That might be a side effect, but their real intention is to keep players subscribed as long as possible. We aren't at WoW levels of time gating, but that's exactly what it is. Time gating.
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Did I say that? How wow is even relevant? Do things that last longer and fun. New pvp is this, but we need to see how fast they will upgrade the loot you can get. They can make something like a boss rush mode that is random. The longer you go the more you get. Lots of things they can but do not.hell they can add a good minion game or card game.
SourceQuote:
Yoshida "It's alright not to play it everyday. Since it's just a game, you can stop forcing yourself if it's hard on you to keep that up. Rather, it'll just pile up unnecessary stress if you limit yourself into playing just that one game since there are so many other games out there. So, do come back and play it to your heart's content when the major patch kicks in, then stop it to play other games before you got burnt out, and then come back for another major patch. This will actually make me happier, and in the end, I think this is the best solution I can answer for keeping your motivation up for the game."
FF14 is an MMO. One time quests or content is fine but it just adds nothing to the mid/long term experience most MMO players are looking for. I wouldn't mind if the game was F2P, really. But with this horrible housing system, that forces you to keep paying, it'd be nice to have something to do on top of it, not just afk for 3.5 months waiting for the next content ( which will be really cool, I can't wait for 6.2 with new raid, relic weapon, criterion and new trial serie).
I don't understand, for example, why we can't start working on relic weapon in x.1 patches. Or you know, allow us to farm the new alliance raid to gear our other jobs. The 590 gear lock is just absurd when we're all aiming for ilvl 600.
It would, for sure, keep many of us busy while waiting.
*own a virtual house*Quote:
Yoshida "It's alright not to play it everyday. Since it's just a game, you can stop forcing yourself if it's hard on you to keep that up. Rather, it'll just pile up unnecessary stress if you limit yourself into playing just that one game since there are so many other games out there. So, do come back and play it to your heart's content when the major patch kicks in, then stop it to play other games before you got burnt out, and then come back for another major patch. This will actually make me happier, and in the end, I think this is the best solution I can answer for keeping your motivation up for the game."
It sure feels nice to not have to play everyday but pay for my subscription so I don't lose said house. T-Thanks SE.
Yeah I hate that, and they said they would not implement a system to demolish houses for unsubbing. But then they allowing single player housing and demand went up and as usual the casual RP NA players ruin it for every one.
Anyway I am fine the patch cycle just not with the content, it has no longevity and can be typically done with in a day or two, even the savage patches if you have a static and put in the time you can clear it in a day or two. I gets old every expansion to play like a month into the expansion launch, and quit until a month before the new expansion. A LARGE portion of the player base does this.
Honestly people throw this quote around so much. It is a game directors response to there is not enough content in your game to make me want to play it. And they say it's fine stop playing. They don't ask for feed back for better content, what the player may feel is missing, they say go head quit we don't care you will come back at another patch. People praise this, and although I can agree, if you aren't enjoying a game take a break, but a game director saying this IMO comes off as lazy. Then again when you tell people to take a break but force them into subbing to keep a house it doesn't matter to you if they are playing you are still collecting money.
erm, am i the only one who remembers that Yoshi-P explicitly told the community to take breaks from the game to avoid burnout? They have never built the game around the idea of *always* having something to do. they actively encourage players to play other games between patches
sure, if you want Square Enix to add MTX into the game itself as the primary source of income, instead of just having a cash shop that has no connection to the game itself and a subscription based service.
It's almost like you've never seen how bad MTX is in MMOs that are buy to play.
Exactly how is anyone trying to ruin the game? Just because some people are satisfied with no lasting content, no quality content, little to no rewards to work towards, etc. in the game? There is nothing there to ruin in the first place, since nothing is being released.
