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4: Summon: Summons a caster-type pet to fight by your side.
4: Windblade: Deals wind damage with a potency of X. Recast: 3s.
4: Shockwave: Deals wind damage with a potency of X. Additional Effect: 15-yalm knockback. Recast: 90s.
20: Aerial Slash: Deals wind damage with a potency of X to target and all enemies nearby it. Recast: 30s.
40: Contagion: Extends duration of damage over time effects already cast by master by Xs. Recast: 60s.
*50: Aerial Blast: Deals wind damage with a potency of X to target and all enemies nearby it. Astral Flow: Recast: 300.
Garuda: Largely unchanged. This the go-to pet for sustained DPS when a fight will be long or MP intensive or when there will be a lot of target switching as she is a ranged unit. Astral Flow: Primarily used to extend your DoT's so you have more time for summoning and will otherwise be used for AoE damage.
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15: Summon II: Summons a tank-type pet to fight at your side (Titan). Melee.
15: Rock Buster: Delivers an attack with a potency of X. Additional Effect: Increased enmity. Recast: 3s.
15: Mountain Buster: Delivers an attack with a potency of X to all nearby enemies. Additional Effect: Increased enmity. Recast: 15s.
20: Earthen Ward: Decreases damage suffered by pet by 20% for 20s. Recast: 120s.
40: Landslide: Delivers an attack with a potency of X. Additional Effect: Pacification for Xs. Recast: 40s.
*50: Earthen Fury: Deals earth damage with a potency of X to all nearby targets. Additional Effect: Razed earth for 15s. Recast: 300s.
Titan: Largely unchanged. This still functions as your solo tanking pet. Astral Flow: Used for AoE damage.
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30: Summon III: Summons an attacker-type pet to fight at your side (Ifrit). Melee.
30: Burning Strike: Delivers an attack with a potency of X. Recast: 3s.
30: Crimson Cyclone: Delivers an attack with a potency of X to all nearby enemies. Recast: 30s.
30: Crimson Howl: Increases potencies and reduces duration of damage over time effects already cast by master by Xs. Recast: 60s.
40: Flaming Crush: Delivers an attack with a potency of X. Additional Effect: Fire damage with a potency of X for Xs. Recast: 90s.
*50: Inferno: Deals fire damage with a potency of X to all enemies in a cone before it. Additional Effect: Fire damage over time with potency of X for 15s. Recast: 300s.
Ifrit: Several changes. This is now the go-to pet for burst DPS when a fight will be short or will have little worry for MP. Astral Flow: Primarily used to apply 2 quick DoTs, one of which AoE.
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55: Summon IV: Summons a healer-type pet to fight at your side (Leviathan). Ranged.
55: Spinning Dive: Delivers a ranged attack with a potency of X. Additional Effect: A water ball drops on and heals the party member with the lowest HP for X potency. Recast: 3s.
55: Spring Water: Heals party member with lowest HP for X potency. If target is raised to 100% HP the excess healing is given to the next party member with the lowest HP. The process continues up to a maximum of one half of the current party's size. A single party member can only be healed by it once per use. Recast: 30s.
55: Water Spout: Creates a geyser under Leviathan for Xs which heals all who enter with a potency of X every tick. Recast: 60s.
55: Tidal Roar: Increases HP restored by spells or actions by X% on nearby party members for Xs. Recast: 120s.
*55: Tidal Wave: Deals water damage with a potency of X to all enemies in a cone before it. Additional Effect: Party members within 5y of targets that receive damage from this attack will be healed with a potency of X. Recast: 300s.
Leviathan: New addition. This will be the Summoner's healing pet. Overall DPS will see about a 20% loss due to having only one attack. Primarily used when a healer goes down or runs out of MP or other emergency support situations. Astral Flow: Used for AoE DPS and an AoE heal.
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60: Summon V: Summons a caster support-type pet to fight at your side (Ramuh). Ranged.
60: Shock Strike: Deals lightning damage with a potency of X. Recast: 3s.
60: Thunderstorm: Deals lightning damage with a potency of X to enemies within Xy of Ramuh. Additional Effect: Stun for Xs. Recast: 30s.
60: Thunderbolt: Deals lightning damage with a potency of X. Additional Effect: Stun for Xs. Recast: 10s.
60: Chaotic Strike: Deals lightning damage with a potency of X. Additional Effect: Terror for Xs. Recast: 120s.
*60: Judgment Bolt: Deals lightning damage to enemies within Xy of Ramuh. Additional Effect: Paralyze for Xs. Recast: 300s.
Ramuh: New addition. This will be the Summoner's enemy-focused support pet. Primarily used for stun duty to alleviate the need for PLDs. Astral Flow: Used for AoE DPS and paralysis.
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65: Summon VI: Summons an attacking support-type pet to fight at your side (Shiva). Melee.
65: Axe Kick: Delivers an attack with a potency of X. Recast: 3s.
65: Frost Armor: Creates a barrier around the party member with the lowest HP% that prevents damage of all sources totaling X% of target's maximum HP for Xs. Recast: 30s.
65: Mesmerize: Puts target and enemies within 5y to sleep for Xs. Cancels auto-attack upon execution. Recast: 20s.
65: Diamond Storm: Creates a designated area around Shiva in which party members will only suffer X% of all damage inflicted for Xs. Additional Effect: Deals Ice damage with a potency of X to enemies within the designated area. Recast: 120s.
*65: Diamond Dust: Deals ice damage to enemy and nearby targets. Additional Effect: Creates a barrier around party members within Xy of enemies damaged by this ability that prevents physical damage totaling X% of target's maximum HP for Xs. Recast: 300s.
Shiva: New addition. This will be the Summoner's party-focused support pet. Primarily used for her shield effects akin to SCH. Astral Flow: Used for AoE DPS and a shield effect.
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70: Astral Flow: Summon I-VI MP costs are reduced by X% and casting times are reduced to Xs. Summoner damage dealt is reduced by X% and pet damage dealt is increased by X%. Each summon using the elemental wheel order Fire>Earth>Ice>Water>Wind>Lightning>Fire will reduce the recast/cooldown of Enkindle to Xs. Effect ends upon re-use. MP Cost: X.
Astral Flow rotation will look something like this although you can start with any Egi: Dot's > Garuda > Contagion > Aerial Blast > Ramuh > Judgement Bolt > Ifrit > Flaming Crush > Inferno > Titan > Landslide > Earthen Fury > Shiva > Diamond Storm > Diamond Dust > Leviathan > heals/buffs as needed > Tidal Wave. Rouse/Spur/Fester to be used whenever they're up. DoT's re-applied as they fall off preferably during an Enkindle animation. Aetherflow charges will likely be spent on Energy Drain instead of Fester to facilitate Enkindles.