Do we have to level Dark Knight, Astrologen, and Machinest from level 0 to 60 when they come out, or do they start off at level 50? If the latter, can you provide a source for this information?
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Do we have to level Dark Knight, Astrologen, and Machinest from level 0 to 60 when they come out, or do they start off at level 50? If the latter, can you provide a source for this information?
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Why on earth would they give you a free 50 levels on each class?
I'm just asking. I've heard mixed ideas for both sides.
We don't know how they will handle the 'classless' new jobs. I expect we'll be hearing more in the coming weeks.
Personally I hope they start like any other class - start at 0. Yeah I know they aren't tied to other jobs, but I can only imagine the influx of people who have NO clue what they are doing flooding the endgame dungeons if they started at any higher level. Even if they started them at level 30, that means in less than a day people will have endgame new classes queuing up for the dungeons. Right now it takes a maximum of 3 - 4 days for casual players to reach max level. If you are a hardcore-player/have-no-life/no-job/no-girlfriend it'd take 1, maybe 2 days to get from 0 - 50. With the level cap increase I'll add maybe a day to all of the above.
Trust me, it won;t kill players to actually . . . oh I don't know . . . learn their frigging job by leveling it instead of being awarded "insta-win" levels and have no clue wtf they are doing in the dungeons. I have a joke macro that tosses "Hey, all, I just started playing FFXIV a few hours ago so bear with me while I learn how to do a dungeon" in party chat. It gets a lot of laughs and helps break the ice as I meet new players on PUG runs. But if they did what is being mentioned in this thread, it'd no longer be a joke - it'd be a nightmare for folks that actually want to make it through the dungeon at all O.o
Not from 0, but you should expect having to level it from 1.
Sorry couldn't resist...
Like some others have mentioned, we just do not know at this time.
I can certainly see the argument to be made on both sides for when these would start. There are certainly pros and cons to both sides. I suppose the one thing that seems to stand out to me is that with the current system players level the class to 30 to unlock the job. And in the expansion there is just the job.
I would plan on leveling the new jobs from 1-60 and be pleasantly surprised if they start out at a higher level. Either way, there is going to be a heck of a lot of people fate grinding the first month or so. Especially those with numerous jobs to level.
Considering Yoshi-P said during the revealing of DK, Astro, and Mach that a fresh new character can grab those three new jobs once they obtained their Armor System, once they obtain their first level 10 with no Main Scenario restrictions, it appears to be leaning towards the starting at level 1 concept. (except for the addition requirement to buy the expansion in order to play as these three new jobs.)
After all it would be a large skip in levels for a new character or new player that only has 1 level 10 class to suddenly obtain a level 30 Job.
I think a new deciple of hand would be nice. The gunsmith or something like that.
if they started the new classes from level 50 = would be the stupidest decision they have ever made honestly start them from 1 nothin else
It seems to me that all the ideas of them starting at any level other than 1 is based on WoW's Death Knight starting at 50... Even Blizzard realised that was a bad idea and had their Monk class start at 1 again.
As another poster already pointed out: Yoshi has stated that a new player can unlock the three new jobs at the start of the game. With this in mind it would make no sense for a new player to be able to unlock a job that starts at a higher level. I'm fairly sure they'll start at level 1.
it seems that these new classes may be available to new characters from the get go with the heavenward expansion, but that said most likely it will start at level 1 so that people will LEARN there classes by the time there level 60 (i know right they want people to LEARN as they level, its almost as most just fate grind and ignore that idea completely :P )
Because there is a different MMORPG that did this.
Except it was an MMORPG where you couldn't change class after character creation. So it was a special class/character that started at level 50 because reasons.
Stupid reasons, but reasons.
Not gonna happen in XIV, I'd bet.
Well this is still the concern of the Job Trainer locations for DK, Mach, and Astro.
Astro I can see being placed in Coerthas since they have the Astrologian Tower located there or somewhere in Ishgard's capital or around Ishgard region.
However, DK and Mach are the mystery ones.
With SE and Yoshi-p not being afraid of placing new NPCs in old areas their Job trainer can end up anywhere.
Though there are some places currently that could be used for the Job trainer location like that Ruin in Central Thanalan where the entrance is blocked by a bunch of rubble that can easily be climbed over or moved.
Level 60? 3.0 is having a level cap increase?
Yes they confirmed 3.0 will have a 10 level cap increase back when 3.0 was announced months ago.
Trying to find it. It was during one of the Fan Fest when they discussed DK, Astro, and Mach but seems no one bothered to make a writen list of all the thing said during the event and the question and answers so I'm stuck trying to go through all these videos but I think it was during the London Fan fest when they revealed Mach and Astro.
I have tried finding it, which is why I was asking for your source. The only thing that I was able to find was http://www.reddit.com/r/ffxiv/commen...w_i_think_its/ (at the very bottom). I have seen nothing that indicantes Yoshi saying anything remotely specific about at what level the new jobs would start out on.
I could see it being from level 30. SCH was from level 30 and persons learned it quite fine.
HOWEVER, that means low level dungeons would see virtually 0 queues.
also guys where are the videos of those expansion jobs gameplay. i remember seeing darkknight and machinist but cant recall if there was a astrologian one. i cant find them anywhere over the web?
