explain that MCH isn't the fanciest of the Jobs in Eorzea nor the physically trained out of all the Jobs. MCH is basically the universal Job of Eorzea where anyone poor or rich can become. It even shows in some part of the Job storyline when a former goon for hire who was almost skin and bones due to being poor became a exceptional MCH after joining the Guild despite lacking any physical talents nor strength.
Archer class obtains more physcial training than a Machinist due to it being required to have a certain level of strength to control and shoot their arrows from a Bow.
What makes a Machinist strong is their ability to modify their Guns and Turrets to be strong compared to a Warrior and Paladin that improves their body to endure pain, Dragoon and Monk improve their strength to hit harder with their weapons, and Bards and Ninjas that improve their felxability to perform their fancy looking skills.
Yes Machinist give up the ability to make themselves look cool and agile with a Gun but their talents is with Technology rather than physical talents.
really wish they'd rewrite GB to be anything else, no visible attachment of any kind
they spent dev time creating a glamour system (yay) so we wouldn't have to equip anything we thought looked horrible, but you can't glamour away this awful spinning robo-metroid that we're forced to stick to every gun from now til forever
So to put this simply, the pc goes from being exceptionally skilled in their respective job to something that every Tom, Dick and Harry can do just a well... Seems like a rather large step down if you ask me.
It could've been something along the lines of Cid being an exceptional engineer, but nope SE actually wrote into the job quest "You are now plain"...
I'm sorry but this is just another letdown imo.
That is what Machinist is, a engineer master in Technology.
Before the current Guild Master made Machinist into a combat Job they were just Engineers masters in developing weapons for the battlefield in Ishgard while other Machinists worked for Cid in Ironworks and developed their skills in creating Magitek for Eorzea.
It was the Machinist Guild Master's decision to make them into a combat job after seen the potential of Guns and Magitek in the battlefield. They may not be fancy like the other Jobs but those who train to be the Machinists eventually become exceptional Engineers in Magitek but never to the genious level of Cid Garlond himself. Finding opportunity in helping advance Magitek in Eorzea from different businesses such as Garlond Ironworks, the City-State's Military, Crafting, and Highwind Skyways.
The Machinist Guild follows Cid's example being to improve the life of other people in Eorzea through Magitek. Many people have joined the Machinist Guild in search of a better life and has naturally found a better life in the Machinist Guild. Majority of the members lack in the physical talents or magical talents the other DoW and DoM Jobs require to become a member of that Job/Class but what they gain from the Machinist Guild is opportunity and education in developing Magitek.
However, not many people are yet keen on Machinist and their influence in Eorzea due to being the youngest Guild and Job in Eorzea.
A interesting thing about the Job storyline is that it shows NPCs showing the same concern you have with the MCH Job being that it is a Job that requires no natural talent in physical nor magical and how it is a Job anyone can becoming being poor, rich, talent, or not talented.
There are currently NPCs in Eorzea that have become concerned on what the advancement of Machinist would do to the system of the world from how they may replace DoW and DoM Jobs in the distant future due to advancement of Guns and Magitek weaponry and how anyone can become a Machinist.
One such example is how Machinist development is being seen by a few nobles as a threat to their Knight system with how Machinists advancement of Guns and Magitek is proving to be more effective than a Knight with a Shield and Sword, bow and arrow, or a Lance. Along with how it is allowing commoners to become something that would normally require them to be a Noble to become.
(Sorry for the long post but like I said Machinist Job Storyline is my 2nd favorite Job storyline so i really enjoyed the lore about Machinist and the Jobs effect on the world.)
First of all, while from a lore standpoint, the class WAS designed to be useable by anyone, you as the player character are considered to be the best there is at it. YOU are given the experimental prototype turrets and gauss barrel. YOU are taught skills that only a master marksman pirate knew before. The other MCH that you see are in comparison to you as the random Wood Wailer Lancers you see are in comparison to a Dragoon PC. Just because the weapon itself was designed for ease of access, doesn't mean that a master MCH, (which you most certainly are considered to be at the end of the story), has any less skill or renown than a master Paladin or a master Monk. In fact, compared to the other classes, you're even more special since the soulstone you have was blank before you got it. YOU are engraving the skills and memories onto it that MCH of future generations will use, rather than simply learning from the memories already engraved onto the soulstone as all the other Jobs do.......
Not disputing the point you made here, just adding a bit of information. From my interpretation of how the Aetherconverter works, you're not actually using a bullet fired by gunpowder. It's actually compressing minute traces of aether found within the air to create the projectiles you fire. This is why you don't "have" to reload or carry ammo, why your shots can vary so greatly in function without having to change guns constantly, why there are no shell casings, and why the gauss barrel works to begin with. It should be noted that while it's called a gauss barrel, it may not function exactly the same as the ones found within the real world, but rather function on the same principle, IE: charging the round to propel it at higher speeds to inflict more damage than a traditional shot would. Back on the function of the Aetherconverter, as for how the "ammo" skills work, I interpret this as simply you choosing to active more aether on the next few shots, with this extra aether being stored up slowly over time, (hence the cooldown on the skills). These ideas are supplemented a little bit by the fact that you are told that the turrets work in relation to the Aetherconverter, which allows them to function and the energy seen when they attack, (small electrical ring around Rook, and electrical burst from Bishop), is likely aether being dispersed. This is likely also why turrets never run out of ammo or energy, despite being able to attack indefinitely. The Aetherconverter is once again drawing minute traces of aether from the environment, or possibly even the player themselves, to turn it into both energy and projectiles. From a lore standpoint, this also makes sense when you consider that "promoting" the turrets, (TP/MP regen mode), your personal aether(MP), levels begin to drain while they are putting out a great deal of energy to aid those around you. This is, again, likely done by the Aetherconverter transforming latent aetherial energy into a form useable by non mages, (which as stated above, is the case with your average citizen who the class is made for)......
