I prefer not playing as healer then since DPS + Healer is my reason to main SCH.
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I know right. I started reading this and thought, is he talking about me, until I came to the part where healer is raging about the tank. I wouldn't, I just throw some defensive spells and top him up, and back to the Cleric Stance I go. But I'm a scholar so Idk. I think it is easiest for scholars to dps.
What's your solution, then? Disbanding the entire group because 1 person is vastly underperforming and the group keeps wiping because DPS checks aren't being met, or is it telling everyone else who's already carrying their weight to work harder and leave the underperformer alone? If a tank is not keeping agro and letting the boss run amok, or getting 1 shot by tank busters (something outside the healers' control), they get blamed by everyone. If a healer is constantly letting people die from forced damage, they get blamed as well, like they both should be. Tell me why it's ok to take away the only responsibility that a damage dealer has.
Now, about cleric stance, yes, the person has to be comfortable with it, but the context matters greatly. The new dungeons plainly do not require a lot of healing to be done. So when the healer just stands there doing absolutely nothing for 10+ seconds, it's nice of them to help out the group by not ignoring half their skillset. Standing there doing nothing for that long is lazy. Then there are SCH's in low level dungeons who set the tank to follow and watch TV or do something else for the whole dungeon run while not helping out. How is that OK?
Should healers be "required" to DPS? No, not exactly, but when the downtime between your heals is so big that you are just standing there with absolutely nothing to do, you SHOULD DPS, much like damage dealers in the group won't just auto-attack or use random skills because a dungeon has no DPS check and their DPS isn't "required", and any tank worth their salt won't spam their agro combo again and again while ignoring their utility combos.
The best healers are those who make the most use of their time while performing their duties in the content they're participating in. This can include but not limited to:
- Providing additional healing because the people they're partied with are playing terribly and they require more healing attention because of this
- Providing additional DPS to the group because the group is performing well, handling mechanics appropriately, and tanks are mitigating as necessary. Healer's have the opportunity to add value to the group by providing additional DPS.
- Allowing MP to regenerate. There's a particularly healing intensive section coming up soon and the healer notices they're a bit short on MP. Give everything a small break to prepare for the oncoming onslaught.
- Etc.
The best healers in this game are always trying to think 3-4 steps ahead and understanding what actions to perform when to maximize their contribution to their group. These are also the type healer's all players should strive to become.
Healer's who refuse to DPS when the opportunities present themselves are lazy. The only exception I'll give to this is if the healer is new to the content because healer's only become better as they understand the intricacies of the content they're participating in. Otherwise, yes, you're performing your baseline role and I won't begrudge you for that but you certainly won't get my commend.
Likewise, other's who are pushing healer's to DPS harder when there are no opportunities to do so because the party play is so horrible the only thing a healer can do is heal need to shut up and man up to give the healer those windows else you're just as ignorant and/or lazy as the group above this paragraph. Healer DPS is a group thing. If the party isn't performing well, then that limits how often a healer can enter Cleric Stance (if at all).
If you aren't actively attempting to become better as player and/or healer and find those opportunities that allows you to perform much better, then please stop whining and go away.
My stand in this question regardless its raiding or a 4-man dungeon a healer is there first most to heal party members and Not DPS
I find it slightly amusing that in addition to you thinking this, you've listed NIN as your primary class. So despite maining NIN (according to your forum profile, at least), you still find it easier to tank or heal. That's... actually saying something, doesn't it?
Then again, I main WAR, but if I'm having an off day, or if I'm forced to go into a duty without a healer I know... I prefer to heal ^^; Much less stressful, for me. (Mainly because I'm not comfortable leading, so being forced to judge how much I can pull when I have no clue as to the healer's opinion and ability... is stressful. So much easier to just go with what a tank wants. If it's a good tank, it'll leave me time to dps. If it's a bad/overconfident tank, I'll just throw in some MiasmaII and Shadowflare and focus on healing, while Selene helps speed up the damage :p )
Someone: Healers aren't meant to dps! They shouldnt let them use cleric stance in dungeons
Square Enix: The training area for beginners suggests dpsing in downtime for healers
As a main healer on A7S enrage, yes healing is the easiest job in this game because it's pass or fail, the thing that adds any difficulty whatsoever is trying to maximize DPS while healing and that's what makes someone a good healer. It's sad that it being so easy to be "good enough" draws so many lazy players to the role. ><
Being a DPS and putting up GOOD numbers in real content is to me very difficult, and that seems to be the same to a very large chunk of the player base so I don't think it's just me.
I'm a DPS that tries really hard to push the top numbers. For every micro input in the entire instance. I study rotations, try new things. Read the findings of others.
No one condemns me because your scenario doesn't exist.
A healer who likes to DPS and heal. Gets teamed with a good DPS. What really happens is they continue to DPS and heal and we get done EVEN faster. Just because I dPS good doesn't mean the healer suddenly can't still help dPS...
I'm going to admit it: I'm a career healer and I was dead-against this healer-as-dps mentality for the longest time. I signed up to do one job, I thought. I'm also a casual scrub, I might add, so I also thought that cleric stance-dancing was a mob mentality of hardcore raiders.
But you know what? There is nothing worse than standing around with a full bar of mana, casting benefic on a tank that took one shot from a mob. It's soooo boring. So I adopted the mob mentality and I actually find dungeons to be a lot more enjoyable now.
