"Yoshi-P, do you think we messed up ever so slightly when nerfing Scholar?"
"Hmm, maybe you're right,...NERF FEY UNION AS WELL TO BE SAFE!"
*Lightning cracks in the background as Yoshi-P laughs maniacally*
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"Yoshi-P, do you think we messed up ever so slightly when nerfing Scholar?"
"Hmm, maybe you're right,...NERF FEY UNION AS WELL TO BE SAFE!"
*Lightning cracks in the background as Yoshi-P laughs maniacally*
As a recent entrant to the community and a Scholar main, I've felt these nerfs especially hard as of late.
Fun fact: The MSQ solo duty where you save Brayflox from the illuminati is near impossible because it uses the bomb-dropping mechanics from the Longstop hard mode, and scholar has no viable AoE attacks to deflect them at all!
So yes, I'm echoing the sentiments that this is too much. We don't need everything reverted, just a review of the Embrace scaling, Adloquium's MP cost brought down to a sane level (there is nothing wrong with individual healers having strengths anyway, why punish us thrice over for our base class's MP restoration?), and maybe, just maybe a retooled Miasma 2 to replace Miasma, possibly alongside number tweaks for Bio 2? There's a nice level 40 job quest slot open to fit it into and everything.
I would like to suggest a change to Excogitation:
After X seconds, Excogitation's potency increases to 1000. X could be 5 or 10 seconds.
This would reward setting up Excog in advance, instead of encouraging it to be used as a marginally more powerful lustrate on low health targets.
As an alternative, Excog could simply not become active until a few seconds have passed, but I still think the potency should be increased.
I don't know what I think about Excog at the moment. I definitely think it needs to be change but I'm not sure how. At the moment, I have started leaning towards not using it due to it's marginal increase over lustrate and unpredictability. My initial thought was maybe have it start at something around 500 potency and over the course of the 30s have it go up to something like 700 - 750. The user can then have the option to set it off whenever they like with the heal potency based on how long its been on the target.
I got my SCH to 70 recently and got to dabble with it in EX Dungeon content. Here are my initial thoughts towards some changes to the SCH kit based on what I've played and the discussion with a few fellow healers:
(1) Summoning a fairy with a pre-charged amount of Fairy Gauge. This gives SCH a little bit of spike heal potential at the beginning of the fight and also encourage thoughtful use of fairy resummon during a boss fight to quickly recharge the gauge if necessary (and would also synergize with point 2 and 3 below)
(2) Allow the fairy gauge to accumulate with Aetherflow use even if the Fairy is not summoned. This allows it to synergize with Dissipation so SCHs don't need to hold back their stacks and wait for Fairy re-summon before using their stacks.
(3) Allow Dissipation to either or all of the below:
(3a) Reset the CD on all abilities that require Aetherflow stacks
(3b) Provide a 10s buff after dissipation expires that allows reduces the cast time and MP cost of Summon and Summon II to 0
(4) Excogition feels lackluster and should either get a potency boost or charge the Fairy Gauge more than other Aetherflow abilities (say 20-30)
(5) SCH needs a small potency boost, either on the Fairy or their base kit, but not both. Either Physick and Adlo being boosted to 425 and 330 respectively or Fairy Embrace to approximately 265 potency.
(6) Inspired by PvP but I'd like to see Aetherflow reduced to 45s (perhaps adjust the MP restored value to suit the reduced CD too)
As a random FYI, since Fey Union does count as an ability it allows the fairy to get around any Infirmity-style debuffs.
Also I heard a rumor that Excogition can't crit. Does anyone know if this is true or completely baseless? If not I might try to run some tests over the week and see.
You might be right but I don't think you could go much higher without having the other healer classes take issue with it. It would essentially change it to stored emergency heal and allow you to pre-load the target with a heal. This would let you get back the used atherflow faster. It would also change the skill to a tactical use skill instead of a pure luck skill.
I need a hug. Or a drink.
Look, S-E, I just spent the last four raids with ASTs who refuse to switch to Diurnal even though I'm on Scholar. That's how worthless we are. Yeah, a good Scholar and carry a party but that's not a compliment to the state of the job right now.
