A good most of those people are trolls though ^^;;
All this thread is doing now is staying at the top and pushing other threads down as people are still arguing in an argument that should've been over on the 10th page.
I meant in response to adding an official parser. You know, I'd have faith in the training hall if SE has proven they didn't want to cater everything to the lowest possible skill level, but I can imagine the highest rank requiring something bare like 1000 DPS at i200 or whatever.
I think it would work similar to the training all from ff8 or much like Soul calibar 2s training area.
SE is pretty good at adding solo dps checks, due to alot of their games have mobs with enrages. -looks at sin and the overdrive-
They did advertise this game for new to mmo players and high accessablity, kinda can't fault them for making content like that.
Due to topics like these and how players reply, i don't think an official parser would ever be added, it be too much a risk at a money loss if they added 1, and it snowballed to where people felt like they had to quit because of not having fun.
If anything, I'd like a parser for the Party Finder only, and only if the leader enables it. As of now, if someone walks into my party and does abysmal DPS I'll say "We're going to find a replacement for Leeroy Jenkins" and kick him, all I can say to them is that they performed poorly. In what way they might ask, I can't say mechanics otherwise I'd be lying, I can't say DPS in fear of a ban, so they get a kick without further explanation. I can't tell them I'm using my brain implants to do the math on the go and calculate their DPS, they won't believe me and claim I'm using a parser and file a report, with a PF parser that will be different. They'll know that they need to improve, and would likely look up guides and see what they need to do.
PS. If their DPS is "good-ish" I'll work with them, if it's hopelessly low, they get kicked.
That is why I'm not looking forward to the Q&A in the latest live letter... =l
That's why you have to get clever and ask for minions to be allowed in dungeons and raids and then follow it up by asking for a parsing minion that jumps up and shouts every time you're doing bad DPS like the Ninja fail-rabbit.
I'm not being serious, please don't do this SE
@ colourfull
Not to nit pic there other ways of dealing with low dps players, such as, asking why their dps is low ^^;; for all you know the persin in question could be laggy. (been there)
Or sick (been there)
You could go "what some advice?"
How does a person learn if they are kicked with out question? Which is btw reportable to wrongful dismissal.
Might be worth noting (I don't know if you actually go to the DPS forums to find Optimal rotations) that theorycrafters still don't use parsers, even if they are more accurate now. The best rotations is determined strictly by highest potency per second, which is done completely with math, not by trial and error or in practice. Whether or not someone is skilled enough to perform the rotation is another story though. But even then, parsers aren't even part of the process, with the exception of stat weights, for ease of statistical mining.
If you aren't doing your rotation correctly, no amount of parsing will fix that. You have to know what you are doing wrong, which frankly looking at a bland number will not tell you that you should be using contation after tri-disaster on the last second of raging strikes to improve output in the opener. Not only is such information impossible for a parser to determine (DoT aren't actually in the log and the ticks are not on the client) but it's also completely obvious without using a parser. People who do not understand the usage of a parser cannot improve from using it. You shouldn't be using a parser to fix your rotation. You should be using a parser to fix your equipment.
You can report someone for dancing in Idyllshire, doesn't mean any action will be taken. I said their performance was poor, and kicked them, if they intend to join a party that stats "High DPS required" and perform poorly, and then get offended when they do get kicked, I don't even know how to respond. Regardless, if they're joining my party while sick or laggy, what do you expect me to do, Give them a free pass because they're sick? No can do. As for giving advice, as much as I'd love to do that, I'm only familiar with Monk and Ninja as I don't like playing more than one class at a time in pretty much every game.
So majority of ppl in DF are sick or lagging? In PF things arent better too... Iam the luckiest person ever then, coz i have fc of healthy and not lagging ppl.... The truth is ppl dont know what and how they are doing not having proper tools, and u even cant tell them that coz u can be banned for harrasing, so we are forced to kick them with only something like "Sry u are bad"
Exactly, this is the double edged sword i was talking about. Anxiety can lead to poor performance sometimes. If a player is more worried about making mistakes they may make even more mistakes. Some people dont work well under pressure. I have essential tremor in the hands, neck, and arms. I shake involuntarily under pressure or anxiety. I dont want to make it sound like a handicap, im more than capable. Knowing im being parsed though just adds more pressure, especially around unfamiliar people in a party or an unexperienced dungeon/raid. I'm simply saying the parser isnt for everyone, but self improvement seems like a very legit reason to have it, as long as its toggleable... Being called out is fine but there are "ways" that (could but likely wont) be handled that dont instil fear...
