A Home for new Job Ideas, a Thread dedicated to New Jobs.
A friendly hub/home for new Job ideas.
I thought it would be easier for developer team if there was one thread where they can find all the great ideas everyone has for new Jobs for FFXI4 ARR also keeps the General Discussion forum a lot more organized.
What other new jobs would you like to see? It can be jobs from other FF games and jobs from other MMORPGs. How would you want Yoshida Naoki san and his developer team to implement these Jobs to fit into the world of FFXIV ARR?
Thanks guys.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BEAST MASTER
I really want a actual pet class in this game.
A pet class that is about the pet and not where the pet is more of a after thought or the job becomes a dot class.
Where the pet is the main weapon and you are the support and you fight beside it.
No matter what the pet is the main focus of the job you give it orders and you support it.
Beast Master was mainly a Job that you can solo with for example in FFXI you was able to pull mobs with your pet and be a damage dealer.
I know that FFXIV right now isn't a full on the solo side but I'm sure SE could make it work.
How would this pet class work?
In my honest opinion Beast Master should nearly be the same as it was in FFXI but of cause Changes would have to be made so it would become playable in FFXIV ARR. It should not be baste on a Job from World Of Warcraft, Warlock which is a dot class, like Summoner was, this choice damaged SMN because it was no longer about the pets at all pets became more of an after thought in opinion.
Beast Master should not be about dots, which takes away the main focus of the pet, which then becomes more of a side thought with a few animations and a few buffs for the dots.
Beast Master should be all about the pets they should be a force to be reckoned with but of course balanced and not over powered.
Main weapon would be the pet. So the pet does the main damage. But you could also use a whip.
If pets became an issue allow Beast Master to transform into the pet.
By going through the story quest you would get your main weapon, which would be the pet, and the secondary weapon which would be the dagger.
When it comes to the main story quest for the job the first quest could be Called "Unleash your inner animal spirit" or "Unleash your inner animal cry".
The quest would teach you how to charm/tame your first wild mob/animal/pet.
And from there the rest of the quests will fully teach you about the job and you would learn the history of the Beast Master.
Please add Beast Master from FFXI and use that version of Beast Master as the base foundation to try and make the Job work in the game.
AGAIN I AM NOT SAYING TO COPY AND PAST BEAST MASTER SO IT IS A COMPLETE COPY OF THE JOB FROM FF11.
You can change it as much as you want so it fits into FF14 ARR as long as it stays true to being a pet class and does not become a dot class.
I tried my best to delete the original thread. But the delete button is missing when you go to edit the first comment. I have taken the best comments that gave ideas on the job and posted their comments with there picture and quote.
Balancing The Job/ Beast Master Pet/Other ideas.
Quote:
Originally Posted by
Celef
Maybe a class with multiple pet instead of just 3 ?
It would be fun to be able to travel through Eorzea in order to find creature and tame them, we could have a "taming" log (not sure the word exists but you get the idea ^^") and the ability to tame every creature to make theme our alies, a catch them all kind of thing :)
Oh and with a beasty look, something like the dress sphere ine FF10-2, we really need less cuteness ^^"
Quote:
Originally Posted by
WeekendSoja
On my phone so if it didn't increase my character limit I would have quote the person, but someone already stated that if they implemented a true pet class, with current pet settings, they would need to readjust damage calculations or do something a long the lines of a "soul link" where the pet now takes equal damage that players do, but the pet does not have an HP bar, pets damage is calculated into BST HP loss, I mean there needs to be a downside to this class, it can't be OP and if pet dies you simply recast and back in it goes. Plus, linking the HP loss to the BST would make it easier for a healer to compensate due to current UI systems not allowing party members to have a pet party HP bar. Knowing SE they would make BST front line support and your primary pet actions would have cast times lol.
Quote:
Originally Posted by
AlphaFox
I do kinda agree that a pet class should be added where they do majority, if not all the work. Taking a slight page from PSO2 the Summoner class there is based off the pet, to my knowledge cus I am not to far into it, you have no direct attacks at all you just simply command the pet where to strike. If the pet dies, your forced to switch classes for a bit. Seeing as that is not an actual option here, we could do a life-link in a way where any damage the pet takes is actually received by the player and thus if the player dies, so does the pet? However seeing how the game is going I would wager the pets would be done the same way as Summoner, at certain levels you just receive a set pet, call what the situation needs.