This isn't even marginally okay at this point and it feels incredibly frustrating that I can't even do the one thing the class is supposed to be good at.
I'm not entirely sure if it works the way I think it does, but I noticed that if you Excog before a tank buster, you don't notice the heal, but the tank takes less damage, almost like an Adlo. Like it's subtracting the heal they would have gotten from the damage they're going to receive before the final damage comes in. I've actually saved a few tanks with it whereas otherwise they would have died from the attack under the same circumstances. If what I noticed is correct, its actually useful since it's basically an adlo without the cast.
Make faeire Gauge increase fairy potency the higher it gets, make it so that Dissipation does an aoe shield or just plain heal when used (the higher the faeire guage, the harder it hits giving incentive to actually use it). Fey Union becomes affected by the bonus of the increased fairy potency from the gauge. I don't know... sounds kinda fun to me. but I guess other classes would complain about that. god forbid someone actually have fun when playing a game.
EDIT: Ofc, using Dissapation would have to wipe the gauge clean... can't just have something that uber.
Allow me to post my two cents:
Besides obviously needing our own Holy at this point, I think Emergency Tactics, our one-time 30s buff, is instead made a toggle buff. This improves SCH's healing potential as now they have an on-demand Medica and Cure II instead of a slightly stronger Cure 1 whenever the fairy gets around to it. The Fairy is supposed to be our Regen. Lacking a really strong, on demand heal that doesn't cost resources makes healing very difficult as I have to pop nearly every single cooldown to do it. On top of this, put the 50 potency lost on Embrace back into Physick. It seems they want SCH to be more of the healing element, not the fairy. This should help in that regard. (tbc)
Also, Dissipation is still horrible and even further flies in the face of what you want SCH to do. Giving us the extra Aetherflow is great if you want us to build up Fairy points... but we can't if the Fairy isn't there! I think maybe making it a free fairy toggle (as in, Eos is switched for Selene and vice versa) would vastly improve its viability. Getting extra Aetherflow (as I'm terribly Aetherflow hungry this expansion) as well as being able to control which Fairy I have active without having to use extra resources (Swiftcast and a chunk of MP) can increase the SCH's flexibility. I may not like Fey's Union, but it's there. This skill does not help it at all.
This may just be a personal thing, but I think the Fairy buffs need work. I mean, why does Eos, the "healing" fairy, have a magic defense buff? Why does Selene, the "support" fairy, have an AoE cleanse? The fairy skills need reworks and reorganization (seriously, who decided it was a good idea to make Eos's first non-Embrace cooldown A PARTY REGEN?!) I think Eos should have an AoE heal cooldown (lv4), AoE Cleanse cooldown (lv20), and AoE Regen cooldown (lv40) while Selene has a targeted physical damage boost (lv4), targeted magic damage boost (lv20), and targeted heal magic received boost (lv40). That's more "support" oriented. Yes, this takes out the magic defense boost, but, tbh, I think that's something the WHM should have.
I know SCH's original design aspect made it the shield healer vs WHM's regen healer, but, since the introduction of AST and its overbuffed Noct Sect, SCH kinda lost that identity. Instead, AST has better shielding but loses all passive healing to use it. SCH still has passive healing in the fairy. Thus, SCH should be a more flexible healer, as in, they can provide big heals, regens, and shields, but they're less effective than the jobs that actually specialize in them. Of course, this is how I feel SCH could define itself from its fellow healers and from SMN further.
This becomes more noticeable in Omega duty finder where people are learning mechanics, but have you died with Lucid Dreaming on cooldown and no BRD or MCH in party? It's miserable. Aetherize does not give you enough MP to resummon your fairy (2400 MP to summon, ilvl 314 full verity/Lakshimi/Susano gear returns 1838 MP without piety melds), and you can't wait around doing nothing hoping to regen your mana supply, so you're double-punished for your death regardless of reason. And in case you want to know how much piety you need to bring Aetherize up to 2400 from 1838, you're looking at needing about 750 of it. You can make up the different with a single energy drain (+1200 mp), but that puts you one again out of mana after the summon with two stacks remaining, which is not great given spell MP costs, so you either blow your other two energy drains to cast 1-2 spells and go without stacks, or use the stacks and heal and just regen naturally. Or you don't resummon the fairy.