You make the most extreme scenarios and pretend it happens every time without fail. I HAVE extremely casual friends who ignore all my advice. And even they rarely ever get kicked for doing worse dPS than the whm. Does what you describe happen? Yes. Enough that it makes it so new people can't learn? No.
I've seen MUCH more things like "ok WAR it's tutor time" and the whm critique the war. More than silent kicks. I've only seen like 2 silent kick attempts which were both declined in the 6 months that I played. Most people just leave if they can't take it.
I read dPS forum stuff all the time. It's usually "theory" on potency like you said but then people run it through the parse to "test it" its one of the things they did to find out if clipping certain dots was worth it.
Plenty of times people were wrong on theory proven through parse. Fracture being a par of monk rotation back in the day people believed in theory fracture was DPS loss. Turns out no there is a small window of time where it's dPS gain.
I may have missed this in all the chaos and posts mysteriously vanishing ( I feel like I missed something) but is there any reason we're ignoring the elephant in the room, mainly that PC players WILL be parsing ANYWAY. It will never stop. SE's ONLY objection is that they didn't make the software and thusly can't solve technical issues. All this blather about feelings and douchebaggery is ridiculous because the raiding scene will always be full of elitist exclusive jerks. This isn't a FFXIV issue, this is raiders in general. However, the great news is that they are always loud minorities and can be easily ignored.
The OP, a PS4 player, has a very specific issue. They WANT to get better. They WANT the same means PC players use to get better. The fact that it is currently against ToS is not only completely irrelevant, but will not change the fact that it will not go away. What I have not seen address this entire thread, but be asked countless times is why should PS4 players remain unable to see their real time damge output for training purposes?
All I'm seeing is all this junk about bad dps players not wanting to be bullied for being bad DPS players. AND? Tanks and healers get ragged on ALL THE TIME, what makes you so special?
Sorry for the rant. I just felt the need to try to get back on course
Oh, I know. I've theorycrafted single target HPS potentials on AST and WHM on the healer forum and no amount of parsing will allow you to determine that effectively due to the resource nature of the classes.
I will admit, I'm not quite sure why you're speaking to me at length about this as I am fully aware this is the case. xD As I mentioned, the comment you were replying to was an unfortunate reaction on my part to the tone of a comment, not the actual content of the comment itself.
I guess you need to go back and read for real because all the stuff you complained people are talking about is their reasoning.
They say ps4 can't see because to allow them to see means SE had to put it in themselves. If they do that then using numbers is allowed in discussion. They claim that their feelings will hurt more if people can use numbers to criticize them.
That's why you see so many bad dPS and feeling posts.
The real irony is every time the JP community is brought up as being more friendly etc when it comes to teaching / parsing and such people tend to overlook the fact that the JP community also happens to have a website that acts as a public blacklist for bad players.
EDIT: To stay on topic however, a little knowledge goes a long way. Even if you feel that the playerbase doesn't NEED a parser it's still a benefit to have proper feedback and tangible info to allow players to make informed decisions and changes when it comes to fight mechanics and gearing.
I posted a point earlier from a reddit thread that was never really followed up on.
For some players, being able to see and read the numbers might actually make acquiring gear and levels more interesting especially since ilvl increases in gear usually don't provide large visible results (unless you're a tank looking at your HP).
A player getting a new Esoterics, Void Ark, or Diadem piece might feel better if they could instantly go to a striking dummy or into content like a raid or a primal and go "WOW my average DPS has gone up by X amount" and really get that feeling of character progression since the stat distribution in this game is arguably a little on the weak side (no unique stats).