Frankly, I can only see two flaws with this theory, both of which can easily be explained from a "gameplay balancing" standpoint......
First is the fact that we use TP rather than MP in our attacks. It would be problematic to use MP however, due to the fact that we need that to passively buff everyone with our turret's promoted mode. That could be changed by switching it to TP, but due to TPs low regeneration rate, the fact that our TP remains constant regardless of level, and the fact that we would instantly drop it the event that we used Sprint, means that this would drastically reduce the effectiveness of promoting our turrets, because we couldn't maintain that mode for nearly as long. So, making the resource for basic attacks TP on the class is a necessity for balancing issues in regards to this skill, and likely why the choice was made....
Second is the fact that our attacks count as physical damage. This can be explained by the fact that having TP as our primary resource put us into the DoW category, and as such we would be classified as physical damage to prevent confusion among players. This CAN also be explained due to lore in that the shots we fire may no longer have purely aetheric properties once they are compressed into a solid state, and as such are merely inflicting damage with their impact in the same way that propelling water at high speeds causes it to essentially change from a liquid to a solid, (water saws IRL). It returns to aether once the impact is over, but the damage done is purely from the impact itself, rather than the properties of the engergy......
Anyhow, this is all purely my interpretation of how the MCH class works, and why some of the things about it are as they are. I could be completely wrong, but I thought I'd at least share my viewpoint on it.......
Back On Topic
I personally like the design of the Gauss Barrel. I enjoy the fact that it isn't just "add a length of barrel" to the gun, but rather fits in with the "sci-fi meets magic meets reality" aspect of the class, due to it's floating nature. As another poster said, it also is meant to resemble the same type of technology that the turrets utilize. That's why it would be the same for every gun, since it's a standard tool that you can utilize at all times, rather than you carrying around a different custom-made version for each and every possible gun you can use. As for it floating too far beyond the barrel of the gun, I'm also fine with that as well. I like that it's a noticeable and constantly moving attachment. I've been fine with it on 90% of the guns I've used, with very few exceptions, and those not due to the size of the space, but rather the barrel of the gun itself felt puny beside the GB. Even then, I still liked the way GB itself looked.......
It still doesn't excuse SE for making the MCH class so visually... boring and kind of lame looking. The GB is just lazy and it really does look weird and out of place with the rest of the tech MCH uses.
We shall have to agree to disagree on this point. I enjoy MCH's aesthetics as they are, as they all have subtle differences to them, without being overly flashy like most of the other classes, with the exception of our most powerful attack, (Ricochet), which is even then less flashy than others. It makes me feel like we're the unsung heroes of the battlefield, doing what we can to aid the fight, without practically yelling to everyone "CAN'T YOU SEE HOW AWESOME I AM?! I HAVE A BIG FLASHY ATTACK TO SHOW YOU!"......
I also feel that having a constantly rotating floating attachment to the barrel of your gun works well for GB since it feels in the same vein as the turrets.....
The bullets used by Machinist should be a Aether generated ammo created from the Aetherconverter from what was mentioned.
Best way to describe the bullets used is...
Standard Aether Bullet = Unlimted Ammo Aether Bullet
Ammo Aether Bullet = Thermal Aether Clip
At least the Machinist is not restricted to only limited ammunition :p
Well you guys make good points, enough to renew my excitement in the job.
I still think the animations need work though, things on long CD's should look sastifying and not make you go "oh is that it???". With Phys ranged being casters now they should have some of that flair, casting something for it to go "pop" on an enemy just is not satisfying... At least ruin gets a projectile...
BRD's slightly disjointed animations were not too bad due to their playstyle being so fast but now it has slowed down tremendously and the issue's in the visuals become much more apparent. This principle is exactly the same for MCH but there is even less excuse for them as they were designed with casting in mind from the ground up.
I don't even know how I'm supposed to stab things with my gunblade.
Gauss rifles use magnetized coils/rings to accelerate a projectile.
So the in-game Gauss Barrel is rather literal and adding one to the gun I guess...