Quote:
Originally Posted by
AlphaFox
I already mentioned it once before but they could also handle pets by having it tethered to you and as an extension of the player. Giving the pet a "life-link" skill that saps the players HP should they take damage would add extra caution on the side of the player cus now you have 2 markers to watch for. I figure if we tether the pet (by chain or whatever we decide) they could have skills based on distance. Much like with SMN but perhaps quicker response they could "come" and instantly jump to the player to say avoid a close AOE "Strike" where the pet leaps forward X distance and stays there moving with you say to flank or backside. Once attacking the target they don't pass through the mob but allows you to come close to trigger other skills that require close distance to both the pet and mob.
However the response about having the pet turn into a gorilla to handle bombs just made me shake my head, that would be like expecting a Summoners Egi to do the same thing, they can't. Simple fix is during time of transformation, handle it like a chocobo and have them disappear during times they shouldn't be out. The only issue that I come up with is raid wide damage, unless they can somehow flag it that damage is only taken once as opposed to taking double from both the pet and player getting hit.
Quote:
Originally Posted by
Ultimatecalibur
Actually I think they limited the number of abilities effected by the current summoned pet in order to make the class easier to balance. When you have a class in which most of its abilities are determined by the currently active pet and that class is actually a number of different classes with one meta class. Each different pet would create a different version of the class that must be balanced against every other version and every other class.
Quote:
Originally Posted by
Cidel
This is a key aspect about designing a more (taming monsters) pet-focused job in XIV. This game is built upon balancing everything so nothing is glaringly a better option in every way. People get excited at the prospect of taming their favorite XIV mob, but as monsters are now, there would be some monsters so incredibly useless and so incredibly overpowered that the devs would be sloppy not to simply homogenize every monster to have the same move pool to avoid lovely little "only BSTs using Narbroois can join this PF (they have a vulnerability stack ability I think?)" scenarios and in the end we'll end up with the type of pets being nothing more than glamour. If everyone can settle for that, then by all means...
Quote:
Originally Posted by
Khalithar
I will repeat what I said in the Other Battle Systems forum thread about pet classes and how I feel.
Quote:
I want to agree with the topic but I honestly can't bring myself to and I'll tell you why, MMO design nowadays has turned pets in to little more than a glorified DoT while the player does the majority of the work. It's why I don't like Smn, the pet is basically nothing more than a bit of extra damage rather than being about you know actually SUMMONING things. Imagine if Smn actually summoned a large version of the avatar then mounted it and your hotbar was replaced by various attacks that you'd make the pet do. Essentially making you feel like you're a summoner commanding this powerful creature from it's back.
If we get a pet class, I'd want the focus to actually be on the pet and commanding it. Not on it being something that just supplements the job's damage.
To elaborate further, a pet focused class can work, Blade and Soul's Summoner is a perfect example of this. The pet does the majority of the direct damage while the Summoner acts as a support for the pet, keeping it alive and supplementing it's damage with some dots, buffs, and debuffs. But the pet's survivability is balanced in such a fantastic way that it won't die to to stray AoE if you're doing your job of supporting it right but it can't solo tank a boss either so it won't just die and cripple your performance from stray boss AoE but isn't so OP that it obsoletes an actual tank class. Now granted the class will be in bad shape if you let the pet die, but keeping it alive and supporting it is where your skill as a player comes in.
You and your pet feel like a team in Blade and Soul and one can't work without the other, it's exactly how a Beastmaster style class SHOULD play if it's ever added to this game.
Quote:
Originally Posted by
Kazrah
Really how I'd expect Beastmaster in FFXIV is as a melee version summoner where some attacks would cause the pet to strike with you and have some pattern of BST attacks buffing the pet and pet attacks having a chance to increase the BST's damage or something along those lines, and it would have at least one cooldown to spawn extra animal companions to fight for some limited duration.