PC players currently have this luxury via 3rd party means, they can sit there and mess around with BiS and test for things like accuracy in a live environment, console players however are at a distinct disadvantage.
Oh camon, see this is the reason you kids wont get what your wanting. "cause bad players want to stay bad and free of judgement?"
You guys really sell your stance and increase your odds with lines like that. What is this politics? Demoralize the enemy in hopes of winning and getting what you want.
Who knows what the rest of the community thinks and how often do you actually run into a bad player on a fight that really just wanted to stay bad "because of parsers". This thread is living proof of some of the festering hate. Ultimately the reason PS4 users cant use an official tool for improvement is because its not in the game "yet". If your talking about parsers though, thats obviously another story.
"Kids" resulting in name calling now eh? Don't worry I won't try to stop your freedom of speech for offending people. Things get heated in discussions where someone doesn't feel like they're getting equal treatment. Do you blame black people for being upset as to why they can't get equal treatment in US justice system? Ps4 is not getting equal treatment
How about you attack the arguments. This is a weak attempt to further say "help I'm a victim" instead of the meat of the argument.
It literally makes no sense why someone doesn't want parsers unless it's to protect egos.
You say that but it was already brought up and answered as to why a "toggle-able" or personal parser wouldn't really work.
The long post is a few pages back but the short of it is that giving players the option to essentially "hide" or not show their results to the rest of the group instantly causes frustrations in the event of a wipe due to a failed DPS check when the party basically has to witch hunt through it's members to verify numbers.
Players who may not have been hostile before are likely to quickly turn as such when they have to spend 10 minutes filtering and debating through party members to find out which DPS class was only doing 1/3rd of the damage they should be. The result is that players would wrongly say "See this is why we shouldn't have a parser!" etc when the issue would entirely be the situations that arise from not having free and open access to the information and while yes you would be able to report players like you can now, it's more likely to lead to antagonizing situations than the alternative of just having a public parser.
Players already complain when people sneak into "farm" parties or the 100 Eso or w/e message shows up and they have to stop the run for 10 minutes to figure out who joined the party without a clear, amplify that x1000 when the party wipes to a hard enrage @10% because they're short on DPS and are unable to isolate and fix the issue.
It's why an Opt-in, personal, or personal toggle-able parser which sounds like a more acceptable compromise on paper would actually end up as the option more likely to lead to cases of player harassment.
All that being said I'm not personally against the addition of one, I'm merely pointing out that it isn't the great compromise everyone seems to think it is when they bring it up.
I wasn't talking about toggling others from seeing mine, they already can regardless of whether or not I want them too. That's not going to change, as been stated in the thread. I was talking in regards to the OP wanting something on screen in the form of a parser or an average DPS display on screen for people who are trying to improve. A feature like that, I would want toggleable.
Wanting a Parser for improvement and wanting a parser for finding the weakest link in a party are two different subjects. It seems the latter is what the majority of people seem to care about though whenever parsers come up in a convo. The OP actually just cares about improving which is ironic.
No, what's ironic is that you don't realize the two are actually the same thing.
You cannot have one without the other, how can one improve if they don't know where improvement starts?
Self improvement and party evaluation are not mutually exclusive concepts, they go hand in hand.
Finding the weakest link in the party also means that player now has a point of reference to start improving, any player can sit there and spike high numbers on a stationary dummy parse because it doesn't move or hit back, the real test is going into live content where it matters and seeing if your skills and gear hold up while you deal with fight mechanics.
Maybe that player learns they need to hold a GCD between a certain move? Maybe that DRG knows they are going to lose BoTD due to a phase change so they need to adjust before hand? Maybe the BLM has to change the timing of when they toss down Ley Lines in order to get the most out of it's duration? Maybe your accuracy was too low for the encounter or maybe you're overshooting by 100 points and can swap out a piece of gear?
These are things you learn in live content and are exactly how you improve your play.
The thing is this happens at the same time you are also trying to clear content and this is where proper evaluation and data helps and if a single player isn't up to the level of the content it doesn't mean that the 7 others in the party aren't either, they should have every right to know this and adjust accordingly if they need to in order to continue making attempts on the fight.
