make the duration as long as shadow flare and add a regen effect to it on par with medica 2's.
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make the duration as long as shadow flare and add a regen effect to it on par with medica 2's.
"Please make my class OP, so it can be the flavor of the month"
This isn't even subtle, really.
right now its garabage an scholar has a serious issue when a large amount of people get hurt at the same time.
Honestly, 10% seems kinda low to me. Maybe it's the influence of games like LOTRO or CoH, but 10% seems downright anemic. This could be to make sure the Tank Limit Break always has a place, but it's weird to have a long cooldown spell with a small effect like that.
Sacred Soil is Just fine; it does not need an increase %. If your party is taking massive dmg that you cannot keep up you're not managing your succor's preemptively. SCH have Fel-Illumination 20% Healing Potency Increase 20 seconds 120 Sec CD, Rouse for pet increase 20% 60 sec cd i believe. "whispering dawn" Split cast heals between SCH and Eos/Selene. SCH should only be mitigating dmg on raid members, And popping swift-cast aldoqium/Physic or Lustrate if a raid member falls to low. Sacred Soil is fine SCH is more than capable of doing anything if you know how to properly set up before the situation arises. In addition to the content you may be performing your gear is probably not up to par with the content you're trying to do. You want raid heals go to WHM, Medica/Medica II, Cure III, Regen/Shroud of Saint's GG all set. :)
Pop a Swift-Cast+Succor+Sacred Soil+Micro Manage your fairies position along with binding the embrace key= OPNESS!
Cheers!
While I agree 10% is a bit low plus Succor it's fine.
Sacred Soil is fine. Saved a many bad parties on HM garuda when one of the adds doesn't die in time. a Sacred Soil+succor is enough to tank astral songs and stuff. And yes 10% may seem a little low, But theres a lot of effects like that in game. 10% str debuff from rage of halone, 10% from sacred Soil, 10% from rain of death, 15% from virus ect. It seems fine.
While 10% might seem kind of low, keep in mind that we can have it up half the time if we've got the aetherflow. If it were stronger then it would have a longer cooldown
Only thing silly with SS is the pathetic chance of free Succor it gives.
That chance would be much nicer if it was 50% or more as using succor isn't exactly a happy experience to begin with
Sacred Soil main problem is that it bound to Aetherflow, that is usually much more valuable as instant heal on the move. I would love to see it separated from Aetherflow mechanic with maybe longer cooldown.
Or keep it on Aetherflow and make it to shield bubble that absorbs set amaunt of damage and last only 5-10sec, but that can break a lot of mechanics on bosses
This.
What make sacred soil hard to justify is its current damage mitigation value compared to the other abilities you could'ave used with that aetherflow charge (primarily lustrate). 10% less damage isn't saving lives, and at best it could mitigate 250 damage per person across its lifespan against titan level AOE.
If sacred soil is the difference between life and death for someone from a single hit, that means someone seriously messed up along the lines before that where they shouldn't have.
As for the effective healing, a single tick of medica 2 can heal for just about as much as sacred soil can mitigate in its lifespan. Remember, using sacred soil is one less lustrate on top of that. Most of the time, it's not worth the opportunity cost. Outside of predictable burst AOE damage, and a lack of better things to do in content you can heal in a bikini, it's not worth using.
Why the hell would you need to Lustrate so much anyway? I mean, most of the times, I know when i'm going to need Lustrate and when I'm free to use SS. Take Garuda for example, you shouldn't need to Lustrate at all during the first half and you can throw as many SS as you can. Keeping Aetherflow because you may need to Lustrate at some point during that part it's a waste (even assuming someone HP drops low, the WHM and your basic heal can easily save him)
You assume it will always be a WHM that a SCH is chained to. What if it is double SCH? What if the target, not necessarily the tank, got crit and needs a heal NOW? It isn't always predictable all the time and again, SS is garbage outside of a major inc aoe dmg. Basic dmg is basic, so you would never burn AF charge for it. That's the truth of it.
