Illusionist?. . . I still don't see how Illusionist/Elementalist = WHM when Miracle Worker = BLM. . .
Printable View
Mmmmm
Am I the only one that thinks that they are making up a frankenstein of a game?
Seems that their desire or need to keep some elements from the game is making it worse than better.
All this cnj with al the nukes will be the whm makes no sense at all
Basically every single one of THM's spells aside from dia and banish scream Black Mage. Whatever history the word thaumaturgy has is not relevant considering it has not been relevant until now either.
In fact, this game would be much better off if the elemental nukes were removed completely or combined together. The game needs focused actions that have always a use, preferably multidimensional at that. The franchise traditions are crippling it's evolution into something much better. CNJ can have elemental nukes that have nothing to do with Black Magic of past FF's and XIV's BLM does not 'need' elemental nukes either.
Twelve forbid jobs taking abilities from more than just their own branching class. I haven't specifically seen a post saying that jobs are limited to their own branching class, just that they get less diverse options (unless I somehow missed out on that very important point). So the elemental skills may be available for Black Mages to take from the Conjurer branch.
your THM need fire,water etc from CNJ and when turn up to BLM you will get Fira,blizzara etc and -ga spells.. I think it will be like that...then I hope Fire II will different from Fira...Im just speculating
Posting from my phone so nope. Lots of names dealing with dark, blood, shadow etc. I'd be impressed if you can manage to build a WHM or even a miracle worker out of blood rite, gravity, drain, shadowsear, and similar spells.
I wouldn't necessarily showhorn elemental magic into 'black magic' although that might be the tradition. All this dark, bloody, shadowy stuff is much more straightforward.
That was me, I did lost a research, looking into previous FF titles, and current lore to get a justified belief of which class to each job.
Here is the thread (post #37)
http://forum.square-enix.com/ffxiv/t...dmg-mage/page4
Honestly. The CNJ spell list is more of a copy and paste job from the Scholar from FF11.
here is the link to the Scholar Spell list in FF11.
http://wiki.ffxiclopedia.org/wiki/Scholar
That research ignores completely everything that wasn't in XI. Every spell that wasn't in that list but which THN possesses makes it a much stronger candidate for being a BLM. XI's BLM may as well be called an elementalist, while XIV's is darker and more evil/or absolute.
There is no reason why WHM can not be an elementalist at the same time. All its spells can be linked to elements. Nor that THM can not be a controller of both light and dark. BLM can obtain some natural elements from CNJ while giving up the light element and WHM can obtain the light element from THM while giving up some of its natural elements.
So.... can this news be interpreted as major changes from the base happening later, in time for introduction of jobs?
I can't be a black mage without elemental nukes, lol
Well, I just want to be able to lvl BLM and SMN and not have to be healz
. . . People die when I heal. . . Ask anyone who has partied w/ me on Lindbulm. . .
I think they should have just remade everything instead of trying to fix this broken armory system
I like the concept of the Armory system. There is nothing wrong with it in concept really, just that the way the previous dev team made it was not really... good. They could have done a lot better. I respect Yoshi since he is trying really hard to fix this game. Little by little things are changing. And I have faith that by 2.0 we will have the game FFXIV deserved to be.
The armory system, in my humble opinion, was doomed at inception. Something I have noticed after years of video games, table top gaming, and design; more degrees of freedom you give players harder it is to balance the game. The armory system with custom stats, custom classes, and gear had an insane level of freedom to players. Players, by the nature of being a player, try to min/max stats until they will break the system. From what I can tell, Yoshi is walking a fine line of keeping as many degrees of freedom to keep players happy and subversively add restrictions to balance game play.
In an effort to close the gap in these WHM/BLM arguments, I have performed an analysis of the canonical backgrounds that FFXIV has provided, and posted in the topic HERE. I pray that this analysis will quell most peoples' concerns, if they view it objectively.
Classless. Level-less. Every character can basically do everything, given enough time. Zero restrictions on what skills you can train. Everything is player driven.
I'm not a player of the game simply because I'm not a fan of the genre, but I really adore the overall game design.
This sums up the whole thread.Quote:
Originally Posted by Every One In The Thread
I'm for whatever changes necessary inorder for me to have an effective nuker. I dont care what skills or abilities they shuffle to make this happen. Most have both jobs leveled anyways so who cares which is which as long as it works. SE please dont make content for NUKERS.... i dont need the threads filled with people ranting about how Moogles can only be done with 7 mages and 1 tank. BALANCE IT!!! Before you release the patch.
Why is this thread still open?
Um, your assuming what BLM is going to be before it is realeased. We have to wait before we see if it is still an Elementalist or something more dark/Evil magic.
Black Mages/Black Magic in general have never been 'evil' they just used the offensive side of spells. I mean look at Vivi from FFIX. He was FAR from evil. And Lulu. She had a little goth thing going on but, that is hardly evil.
Giving Black Mage and White Mage actual affinities seems to be what they're trying to do this time around.
A good mage in this game has both CON and THM at level 50 right now. End of story. Which class turns into which job is a non-issue if you take mage seriously.