It feels bad, man. Really bad. Especially if your death wasn't your own fault.
I imagine this is a problem SMN also feels, because after you res, you have to make the choice of whether you can resummon your pet, and if you feasibly can't due to incoming mechanics (in our case AoE or busters), that's just a horrible feeling.
On the subject of Infirmity, I actually found something pretty hilarious while levelling an arcanist on Mateus today:
http://www.cleverpun.com/random/priv/lol_sb.jpg
They can't even keep their own content straight anymore. This expac is a complete joke.
3.X SCH was at an almost perfect standpoint, with very few flaws but also not being ridiculously OP.
SCH now can't even handle themselves in terms of healing, and their faeries can't properly assist with keeping the party alive. Back in 3.X, SCH could easily manage an entire 8-man party, now they can't. While we did get one of the buffs we were asking for (Earlier access to a status defect healer), we lost nearly our entire kit.
My suggestion will be broken up into a few posts because of character limit:
ARC / SCH
AetherflowThe reason why I say that is because Scholar's kit heavily relied on constantly pumping out Galvanize while placing your DoTs on enemies to help the party out. Thanks to this nerf, Scholar now faces the issue of almost never having MP, even when they solely focus on healing.
Return it to 20% MP restoration.
Bio I & IIBack in 3.X, SCH commonly used Bio I, II, Miasma I, and Aero from WHM in order to provide DPS support for the party.
De-streamline the Bio chain.
AldoquinAldoquin was perfectly fine how it was back in 3.X.
Decrease the MP cost.
SuccorSuccor is basically useless, and it was useless even back in 3.X, because it was a pitiful heal that lead to a pitiful Galvanize regardless of it being a critical heal or not.
Decrease MP cost, change heal potency from 150 to 250.
SustainIt makes it easier to keep the summons alive without wasting SCH or other healers' time on them.
Bring Sustain back.
EosEos is now the absolute worst healer, worse than the chocobo everyone gets.
Embrace
Return heal potency to 300.
Fey CovenantVery few enemies in the game are even magic casters, and even then they don't do enough damage compared to physical classes to warrant a magic-exclusive defense boost.
Increase physical defense as well as magical defense.
Fey IlluminationGive some use to SCH, please?
Return the healing potency increase to 20%, or at least 15%.
[center]Selene
Silent DuskMay as well make her useful?
Inflict Malady and Heavy
Fey WindNo one even uses Selene...
Increase speed boosts, add increased damage dealt.
Can we stop comparing the chocobo and the fairies? They are not the same. It's apples and oranges.
The reason brining up the chocobo heals is pointless is because chocobo's do not enter dungeons or raid content. They could heal 9 million health and it still wouldnt mean anything
Embrace nerf is just one piece of the bigger picture. It's like they targeted nerfs for one side of the Arcanist fence like Summoner, as a result they crushed something that didn't warrant it for Scholar like Bane. Now AoE damage is like taking an Astro in level 50 content. No Gravity there. Just dot/bane and well single target until your thumbs bleed. Like please we already suffered quite a bit doing solo content with Scholar. Everything is so slow to die, because you know there was some Cleric Stance "nerf" as well.
Even the media build in April looked fine, no one really complained. It was like someone gave the order afterwards 'make sure to crush every potency that's here for the Stormblood release'.
As i mentioned in the other SCH thread, one issue is that Adlo costs 1800 MP at level 70, the cost-return isn't justified with the addition of other nerfs such as Aetherflow, Fey Illumination, Embrace, etc. Like you can't just slash the major components of the mitigation kit, inflate the MP skill cost for ten more levels, and expect serious Scholars to think that is okay. Astro Noct-stance AB is cheaper, and with more return.
If their reasoning is that Adlo should cost more because SCH can use Deployment Tactics, it's not a good enough reason because of it's long cooldown and situational use. Either they boost or reverse some of these potency losses, reverse the Aetherflow nerf (which in-turn will help SMN recovery quite a bit, which is an issue because currently no other DPS job suffers more with a death), and/or cut the cost of Adlo.