You keep insisting this yet I've already listed what the current patch has to offer and that I, specifically, have already done everything. For the sake of review, we have:
MSQ
Endsinger
Unreal
Agiaga
Role Quests
Crafting
PvP
Of those six things listed, I have completed every single one except PvP over just a two week span. And I'm only not done with PvP because I didn't initially bother with it but have since given it a whirl. I didn't rush through the content. None of it has any staying power except PvP as it's all primarily one and done. Endsinger's only longevity comes from if you care to farm her mount. Everything else is weekly restricted and/or over within an hour or two. So what exactly is this content I don't want to do? 6.15 isn't offering a bevy of longevity either. Like I said previously, it's several one and done quest chains. I have no doubt some will be cool, especially hildibrand, but they're over within the hour.
Before you mention jobs previous things like jobs. I have nearly every job leveled to 90. I've only held back on some so I have something to level when Deep Dungeon drops. I have every Crafter and Gather max and fully pentamelded. With the new gear to boot. I've done the role quests. I've done a good portion of the side quests. I have both Hydaelyn and Zodiark's mounts. In fact, I spammed the later nearly 100 times. I've BiS all my tanks, DRG, SMN and am only missing the weapon on RPR and RDM. And all this while taking that break to play other games. So no, I'm not 24/7-ing FFXIV. Nor am I opting not to do content that isn't available. Outside DRU, which I'm currently progging, there isn't anything to do unless you consider grinding 10,000 FATEs for the achievement good content.
And it isn't like I'm expecting something new to do daily. I'd be fine with some meaningful grinds to keep me occupied. How about the relic? Why are we waiting an entire year for one of the few pieces of longevity content to be released? If it came out earlier, that would help satiate a lot of players. I'll go one better and say let the damn thing equal the Savage weapons. Make the steps worthwhile to do. "The raiders will complain!" Very few give a damn at this point. I cleared P4S week two and couldn't give a hoot if week 400, the relic matches my weapon. Just make it something decent and fun to do and not a free poetic dump.
Did the last ultimate already get beaten ? Because there is so much people here saying that nothing is being released and that they have nothing to do anymore...
... I just said I already did in that very post. I've been playing other games. Everything I listed simply has no longevity except PvP. It took all of a half hour or so to gather and craft the new gear, for example. And bam, my crafting is done until 6.2 outside of selling stuff. Endsinger was dead in a lockout; Agiage within 40 minutes. At this point, if it weren't for DRU prog, I'd be taking a break until 6.15, which is over a month away because there's literally nothing to do besides PvP. Which, admittedly, is pretty decent, I'll grant them.
I "live my life" just fine, thanks.
Oh, yes! I'm a troll! Of course! That is sarcasm, by the way.
When I put a well thought out post, making a suggestion for feedback, I get little to no replies discussing the content of my post, no I get told it's "unhealthy" to play one game. I even made a point to speak against predatory retention practices, but I suppose nobody actually read my post to begin with..
No, no, we should be happy! You want the reality? We are not the ones "ruining" this game.
First of all, it's "fell." Not necessarily trying to be a grammar nazi, but the phrase is entirely different if you interchange the words, and, in case English isn't your first language, it would be better not to keep the confusion going.
Secondly, why are you ok with a "scheme" in the first place? For a b2p game that forces a subscription payment system as well? That makes it sound like you want predatory practices.
This isn't about burnout, the issue is that the content doesn't last.Quote:
erm, am i the only one who remembers that Yoshi-P explicitly told the community to take breaks from the game to avoid burnout?
Also, see above.
The majority of Hrothgar players is NOT okay with the new hairstyles and considers the ability to only be able to change to the hairstyle that shares our face low-effort and the bare minimum. It's clear that you yourself are alright with it, but just like how you're accusing others of not being fine with the game, you yourself are among the minority that's alright with what we got. You're the one who chooses to settle for less.
Maybe a bit of a horizontal progress would help the game, but it might be to late for that at this point. The game suffers from the idea that content dies so incredibly fast. And honestly who could be blamed, who wants to run Eden now? Omega? Alexander? etc
SE needs to get their adventure maps out faster, they can help the content draught we suffer at time. Eureka and Bozja kept players busy and offered a grind to those that wanted to do it.
If those were dished out at 6.1 it would defiantly help ... 6.1 at this point is gonna be really ... stale and long.