It's 10% when SS should be 25-30% dmg reduction on a 2 minute cool down if it is gonna consume an AF charge. Tho, tbh, that 10% dmg redux should get baked into Succor and SS should be something like a HoT spell that sits in a specific area. Like Healing Rain or Holy Word: Sanctuary in WoW. Would be a much better use of AF charges than 10% dmg redux. 10% is 200 points of dmg mitigated from a 2k hit. Let me repeat that, 200 points of dmg mitigated from a 2k hit. A single regen tic covers that and more over its duration. And can be used on everyone any time vs an AF charge and a cd.
Or Maybe turn SS into the AoE HoT I mentioned and have the fairies 20% magic dmg redux into a straight up dmg redux. That would be cool too.
Using garuda is a really bad example as you can honestly not use any aetherflow stacks and still heal easily through the fight without overgearing it.
You assume that same someone would survive the 2 second cast, or someone always precasts for unpredictable damage that someone probably shouldn't have taken?
I'm not going to count on that cast time heal landing before someone dies if they're in that situation.
Garuda isn't a good example for your point, but it's good for mine:
Let's say someone took a shriek from garuda in the first phase while at full HP. They are one friction away from dead. That's a lustrate moment, unless you foresaw someone's failure and pre-casted.
Let's say someone has weakness post heart on titan, and is the only person at risk of dying to tumults at full HP. Toss a lustrate or 2 after a succor. That will save their life while sacred soil will not, nor will anyone else without weakness need sacred soil to survive those same tumults.
We both know sacred soil is good for predictable burst AOE damage, but I disagree on throwing it out when I can, because that is a bigger waste than holding on to aetherflow stacks for lustrate because of situations like the above happening. I'm not the person who will take those chances.
10 Percent in succor would scale crazily. Although 25 percent is pretty darned high... but for 2 min CD, might be a good tradeoff. Basically make it more like WoWs barrier- that could work.
Turning into an AE HoT makes no sense with the SCH shielding toolkit, that sounds like a whm ability.
If they did give it a longer CD, maybe they could just boost the potency of succor a bit. 15 Percent.. percent at the most for SS... Anything more and you are really dangerously close to making it required for encounters and OP. You really can't have SCH exceling at tank healing and bringing required group CDs. Disco was out of control for a reason..
Hm I don't think it would scale crazily tbh. 10% will always just be 10%, doesn't seem ground breaking to me. 100 point hit got 10 dmg shaved off, 500 point hit 50 dmg shaved off, a 1k hit got a 100 points knocked off etc. These aren't ground breaking numbers and it would only be on succors shield, no shield no dmg reduction.
And to the SS becoming a HoT thing, I think it could work tbh. And no I don't think an area placed aoe would fit the whm kit, whm have zero targeted area placed spells. SCH/SMN do. Plus, it would be a different way to heal which isn't at all like whm heal/HoT mechanics. SCH not having strong AoE =/= not supposed to have AoE. It would have a CD and cost an AF charge. That in itself is hefty restrictions placed on the spell.
Oh I just had another thought. What if SS had it's current effect and cost mana instead of an AF charge? Then if you use SS AND you have an AF charge it will consume it and add the HoT while standing inside of it for the 10% dmg reduction?
That sounds like it would be pretty cool. They would need to have a mechanic to determine how you are going to use it though...
What I meant as far as succor 10 percent scaling... is you could have a lot of uptime on a 10 percent shield... which would scale upwards really well... depending on the scaling of damage and healing, the 10 percent could end up outscaling the heal itself, depending.
Quite frankly, I think Lustrate is a very good and powerful heal... but I would like to see it splash heal around the target. Lustrate sounds like the target is "shining", and I think it would be a great effect to help shore up some of the scholars weakspot. It might not be a massive splash heal, but it certainly would be good for the melee group who might be taking some damage if the tank is spiking.