Something I wanna add: I really don't like Fey's Union. There was a nice idea here, but the fact that our new Fairy gauge affects literally this one skill and just gives us a slightly stronger targeted fairy heal makes it incredibly underwhelming. I don't know how to fix this (I had an idea earlier of making the fairy gauge a resource for using fairy cooldowns to give SCH some on demand AoE heals and regen with Eos while Selene has on demand buffs/debuffs with a longer timer that costs fairy gauge while Union is kinda like SAM's Meditate, only the Fairy doesn't do anything rather than the SCH). It could just be an additional Rouse that only affects Embrace, but I dunno.
I really wanted to give Sch a go again after playing Ast so long in HW. The hardest thing I had to do was stay awake. I felt like I was playing a level 30 class at lv 60.
Some thoughts:
An idea would be to update our fairy abilities, Silent wind takes too much time to go off for it to be of any use as a silence and Fey Wind is kind of a joke. Either fix these or re-invent them.
Dissipation is on a 180s timer signifying it's a powerful ability. Is it? Because I don't think it's worth even setting on my bar. Let us Swiftcast our fairy back or drop the penalty on it entirely, then drop it's CD to 60s.
I hate to go and take a page out of FFXI's book, But if you'd indulge me for a moment. Boost our maximum Aetherflow Stacks to 6 (let Aetherflow give us 6 stacks instead of 3) and allow us to consume our Aetherflow stacks like Stratagems. It doesn't need to be as complicated as FFXI's Stratagem consumption was, Just make an ability called AetherBoost (Or W/e) and state what happens when you use the ability 1-2 times. Make it fast like the use of a Mudra on Ninja. 1 time could be -75% MP consumption on the Next Heal used. For Dmging abilities it could be +50% Dmg increase for the next 1 ability. Consuming 2 Aetherflow Stacks could be the -75% MP +80% potency on next heal. For the Dmging one it could be +120% Dmg increase.
Not trying to balance anything here, not sure if this would be too powerful or under-powered. But since I'm using these numbers to illustrate a point, I hope no one takes them too out of context to crucify me.
Imo this is more fun than simply lowering MP Costs and Boosting Dmg potency. With Dissipation at 60s giving us a more frequent Heal potency increase, and additional 3 stacks on-top of our Aetherflow giving us 6 stacks instead of 3. I think this gives a lot of play time with things like extremely boosted Aldos, better Succors, among other things while giving us the utility to burn them on offensive magic if we don't need the stacks for healing. This also solves most of our MP problems without just lowering MP costs of abilities like Aldo or boosting Aetherflow from the nerfed 10%.
I like the idea of playing with Aetherflow stacks like Ast plays with cards. It's why I liked Sch so much in FFxi, Strategems made the class dynamic and fun.
I think this brings a lot more decision making into Scholar and a lot less keyboard drooling. I get that SE is trying to make classes a bit more friendly and easier to play. I'm not against that or elimination of abilities that Devs believe are convoluted chaff like Cleric Stance (all it did was switch mnd to int). This doesn't bring much to the game and our combat potential should have never been locked behind such an ability, BUT and this is a big but, it gave people something to do. You had to activate it and deactivate it + plan to use it this DOES equate to something and even though it was a stupid ability to have to use, It gave us something to do that no longer exists. Primarily that planning is what no longer exists and I miss it. I believe planning your Aetherflow stacks around DPS or Healing potential and MP conservation adds what was taken away while solving at least a few of the problems Sch's are currently facing. It's probably not perfect... But It's just a thought I had while chilling out listening to Spotify at nearly 2am when i should be sleeping before work lol.
I'm not a Scholar -main- anymore and i never will be, Ninja for Life. But I like to gear up a healer, dps and a tank as best I can to switch things up and help people out as much as I can. I want to stop looking toward the stars, put my cards away and bury myself in a good book. But I can't do that if the class bores me to tears.
But hey, maybe I'm off base. Let me know what you think.
(No relation to qoute)I haven't been to this thread in a while but I have to say, its amazing how many people in any thread about job balance since 4.0 have just been throwing demands around... so now ill do the same pretty much.
(Now to disscussion) So it seems to me that right now what SCH needs are three things.
1. DPS options; in this respect WHM is king currently, with AOE options and single target that put the other two to shame.
