please give pld more enmity i dont want to tank i want to dps on war.
diversity can i have it?
i dont like the idea of a tanking war. if you want 2 tanks then release another tanking class. coughnincoughdouchecough.
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please give pld more enmity i dont want to tank i want to dps on war.
diversity can i have it?
i dont like the idea of a tanking war. if you want 2 tanks then release another tanking class. coughnincoughdouchecough.
1. NIN isn't inherently a tanking class. NO.
2. Want to DPS? Do something else other than WAR.
3. Who are you calling a douche? SE?... because they haven't released NIN?
Makes sense, ask for something, then insult them. You know how to get optimal results.
English, can I have it?
Go home, you're drunk.
1. how about no
2. i am home mr. i joined the loadstone in 2014
3. ive already done something other then war.
boring...... next
NIN was made a tank class by the player base. I don't think SE every said "Heres your new tank class"
NIN was supposed to be a DD class that used their magical spell thingies. Some people actually played the job that way, and of course it worked. I guess not many wanted to afford all the different powders, though.
ANYWHO on topic: My buddy takes WAR/MRD into CT in full DPS gear and has out-damaged A LOT of DPS, he's usually 2nd in DPS behind whatever I'm playing (DRG or BLM). He says MRD is better for DPS due to all the available damage dealing cooldowns, but I'm not convinced. WAR/MRD can be a very competent DPS, but when we're talking about optimal play by all classes involved, I'm not sure it has the potential to match an optimal MNK/DRG/etc. That said, it has potential to be "good enough" and even better than a lot of so-so DPS you may run into. I really didn't want to believe him until he... uh... *cough* asked a friend to estimate how much damage he was doing, on multiple runs for a few months /winkwink.
WAR/MRD is a regrettably competent DPS that you can play with your friends, but if you're playing in public parties, just do your damn intended role so you don't have to argue with everyone.
Pretty much every thread like this boils down to "Play how you want......... when in the company of friends."
Just wait until they release the DPS job for Marauder
They may add a second job to each class. I don't think it's set in stone, but looking at Arcanist you may get a DPS role on marauder eventually.
I liked FFXI for this reason... Classes could have multiple roles... You werent locked into one.. War could be geared to be DPS or Tank.. But in this game.. you are forced into certain role by gear and party system requirements. Not as fun in my opinion.
In this game you play the way SE wants you to play... In FFXI SE gave you the tools to play the game and play it the way you wanted to play. Id much rather work through a little imbalances rather than being confined to all the rules requirements a game like this brings.
im 10,000% holding out for bezerker being the dps mrd class. The switch over would be easy too for the base class. just change any eminety skills (i.e butcher, skull) to do extra dp and have longer chains with the bzk skills
Well here's what we had:
PLD + WAR, compliment each other, for WAR's slashing debuff as both PLD and WAR are slashing. Then there's the obvious benefits of PLD and WAR.
WHM + SCH + MNK, WHM great healer, SCH great mitigation, MNK has mantra to buff AoE heals aswell as having second wind featherfoot and fists of earth to pull it's own weight defensively.
DRG + BRD + BLM, DRG has piercing debuff which benefits both it and BRD, BRD has foe requiem to buff elemental magic damage, BLM deals elemental magic damage.
That leaves SMN, any utility debuffs it brings can be covered by SCH, it doesn't benefit from foe requiem as it's spells are non elemental, it doesn't have anything that co-ordinates well with the other jobs, it can self heal but it's just not as defensive as a MNK. That's why we chose MNK over SMN
MNK also has decent AoE potential which fits well with BLM and BRD who also have good AoE, while SMN has Bane which can only hit 4 targets, tri-disaster which is meh, and enkindle which is on a 5 min timer.
Foes requiem works for smner, would be better if you actually knew the class before dissmissing it. Smn has one of the strongest single target dps, the absolute king of multi target dps (2-4 mobs) and still a beast at aoe(4+ mobs) with shadowflare, Miasma 2 and double bane:ing.
turn off Defiance ?
Alright. Lets cater an entire class, and possibly the entire balance of the game to OP. -_- I dont like him.
I don't even understand this. The question isn't whether to bring a Monk over a SMN, it's whether to bring a Monk over a DRG. You bring SMN for the great damage, the free rez, the slows, the 2nd virus, and the OMG damage. You bring a monk for that mantra i guess, but also the int debuff and the insane ST damage (not the fists of earth and featherfoot...seriously?). In the end, who cares that DRG buffs bard damage? The Monk and SMN bring more than enough damage to offset that piercing debuff, w/o relying on the DRG hitting his positionals.
This guy made me burst out laughing and my dog woke up and stared at me. Its 6 AM cut me some slack.
Also to the people who argued the perfect party, Monk is the highest DPS currently because they are OP (On fights that matter like Twin, Primals shaft them with the jumps.) SMN rarely if ever beats the other DPS, I would consider them the weakest DPS even. BUT. Their utility is invaluable, And the compliment other DPS well. So I would bring a SMN over a DRG in the ultimate 8man party.
You could at least read the updated BRD ability description. I'd understand if it were still 2.0 and you were having to test things out on your own or take people's word for it, but SE has even changed the ability description to tell you that Foe works on all magical damage.
SMN dps is up there w/ MNK on ST. if MNK can keep Gl3 and rotation goin MNK will be beat SMN, if they lose GL3 a lot then a good SMN will win
Dragoon's sustained DPS is about 5% lower than Monk's. However, Dragoon has much better initial burst and it seriously takes over a minute to Monk's damage dealt to surpass Dragoon because of the enormous lead Dragoon has, unless Monk uses Perfect Balance in which case it only takes like 30 seconds. Dragoon also very rarely needs to move to flank or to rear for his rotation, there's even 15 second stretches where it doesn't matter which direction he attacks from. Dragoon buffing Bard damage is also a rather significant bonus. Monk's main use comes from the healing debuff and also of the fact that if the fight does drag out for a long time, they do out-DPS Dragoons, but not enough to overthrow the additional damage that Bard deals.
I hear a phone ringing.. Dragoon called. I believe it's for you, OP.