The key is not taking critique as a negative.
It's entirely possible to be the weakest link one run, get some practice in and turn around to top the charts the next time around, but if you had no idea that you were under-performing before then how would you have any idea whether or not you needed to improve?
Why does it need to be toggle-able?
Explain to me what benefit comes from turning it off and blinding yourself and your party to your performance. If at all possible keep it out of "protecting feelings" if you can I doubt you can come up with a good reason.
And you ignored my argument. Explain to me how not being offended outweighs equality in options?
Try to argue both of my questions.
The benefit is we might get some of those afraid of harassment to agree to it? I'm in agreement I don't think there is much benefit but i also don't mind not parsing DF randoms. I don't really care about "protecting feels" (you can see no other posts on that) and I don't thing it would change a thing about harassment if there was a toggle. I just want to move some stick in the muds anti parser people. Other than that it serves no real benefit.
I understand why we would agree to that. I want to know why the other side would agree to that. And the REAL reason I'm asking him specifically this is because he claims it's "not to protect egos". So I'd like to hear the real reason why he thinks that should be an option. He claims there is a non-feelings part to this being an option I want to hear it.
If SE held a vote and parser side was losing because we vote pure transparency, but we could win with a toggle option. I could understand why we would settle for that. But I want to hear his reasoning
Okay... this thread has been off the rails long enough. Looking back my replies haven't been to the topic, but rather to the multitudes of people going back and forth about something the original post isn't even asking for. So I'll help reiterate, what's wrong with a personal parser? If you want to know someone else's numbers why not ask? If they don't want to share then that's that. Why is this such a big deal?
Personal parser doesn't give you any context for your numbers, like seeing the DPS numbers for the whole group would. It also doesn't help to identify why a group is failing a DPS check, especially when asked people are able to just lie about their numbers. A group parser - which is already available for and used by a big part of players who are taking part in content where DPS matters in the first place - is much more useful and fair for everyone.
Edit: There are already situations where people who are doing low DPS are attacking others for "being bad". An official group parser would prevent these situations.
Yeah no wonder, we have players like you who become zealous in their stance despite having no experience in the current end game savage. Just another misinformed player making baseless assumptions to support a very very poor argument. We have already told you how parsers are key to tightening up your rotation and you just ignore the point.
The JP think we are a joke because they use tools like parsers and a black list site for bad players and that get's contrasted against players like you who want this game to be some SJW non-hurt feelings safe space. It's cool though, I have my cake and get to eat it too. It's the PS3/PS4 players who are effected by this and you have no sympathy for them, you rather keep those players down for some absurd reason. How very selfish of you.
I can't remember when Fracture was believed to be a straight DPS loss -- I only remember it was recommended to drop it when doing any longer fights, because the TP drain from it was pretty bad and that way resulted in a DPS loss. Maybe back in the very beginning of 2.0 when Monk had such a short duration on their buffs that they couldn't fit in anything extra.
You can basically come up with the absolute perfect and highest potency per second rotation with theory alone, but if it's any practical and worth the use or even doable anywhere harder than a dummy is a completely different thing. I can also promise you that clipping certain dots being higer PPS will also show up in theorycrafting, if you're doing it properly.
Page34, How can you want equality in options and at the same time wonder why I simply want a toggle?
Um, I don't see how you can't have one without the other. I don't understand how a toggle would prevent someone from doing anything in the post you just stated either "but if you had no idea that you were under-performing before then how would you have any idea whether or not you needed to improve?"
It's called "toggle on" after finding other people to practice with assuming you still needed to toggle on? I cant remember a time I couldn't tell what I was doing wrong in a dungeon without the need of a parser but I could see it happening although you guys seem to think I'm against toggling it on all together and just want a toggle to play devils advocate. With toggle comes the ability to "turn it on".
This thread is a headache, I don't understand why I have to defend wanting a toggle. It's like you guys want to rub parsers into the face of everyone, even those that don't need it, don't want it, or simply only want to toggle it.
This thread is a headache, I'm seriously done guys. I'm sorry we couldn't see eye to eye.