2. Heal Cost/Benefit; this is Where AST shines currently, WHM has a single target and AOE regen and SCH has a single target and AOE shield but an AST has these on quick cast and for better effective healing in most cases
3.(And this is mostly for SCH) Discordant abilities, while not to many of these exist I think most SCH are familiar with the elephant in the room (Disspation and AetherPact)
For the first one the only thing that I think the SCH and AST need is slight changes, only thing I can really think of that would help AST is gravity not being so nerfed(just like bane) And for the next expansion I think they should get more earthly star type abilities (maybe at least a single target version) I don't know how AST's feel about earthly star but I think it sounds pretty cool. SCH could use some love all around here but mostly id love to have it so that Ruin 2 and Broil 2 were made into low damage AOE burst moves (around 60-70 and 150 potency respectively and at a higher cost) and I think its no surprise that the bane damage drop off is a bit severe maybe don't have it go under 50% decreased potency, even at that it is still more worth while to have an Aero III (perhaps a spread such as this 70% percent for second and third target 50% for all additional targets and if not, at least let us use Bio as well).
On the second point there is nothing inherently wrong with the out put of SCH or WHM special heals but AST's are better and for cheaper in some cases. Either Succor needs to heal for more or the cost needs to be dropped down a bit, Adlo heals ok (i wouldn't shirk a buff to adlo potency) but should at least cost a little less. TBH I think it would be cool if AST's Special heals didn't step in the toes of the other 2 and applied minor buffs instead (perhaps a cleanse effect for diurnal and a minor crit chance buff for nocturnal). Although that said I expect them to never make such a drastic change to a class that they have already had out for an expansion.
For point number 3 Id love to see a change to either Aether pact or Dissipation (or both) in my ideal world Dissipation could instead be Fey Tactics a Stance where you sacrifice the accompaniment of a faerie and receive a 5-10% healing buff and it would change three abilities from there normal counter parts, summon I and II would cost less and have shorted cast times but would apply the fairy buffs this being a 10% healing potency buff for 20 seconds for summon I and a 3% spell/skill speed buff for 30 seconds from summon II. Aether pact would still cost fey gauge but would instead provide a raw Shield on someone for an amount equal to the fey gauge, so at max it would shield maybe a 500 potency heal of shielding but that would only be at 100 gauge(basically gauge would be the % of maximum possible shield). Of course outside of Fey tactics they would work the same(For the love of god though at least make our faerie follow the person they are tethered to).
To address the last point from what I quoted, at most we need 1 more aetherflow stack, 3 is fine but quickened aetherflow trait needs to work more like infuriate on warrior. A successful aether flow use drop the 60 second cool down by about 6 seconds, this means that if you use all your aetherflow correctly you can cut 18 seconds off the recast which I think would help as it rewards aware players for being proactive and using the aetherflow regularly and will help when you need to quickly recover MP as you can burn it with energy drain to speed it up. (also related to aetherflow, chain stratagem should be an aetherflow ability and have a shorter recast).
The best part about the forums has to be that we can all come on here and pretend that we are game developers and make suggestions like this. At the very least I cant wait to hear what they have to say about job changes in the next live letter.
Excogitation could use an adjustment to still go off when you cast it, that way it isn't wasted, although it's likely to be a lot overhealing, at least it still heals something. That seems like it would fit into the idea of "less good players still get a benefit, but more skilled players get more." Earthly Star still goes off after 20 seconds if you fail to manually detonate it, so it just seems fair that Excog should still pop.
Fey Union needs a much longer range and/or the ability for the fairy to follow the target.
Lastly some number adjustments could be made. That I think would make Scholar pretty solid. But it's not as "the sky is falling" as people are saying it is.
Is there a good SCH guide online for 4.0? I'm healing on my summoner for quick queues and - while successful - I feel like I'm underperforming my WHM. Clearly I'm missing some class nuance.
Do most Scholars manually direct their fairy? How good is the fairy AI?
Manual Control, park fairy within 15 yards of the tank, rouse and use fairy regen spell after tank stops pulling to fight.
