Originally Posted by
Kalise
The difference being that, instead of being relegated to be next to the party status, that it would be in the most active part of the screen.
Just like how enemy health bars are exactly the same as what's in the list of enemies in the encounter.
Also, the minor difference would be that you'd be able to see the Enmity list of all enemies you're currently fighting. Rather than the list which only shows your current target.
I do Leveling Roulettes.
Wherein you don't get Tank Stance threat buffer until level 30+, you don't get your full rotations including powerful high enmity skills, you get sync'd DPS that do MASSIVE relative DPS that kick out a ton of enmity.
You also get people ST different targets, or some people AoEing while others ST (Due to melee getting AoE skills around level 40-50)
Also, I often run dungeons with DPS stances. Thus, if people don't use their Enmity dumps/reducers, they can easily out generate me with enmity.
In higher level content, ironically, yes, Enmity becomes a non-factor. But that's not the only content in the game. Thus, being able to see enmity levels is useful.