Originally Posted by
Platinumstorm
I have problems with the length of time it takes to get from place to place, and then once you get to that area you spend a little bit of time there; you're done, and then you have to make the long journey elsewhere - so that's a pain. There's nothing exciting that happens between the points, there aren't even things like vendors where you can unload goods, or even people to talk to. I do think a few points major standout points of interest that actually mean something and do something are really important, but the zones don't really have them. At the very least, large points of interest serve as a navigation ground. You can also have smaller points of interests. For example, you could have Fungar creatures populating an area where there are some giant mushrooms. That makes sense because it's like their camouflage. It's not something that's going to overwhelm a players' sense, isn't grandiose, and doesn't take away from subtle zone aesthetics, but it makes sense and adds some character.