Adlo before pulls or applying dots if lots of monsters still
spam physick and drop a lustrate around 30 or 40% tank hp in big pulls
If tank is dropping fast and low hp Emergency tactics adlo into lustrate
Vs bosses use fey tether when tank is around 60% hp and continue dpsing, remember to turn off when tank is near 90% to not waste meter
We direct our fairy to a specific spot on the map that will keep it out of harms way, but also keep it within reach to heal whoever may pass by it. Well, that's what I do anyway. for 4.0 so far, I haven't had to worry about it getting hit that often so I sit Eos directly in the middle so her Feys can hit the max amount of people. the arenas are pretty small this time around. I kind of wish they were bigger like back in Coil, but that was a lot of wasted space since everyone just kind of crowded in a corner. she will move on occasion even if you do this to reach people you may need to heal. finding a nice central location so she doesn't have to move often is key, otherwise she will have to travel which can takes a few seconds, then she'll try to heal while you need her to Fey. by that time, it's already too late if she had to move into place to heal first.
You want to direct your fairy's positioning as little as possible, and typically the only two pet positioning commands you will ever need are Heel and Place. Fortunately she is unperturbed by most attacks, but can be killed by cleave and repositioned by some knockback effects (see: Ifrit EX), so avoid cleave zones especially. Usually placing her in the center is fine but if the arena is large putting her directly behind the boss works as well, though you may need to readjust as the fight moves. Get an idea with testing of what the ability range is, as Whispering Dawn has a 15 yalm radius and Fey Wind a 20y one. If you have a tank + ranged DPS combo and they stand at opposite ends of the arena, then just do your best because sometimes things just don't go your way. Also note that some bosses can target the fairy, Brute Justice and his laser being a primary example, though this is rare (and the fairy takes no damage from such attacks anyway).
Fairy AI is best described as "slow". She will take your command, process it, and then fulfill it at "fairy speed". Movement is simple and standard run speed, and she cannot perform actions while moving. If she is in the middle of a cast, she will not perform your next command until the currect action is finished. All fairy abilities have a 2-second cast time, so if she is casting Embrace or something then she will finish and then start casting the next move, and cannot interrupt her action unless she is physically interrupted by an attack. She will automatically embrace the player with the lowest health in range as long as they are under 80% max HP.
If using Eos, set her to Obey and get into the habit of triggering her abilities as they're needed (try to always Rouse before Whispering Dawn). If Selene, you are almost always better off leaving her on Sic because managing Fey Wind is a massive quality of life annoyance, and her silence is typically too slow to trigger to be of any notable use if you're trying to command it manually (the esuna is ok though).
Also if you placed your fairy during a boss fight, remember to set it back to Heel before you leave or it may stay there and desummon when you head off. QoL.
I just want my Sustain back. It's hurting solo play at lower levels, physick can barely make a dent.
Mained SCH since 2.0 and wanted to give some feedback regarding current toolkit.
The experience was based on the extreme trials and deltascape.
Dissipation requires some tweaking. I would suggest to add some MP recovery based on current Fey gauge maybe? to compensate back the MP required to resummon the fairy.
Adlo not being used as so frequent as per compared to 3.0 for obvious reason. Probably only used during dungeon pre-pull and Adlo + Deployment for room wide aoe mitigation.
Excog, one of the skills that was underutilized. The wasted aetherflow stack is too much for a penalty. The only time I use these was during Susan Ex stormsplitter tank buster. But your co-heal probably already pre-cast Cure II so it is pretty much not needed :/
Fey Union/Aetherpact, range too short. Else probably will be very useful during Susan Ex second phase when one of the tank eating the blue orb.
I just want to chime in on this.
Fairy abilities really need to be thoroughly looked at. I for one really miss Selene's "Fey Light and Fey Glow" Especially if you kept her on sic. You always had one or the other up at all times. Not sure why SE removed them. Silliest decision they made. Why are all Fairy abilities on such long CD's anyway. Honestly when I first saw the fairy gauge I thought all the fairy abilities would play into it. For ex "Whispering Dawn would cost 25 points in the gauge etc" Which will make the abilities spam worthy but must have the points in the gauge to use them. I don't think it would make them overpowered because the fairy is now pretty weak anyway. The fairy gauge should have more use than just one ability. Make all abilities use the fairy gauge.