Quote:
Originally Posted by
MistyMew
I would love a bst job in ffxiv if they tweaked pet ui to be fluid and not so clunky and slow, and adjusted abilities so that a pet can actually regain aggro, survive more then 5 hits from instance mobs and if we had a decent heal that stood a chance of healing a pet substantially and quickly...(unlike now). :mad:
Ffxi "control" if their bst was just as bad as this games pet controls, BUT they kept hate like a trooper..no trouble there ,also transfer aggro on a dime even on the most difficult of mobs...and we could heal our pet significantly if need be ...instantly....repeatedly. I really enjoyed the job quite a bit tbh, one of my favorites ;)
WoWs hunter pet control, the sheer fluidity and speed of it, ability to transfer hate, tanking ability of pets, and healing for them was done perfectly, se would be wise to learn from that as well.
Whether they copy certain aspects from other games or not is irrelevant, it could be anything and everything of their own dsesign...just please for the love of the twelve, do it right...errrrr!! Oo
Quote:
Originally Posted by
Warlyx
boomerang like FFXIII , whip , dual axe , tomahawk (meh ) ...maybe axe/mace + shield
Quote:
Originally Posted by
Laerune
I love Beastmaster, but only if they are able to make a real working petsystem. FFXIV version of summoner is more like affliction Warlock from WoW then the Summoner that we know and love. I want see this with the Beastmaster:
- Pet and Master bond, gameplay wise a dead pet should mean bad things for the Beastmaster.
- Allow the Beastmasters to tame their own pets. If someone wants to tame a Aldgoat, let them and if someone rather have that tiger from Hullbreak HM, they should have it. I want to see different Beastmasters with different pets.
- Allow the Beastmaster to collect them all. Add a Pet Log and let them collect it.
- There should be more synergy between master and pet. Let them do combos toghter.
Quote:
Originally Posted by
DragoonSantos
Disciples of War-
The Beastmaster is hunter that fights with a crossbow gun and defends himself with a knife at close range. He shots paralysing darts and bowgun bolts. When hes out of bolts he throws rocks and boomerangs too. Until, he can reload. He an quest and trap monsters but makes a bond with a baby tiger that can fight with you and level up. When mature he can be mounted and taxi friends too. Beast are all over the world, can you catch them all?
Disciples of Magic-
The Minion Trainer collects minions and teaches them to fight monsters. Minions have hidden powers! You can learn from collecting! And use the skills to power up your fighters blue magics! Various modes and magics! I also think that there should be some sort of Evolution like pokemon at least allow the minion to wear armor. and the tiger :)
Quote:
Originally Posted by
DragoonSantos
I am most excited about being able to fight as a team with tiger, using a crossbow as a main weapon and other hunting tools like paralyzing nets and whips.
hunter war class
Edit:
It seems like the old idea of charming a monster with a flute could work on its own as a Beast Lord. The to beast mastery is a simply one, One a hunter and one a charmer and another a Minion master. What am thinking is that you can technically make a blue mage out of minions o I'm thinking that if you summon a minion and fight alongside it and have it learn moves from other monsters like a puppet master.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Puppet Master/Puppeteer
Quote:
Originally Posted by
Xlantaa
Honestly, I want a Puppet master but a NEW puppet master NOT, repeat, NOT, I will repeat again NOT the puppet master from FFXI. I don't wat another pugilist with pet. A true puppet master which uses the puppets as weapons. FFXIV is not FFXI, we don't need copy classes from FFXI like a 1:1, It is necesary give them new vision and adapt it to the FFXIV gameplay.
Quote:
Originally Posted by
Kazrah
Puppeteer would likely fit that mindset of "QQ I want a real pet class", where it would look like it's shadowboxing while the puppet does all the actual damage. On the plus side, it would make for a more interesting alternative to physical ranged damage-dealers.
Quote:
Originally Posted by
AlphaFox
Puppeteer, just name alone makes me think that you just do double damage but at less potency, having a doll or puppet follow and mimic your every move, which I suppose could lead to some interesting skill options. Never got to play with it in XI myself.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------