Well the use of TP and MP can be explained by your own theory ^^
The Aetherconverter is taking what is around you, to have bullets that have more impact you either need to raise their velocity or their weight. If the weight rises the energy transmitted rises as well as when you raise the speed. Speed has a an exponential in that but i dont think you can compare ether bullets with real life physics xD
Long text, the point i wanna make:
From the sound and animation it looks like either the Barrel is charging up to add more velocity via an electromagnetic punch OR (now comes the one that makes more sense to me) it adds more aether to the bullets and so increases the damage on impact made. I'd clearly take this over the "charge to add speed" because you still fire Slug and Clean Shot without any charge which leads me to the conclusion that the trigger of the skills (by adding charged ammunition or by chance that enough Aether was around to to trigger it) adds more aether into the shots and so allowing for instant release of the bullet for more damage and no cast time when shot with the gauss active
but thats just my two cent, i still like her jumping around like crazy in chains ;3
Need Wing Gundam Zero's Twin Buster Rifle for Machinist.
I have no issue with the way that the Gauss Barrel isn't actually attached to the gun. Machinists already field anachronisitically high-tech equipment in the form of the Turrets, so seeing a floating drone hovering in front of my gun barrel to enhance performance wasn't jarring at all. Heck, the way it periodically "twiches" makes it pretty clear it's not intended to look as though it's attached to the gun itself.
Replying to a lot of things on the first page:
In early interviews, attachments were implied to be a type of ability. This would mean that there was multiple. The other attachment(s) were probably scrapped or shelved during development.
Yes, it looks stupid as hell on Ferdinand. Both of the barrels are misaligned and would probably break the floating spider/urinal donut.
The Gauss barrel and MCH pouch change color on dyable weapons.
Edit: Wait, someone enjoyed the MCH questline? It was literally the worst job/class questline I've seen. It was boring and predictable as all hell.
Further, the entire argument that MCH puts brains entirely over brawn is purely a problem with the fact that MCH doesn't have a Class, and just a Job. Rogues are dashing chaotic good types, and they go into great detail about why they use knives compared to other weapons. You learn about most DoW's through their classes, that's where their martial capability comes from. Imagine if NIN never had the ROG questline, you'd never learn anything about their dagger-play, it would just be the ninjutsu.
That's the problem with MCH. There's some minor lip-service that a pirate taught you how to hold a gun, but that's really, really, really, lame. Every other job/class quest has the player be someone special. The MCH questline sort of has you as the best assistant to a guy that barely demonstrates he knows what he is doing. Him and his prospectometer can go screw themselves.
Not factually true. Mine was hitting for 6k no problem from i180 onward. On rare occasion 7-8.6k when the star align and RNG blesses me.
How attachments originally looked:
http://cdn3.dualshockers.com/wp-cont...5-02_51_00.jpg
I dont see whats so bad about it. I dont play MCH but I dont think id mind it if I did. Could be better I suppose but not something id call "dumb as hell." Its a piece of tech looking addon to the gun, which fits the MCH's theme quite well. Maybe its just perspective since BRDs get... nothing. Play a song... now it takes 1.5 seconds to look for an arrow while you *hiss* for some reason. Dont even get me started on Iron Jaws.
I don't mind the attachment piece, but the animations during GB are ridiculous. Looks like I'm some little girl waving a baton around instead of a machinist firing a gun.
It would have been nice to at least have different GB models and fanny packs for something like primal guns or af guns. Bards get matching quivers, we have the exact same fanny packet and mismatching GB
Sounds like the issue you have with MCH Job storyline is that you're no longer a special snowflake of the group. I enjoy the MCH Job story because it moves away from the "You're the most talent member of the Group" mentality that the other class/Job storyline seem to focus a part on in their Job storyline. It set the tone that the WoL is still a disciple learning about the Job and is helping build up the Machinist Job as fellow Machinist. Beyond being a WoL he or she is not special beyond their WoL powers and statues but is still a person like the rest of the Machinist Team.
Other Job story are fine but it starts to feel lacking when every other class/Job seems to place the WoL as the special snowflake of the class/guild.
While not my favorite, I enjoyed the MCH questline well enough. There was less focus on the WoL, sure, but honestly I've gotten a bit sick of being the wunderkind in every flippin' thing I try to do.
To me, the MCH questline was about classism in Ishgard not about being a brilliant savant gun-wizard (that honor goes to Joye). I loved the villian, who comes across as a smug, arrogant, classist bastard (and he IS one), but who is actually clever enough to realize that even if the guns are effective enough that even the grimiest of peasants can use them effectively against dragons, those same grimy peasants can also use them effectively against nobles and the knights who are working so hard to keep them grimy. The MCN guildmaster, on the other hand, is kind of an idealistic dope and doesn't see the wider picture as to just what sort of ugliness is likely to follow once the dragons are gone, and the oppressed citizens are still packin' heat.
It ties nicely into the Main Scenario with Hilda - one such grimy peasant whom you'll notice is a gun-wielder herself...
I think that is just the MCH guildmasters main issue when he is trying to be a leader. Yes without him the Machinist would not have become a DoW Job and remained a crafter Job but still his ideals to spread the use of Machinist talents often does blind him sometimes which other NPCs have stated as well and some even said so right at his face in the MCH Job storyline.
Guess the only thing we can do is hope for some character development in future MCH Job storyline with him before SE decides to have reality hit him in the future MCH Job storyline as SE's way to making him start Character developing.