Cure 3 would be stronger, obviously... but I think preiodically being able to splash is very useful... especially with the very high cost of cure 3... even if they do fix the range.
Perhaps change Sacred Soil's wimpy 20% chance of free Succor to guaranteed crit on Succor? Would make sense at least; you obviously pop Sacred Soil to mitigate damage, so preparing a souped up Succor to mitigate even more or do a proper pick-me-up after the damage is done feels more in line with the concept of Sacred Soil.
Or something. 20% proc rate on something with a 30sec cooldown is pathetic. :p
Or instant cast and mp free.. So you get the ss and group shield setup done quickly
Cure 3 needs to be scrapped. It just doesn't fit anywhere. I can't think of a situation that I have ever needed a heal on JUST the melee. They should change it to be like Priests Binding Heal. Heals you and the target and has 0 threat.
I have cast it a total of 3 times. Once to see what it looked like. Once to test it in a group. And once more just recently cause I forgot what it looked like. It is sort of the odd man out far as AoE heals. Just turn it into Binding Heal. I can think of more times I have taken a stray hit and had to heal tank more than I can think of any time that I have ever needed to cure JUST melee who are never stacked up anyway.. How do DRG always take frontal dmg? Why? I just don't get it..
Had another idea. What if SS remained as is and instead Succor gains double healing while SS is active and you are standing inside of it? Lets face it, if SS is down, means you need to mitigate AoE dmg and heal it up fast. This way Succor remains as is for normal game play but gets some oomph during inc heavy AoE spike dmg?
Taking AoE dmg as a SCH?
Steady mode Eos > Rouse > Fey Illuminaion (which auto triggers to) > Whispering Dawn for 300+ per tick, 7 ticks total. That + Succor and you are doing your job as much as WHM using Medica II.
I do agree with a lot of this. Sacred Soil is kind of nice because of the low cooldown but it's often not really worth spending an aetherflow charge except on very predictable heavy AoE damage like tumult or geocrush. The mitigation percentage is too low to make it worth using over Lustrate for most other situations.
I'd definitely prefer a more powerful spell on a longer cooldown, that way putting it down becomes more of an important/impactful decision instead of just "I have a spare charge and SS is off cooldown, why not."
It's not a bad spell, it just feels a bit weird in the current SCH toolkit when aetherflow is so valuable for Lustrate. It doesn't need a flat out percentage buff, just a slight rework.
This is quite right. I don't understand the point of having such a low chance to proc something on a cooldown that won't be used very often. And it's just a free cast of one spell which isn't even a big deal to most Scholars. Perhaps even without changing the %, if it was an instant cast Succor, that would be good too.
But other than that, this ability is totally fine. SS + Succor shield on a group can prevent a nice chunk of damage. I have no complaints.
Used this in Wanderer's Palace to save someone last night; too many stacks of Furor and the tank got knocked down to around 150 health. If Sacred Soil hadn't been down, it would have been a wipe. When you're taking a hit for several thousand damage, the prevention is pretty high, and more importantly - there's no other way to save someone from a one-shot attack like that. I wouldn't mind a little boost here though, particularly if it made Succor more effective on a more regular basis. I really, really like the idea of laying down shields and damage prevention in the face of an oncoming "big smash" attack, I just wish the pair had a little more oomph in the shielding department.
I actually used Cure 3 about four times yesterday in one Garuda fight. Everyone is already nicely grouped together. We started getting violently hammered by her ads, then it hit me. I used Cure III on the person in the middle of all of us, and it saved about 3 people's lives, including mine. (This was in the phase where we're inside the tornado fighting her ads etc)
Eos Regen isn't enough for you? 10% dmg reduction with a chance of free Succor cast is great in fights where their are multiple adds on the tank or the boss is relatively tame and not running around to a new position every 3 seconds ( this of course is a tank by tank basis circumstance).