While I can't say for sure what SE has planned, I do know that the leveling system has a purpose, and that purpose is a good one. As tiresome as it is for an experienced player to be plunked into a level 18 dungeon and only have two primary skills to work with, for an INEXPERIENCED player, limiting you to those few skills is a godsend. How many of you have endured a low level dungeon where the Paladin assumes that Riot Blade must be better than Savage Blade because it's a higher level? A lot of you, I'd imagine. It takes time and experience to learn what skills are best when, not to mention dungeon enemies that are relatively gentle and forgiving. I shudder to imagine what the Riot Blade Paladin would have been like, dropped straight into WP or AK with a full set of abilities at their disposal...
I could maybe see an exception being made if the three new jobs could only be unlocked if you already have another job at level 50. By that time you've (hopefully) figured out the basics of what each job role can offer; you'll know what Enmity is all about, why MP and TP management is important, and so on and so forth. It is my understanding, though, that the new jobs will NOT have a level 50 unlock requirement...
I really hope it is level 1. I see no reason why they would automatically start you higher.
Scholar was from 30 but it had a base class that you had to play and learn up to 30. It isn't quite the same situation. That's more comparable to how it was when jobs were first introduced in 1.2x. You may have already had THM to 50, and gettting a soul crystal just basically handed you a level 50 BLM. You didn't need to learn much because you already experienced the base class.
Being given a brand new level 30 or higher job with all of the previous levels'-worth of abilities and no experience using them is a different story.
Personally I found it disappointing when jobs were first introduced and they turned out to just be upgrades :-/ Nothing new and exciting to level up, just some job quests for abilities. That's why I hope the new jobs start at 1, we should be able to experience and learn them from the ground up rather than having them just tossed at us.
Maybe they will do it like this:
If a player has a level 50 character on his account, then they can start the new Job at level 30. But if a player is new or has still no level 50 on his account, then they will start the Job on level 1. Afcourse this will mean that SE has to make extra content for the newcomers who start the game with the new Jobs.
This is my suggestion, why not make it like this:
The player needs to reach level 30 to unlock the quests for the new Jobs. This way the new Jobs will start at level 30 like the Jobs of 2.0. SE doesnt need to make extra content, because every Dark Knight, Astro and Machinist will start at level 30. The only downside is, the level 15-30 dungeons will be empty.
I think since there's no starting class thank you SE that maybe they will at lest start at level 30 because I'm thinking you need to level at lest 1 or 2 jobs to 50 before you can unlock them.
I think Dark Knight is Ishgard based. I suspect at least one Ishgard official seen recently might be a Dark Knight due to a peculiarity in her armaments.
Still, the bigger question is where low-level Dark Knights, Machinists, and Astrologians will level up. Coerthas Central Highlands has a minimum level range of 30, so unless they add a starter area somewhere in Coerthas for the new classes, they'd have to be sent to one of the existing starting city-state areas for Hunting Log and early quests.
I don't have the quote handy or anything, but I've seen multiple other people in various threads state that Yoshi.P said that you only need the armory system unlocked to start the new jobs, meaning lvl 10. So most likely each current city state will get each job.
If someone has that quote would be greatly appreciated.
http://www.reddit.com/r/ffxiv/commen...rview_summary/
Assuming that means you can choose it as your starting job. :oQuote:
Will be available to chose at the start of the expansion
It depends on what incarnation of Dark Knight SE and Yoshi-P are aiming for. With many different incarnations from different series, from the classic evil, common netrual aligned, the anti-hero type, the Good type, special elite soldier, wandering Mercenary, Person that obtained great power of Darkness, seeker of Revenge type, and etc, the Job story can go anyway for now. DK Job Story can involve Ishgard as a possible story but it does not need to be about Ishgard even if 3.0 is about Ishgard.
As for level through level 1 to 30 they most likely may send players back to one of the lvl 1 to 30 areas.
If DK, Astro, and Mach start at level 1 it is possible SE and Yoshi-p may have planned their location to be within range of the level 1 to 30 areas or set their Job quest to expect the player to have atleast attuned with the aether in each camp as they journey to the Job Trainer locations.
As someone who was at Fan Fest I can confirm that Yoshi said that anyone can unlock and play any of the new jobs as soon as they buy the expansion. That means there are no unlock requirements beyond owning the expansion. If a new player can unlock these jobs with ease there is no way they'll start at a higher level.
I think it's also worth pointing out that we may get some new lower level areas in the expansion. Unlike typical single-class MMOs the multi-class leveling system in this game lends itself well to seeing new content added at all level ranges when they add new jobs.
Was just about to respond with this and the very latest post had it :P
I can definitely see something like the above happening, otherwise perhaps a transport service to Ishgard will become available from the starting cities and is what makes it possible to unlock it prior having another 50.
definately gonna start level 1 lol they arent gonna give u a free level 50 class then say while we are at it lets give you all the skills you would of unlocked via class quests every 5 levels and leveling up considering they are more then likely to have class story like every other class til 50 anyways lmao
Personally I hope they start from level one. It's easier to learn a class by learning skills and strategies one at a time as opposed to getting the whole toolkit dropped on you at once. That said, no matter what happens I'm gonna be taking Drk all the way to 60.
Preferably with some good training montage music.
I'm thinking "Hearts on Fire".