So doing PB>DK>SPx3 after IR and BFB is ideal way of starting PB.? And also doing PB does it jump u to GL3 right away?
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So doing PB>DK>SPx3 after IR and BFB is ideal way of starting PB.? And also doing PB does it jump u to GL3 right away?
On review, I realize I didn't incorporate the +% damage from each step of GL--not that it matters, since more +% damage is going to pay off more anyway. But just for completeness sake:
DK>Twin>Snapx3 looks like this: 150 > (140+10%) 154 > (180+20%) 216 > (180+27%) 228.6 > (180+34%) 241.2 = 989.8 net potency
Twin>Snapx3>DK looks like this: 140 > (180+10%) 198 > (180+17%) 210.6 > (180+24%) 223.2 > (150+31%) 196.5 = 968.3 net potency
So the initial difference is about 31 rather than about 53. Still insignificant, but now it's Mathemagically™ insignificant!
No, but since you can chain attacks of any form, you can use Coeurl form moves to gain stacks of GL one after another. eg. Snap>Snap>Snap will give you GL1, then GL2, then GL3 in six short seconds.
Ok thank that's the only part I'm confuse about PB
As I said, after many Sims, there's no much difference in the PB opening in terme of damage done (the damage you lose somewhere will be recover later on, that's how our "rotation works"). But, the ideal in term of buff keeping and easy to use rotation, is :
PB > SP > SP > SP > TW > DK cause if you apply DK at first, the buff will fall down before recovering any Coeurl stance (cause of PB not bringing you to stance after it expires, you lose one entire cycle, so > 6 sec and since PB last 10 sec, you will lose a bit on DK).
I simed many opening on 60 sec duration and this one brings the most. Also, you're not able to put 4 skills during PB with the BiS Crit / Det if you don't start with SP (or DS but my sims showed that this is not optimal to do DS right here cause it doesn't benefit from Buffs and cooldowns and the delta between first DS loss and DS under all buffs is catched up very fast with DoTs under effects shortly after PB).
Since we're opening and trying to use cooldowns/DoTs asap (yenno, for the damages, instead of waiting another rotation or two to do it), why not use BfB after the first snap, IR after the second snap, and replace the third snap with Demolish > Fracture + Steel Peak > ToD + Howling Fist > normal rotation. Sure, the Demolish won't gain the benefits from that last stack of GL but I'd bet that that's pretty insignificant, and you get to pop your CDs and apply DoTs much sooner.
By the way, really glad I found your opener post. The one I was doing before today was much worse. Thanks for that.
I see what you're saying. Actually, I've been using PB as a "boot up" mode for boss encounters, but changed that to get the TS buff up before starting to spam SP. I didn't consider DK not giving a buff in neutral stance though (similar how i didn't get why AoD doesn't always give silence)
BfB should still be up after my rotation though. I'm counting with a GCD of 2.02, having 7 skill in the initial combo = 14,14 seconds. Following by BS -> that skill which name I can't remember -> Demolish leaves me at 18,18s of BfB runtime at Demolish. Granted, I won't be able to fit a ToD and Fracture in that anymore. And IR will run out long before it.Quote:
Also, I think it's a bad idea to burn BfB/IR before you're ready to apply DoTs.
edit: another thing: for the PB stage, I like to use STR+ potions. Coupled with IR it usually results in a huge DPS spike.
How big of a boost is Blood for Blood? My raid group said the boost could have killed the last 5 bosses in turn 4 and the last 30% in turn 2 ADS. Unfortunately I'm about to be kicked if I don't have B4B by tomorrow despite being the most geared..
Crit rate is a CHANCE at a crit. Just because your crit rate is 13% doesn't mean you will hit 13 crits out of 100. It doesn't work that way.
The skill speed is for an extra move in your rotation before you have to restack GL3. I would recommend 2-3 Impulse Drives from the back for 180 potency each. The highest base potency you can use whenever.
Sooooo, how in the world are you going to not stack SS if you need it to be at 490 to be at 2.0sec GCD ?
You stack SS to 492~497 and then you use crit....which is a CHANCE to crit. This is not over 100 times, it is EACH hit has a % to crit. The same as with melding. Just because you have 40% chance to successfully meld an item doesn't mean that you will have 40 successful melds every 100 tries. This game doesn't work that way.