i think it would be cool to have jobs unlock similar to FF tactics like you get GLD and CON to a certain LVL to unlock PLD quest, THM and MRD to unlock DRK and so on, that would be cool and make Jobs harder to get and more unique
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i think it would be cool to have jobs unlock similar to FF tactics like you get GLD and CON to a certain LVL to unlock PLD quest, THM and MRD to unlock DRK and so on, that would be cool and make Jobs harder to get and more unique
Anything to make this game harder and rewarding, I'm for. But yeah I think that's the consensus of the community for how its gonna go down.
Pipe dreams. Thats not happening. Nor is it even challenging its just a waste of time.
It was actually something I was thinking about. Would work imo.
the challenging part would be, if SE gets creative, once you get the classes neede to unlock the quest, make the quest challenging, like if a person has "unlock DRK" on the journal, POP a NM inside a dungeon that need to be killed to prove you are worth been a DRK
It's more likely you need to be skilled in one job to specialised.
GLD 30 > PLD quest
CON 30 > WHM/BLM quest
I imagine most classes will get dual specialistion, GLD will probably get a DD type job aswell.
PLD will probably come with its own set of skills (cure, protect,shell etc) so you won't need to level con if you don't want to.
I'm hoping that in order to unlock a job, you have to fight something 1 on 1 (like Maat from XI) which tests your skill to the max on the particular class you play.
Would it be a douchebag move if it was maat that taught you how to use jobs in XIV
ppl are so scared about any "challenging-effort" content in games.....on forums we only hear: "i dont want this, and for sure dont want that.... and if they implement those things it will sucks"....... wtfng lazy online community these days....
why dont ask about a game where you have a <get everything instantly> button......
I'd be all for an FFT style job unlocking system.
Not sure anyone suggested....
But maybe get one of the current related classes to a certain level say 30~
The get an option to an Advancement Quest / trial, id prefer something medium hard to fight even if if's required multiple fights etc.
Not just some pick up & deliver quest, well i guess 1-2 parts of the quest would be ok but must have atleast 1 cool fight in it.
And obviously some detailed information / plot to bind the lore together.
Using Black Mage as Refrence now, maybe do a fight where you have to use your Mage knowlegde to kill of mobs based upon their elemental defence etc. (Kinda like the tactic for Fighting the current ingame Jelly, where it switches elemental status)
Make it interesting & let the player know the job abit better.
Id also suggest adding some kind of city library even if its a small one, where players can go and
read more about their classes / jobs / elements / attributes etc.
Kinda like ingame tutorial books with pictures and useful information. (Sage guild / library maybe?)
Quest?...maybe travel to some desolated castle, house in the Coerthas mountains,
do som minor quests for some old Wizard, assist him in fitghing some mobs.
This could also be tied into a Quest given by the "Class" quest giver to gather materials
etc to craft / create an Artifact Weapon / tool at a certain level for the specific class.
Some materials could be found only in the new dungeons perhaps. (rare drops etc)
Kinda like FFXI's Dynamis drops.
- Sorry for any typos.
there is a difference between a challange and a redundent time sink. Seems most here want the latter. They already said how it will be. You get a class to a certain rank and do a quest. And that the job is a more specialized form of said class.
One thing I disliked was the Maat fight. When you not that great at playing solo, that fight almost made you want to quit the game.
Maat was not a fun fight.
This game like every other game needs to be fun. Not a epicly redundent mess of frustration.
I do not want to see another kill 100 mobs with a slow weak weapon. That was stupid not challenging.
Why do people here want this game to be niche like ffxi? We need a much bigger player base then ffxi. Mostly because waiting 6hrs or 6 mnths to get a mission done or to level up is a waste.
I'm not asking for easy, but challenge is subjective. And need a balance, not too easy not too hard. Or no one will join the game.
with that said, I would like to see the quest similar to AF quests in ffxi.
Well I agreed with you at first, but there definitely needs to be some form of time sink in it. Killing 100 monsters with that slow ass sword in FFXI wasn't too bad because you became a DRK afterwards and that was awesome. There needs to be a balance between challenge and time sink.
Edit: Oh, and I thought Maat was a fun fight but pissed me off when I lost >.<
Hm...you dont play very much do you?
And before you rampage on my reply, i find it really hard to take anyone serious when they have a Signature (wich auto updates now & then) with 2 classes below r20.
1-20 you do in a few hours... if i were you i spend more time actually playing than posting things.
The point is, obviously & visually it looks just plain "Bad" having that signature of yours... lol
umm maat was for limit break, we are talking about Job quests please dont deviate :D.
Yes, Maat was for limit break in XI, but what I was trying to touch upon was that there was a different Maat fight for each job, and tested what you knew. I'd like this to be implemented in some way for unlocking the jobs.
Just because he was in one game for one purpose, doesn't mean he, or someone similar, can't carry out such a role in XIV.
Personally I would prefer a Maat fight -like challenge than a AF-like quest. The reason is that AF quests were hardly doable (solo) at the level that rewards were worth it whereas you could ask any 75 in your ls to farm the item for you.
Maat fight, on the other end, was level independent and relied exclusively on skills (given that you had the gils to get the basic items you needed for the fight).
That being said, at level 66-70, you were supposed to know your job, which was the point of the Maat fight. But you are not expected to be a pro before having even played that job, so a Maat-like challenge to unlock new jobs would not be the best idea in my opinion, or at least, the Maat-like NPC you would fight should not be a pro BLM if you're trying to unlock BLM.
I disagree. I'd rather they introduce NPCs for each job class, to both give us someone to look up to while making it job vs job rather than against this one guy whom to me was just a cheesy character.
As far as the Maat fight, the timesink was in finding someone to help you farm a testimony, then dealing with the testimony's low drop rate, then traveling to the BC. Provided we're using the NPC fight to end the AF questline, I'd say having to resupply on items for the fight is enough of a timesink in the event of failure.
The fights should also be designed to not rely on RNG or spell resistances.