Not sure if I can deliver this message, but being a good healer in FF is very complicated. While I agree that performing DPS as a healer while maintaining everyone healthy is hard. But I value that player more before his role.. Actually, I value both very closely. People think, healer = heal. That's where they are wrong and that's why we have only few players who stay on top. It's more than just healing, more than just DPS, it's about knowing every mechanic and constantly predict moves and act before any damage hit. If you play a healer in very high end raid, you are not only limited to easy heal, but you have to constantly analyze all players position, check their status, remove any debuffs and mitigate damage, perform DPS where you can. It's really stressful unless you are in good party. Those kind of things make healer really difficult to play.
High end anything can become difficult to play for most people. Player awareness, mob/mechanic awareness. DMG mitigation. DPSing. Is a job all members of the party have.
You cast eye for an eye on tank. A good monk will pop fist of earth before big damage then switch back. Or mantra before big raid wide damage happens.
I know you're arguing against someone who claims they're easy, but the context of the OP is in casual content tho.
*claps* This so much this. I hear so much from other people on how Healers need to DPS but are YOU doing all you can to let them DPS? Are you using your cool downs to take less damage? Are you avoiding all possible AOES? Do you have the right gear? Are you pulling what you can handle and not pulling what you can't? In order for healers to even have the free time to be able to DPS the entire party itself needs to be doing the best they can. Of course this varies with content, but before you start demanding Healers should be DPS you should be making sure you're not making them heal you because you can't dodge!Quote:
Likewise, other's who are pushing healer's to DPS harder when there are no opportunities to do so because the party play is so horrible the only thing a healer can do is heal need to shut up and man up to give the healer those windows else you're just as ignorant and/or lazy as the group above this paragraph. Healer DPS is a group thing. If the party isn't performing well, then that limits how often a healer can enter Cleric Stance (if at all).
If you aren't actively attempting to become better as player and/or healer and find those opportunities that allows you to perform much better, then please stop whining and go away.
As a DRK main, I personally don't mind how low my hp gets -- so long as the healer is pumping out DPS like a boss. 3k? 1k hp? It doesn't matter so long as I'm alive. I pop CD's regularly so I know that if I die, it's on the healer lol. On the other hand, when I see a healer who is letting me get low and is parsing at ZERO, it makes me want to stomp on the healer.
Here is a screenshot from the Hall of the Novice, Healer section.
http://i.imgur.com/aIAPVbV.png
Did you catch that? Here it is again.
http://i.imgur.com/aIAPVbV.png
Here, I'll post it again.
http://i.imgur.com/aIAPVbV.png
One more time!
http://i.imgur.com/aIAPVbV.png
:rolleyes:
In summary,
http://i.imgur.com/aIAPVbV.png
Except for the fact that you have no accuracy and in the next patch or so you will be hitting nothing,
pretty sad that I can leave this thread for a day and some kids are still quoting me cuz there is no one left to quote.
I ran new expert dungeon. Healer didn't dps. Bard and drg, he was telling tank to pull more even though he wasn't gunna help out dps. He'd put 2 HoTs on the tank and still spam cure 1 and 2 on the opening trash groups of 3 mobs trying to look busy. So... pls dps there's loooots of time for it in the new runs. So you might miss a few attacks oh noes!!! Run will still be over a lot faster
It's pretty sad that a child like you can't substantiate your claim that we'll need 750+ accuracy in the next patch and the only way you can prove a point is to over-exaggerate your claim to get the attention you've garnered in this thread. Let alone the fact that "healers have no Accuracy" is factually false as S-E has given us the option to meld accuracy (as shown from other posters).
On your post you just sound like a sound like a child who's bitter that they got paired with some terrible healers which are the exception and not the norm.
Not so much for an argument, but healers are not the same as other jobs, I don't want to categorize them the same, even tho, they all play exact same high end content. From healer's point of view, you are required to play even harder than other jobs. Because you are tracking other players condition, location while healing and dealing damage ontop of mitigating damage and completing each (step) mechanic. Your eye movements/awareness/button smashing are far more complicated than other jobs. Because 2 healers managed to complete hardest end game content, it doesn't automatically promote them as good players. For me, it's how they performed and completed It, is what important.
No, you are incorrect, your reasoning is misguided.
The norm has always been to not sit idly.
If you have time to stand about doing nothing, then that time is better spent doing something. If no healing is necessary, you make it so other things die faster, thus, dealing less damage, and requiring less healing.
I've always been of the opinion that preventing damage is just as important as curing damage, and thus, falls under the umbrella of the healer.
If I have time to turn on Cleric Stance, no one's getting commended. And sure, there's no such thing as too much DPS, I DPS pretty much constantly as a healer, but that doesn't mean DPSing is engaging when I have literally nothing to watch for, and can DPS with one hand while reading a book with the other.
The only reason why healers have the ability to DPS is so they are able to solo content, not to deal DPS in party's. Now if that healer is comfortable and he wishes to do some DPS in there then that's fine he has that ability. But the Healer main job is to heal not to DPS. Did Pre-Alpha/Beata-4 and the reason the job was deigned in this manner was to give the healers the ability to be able to solo content like everyone else. This is why they have the ability to DPS. People really need to stop making jobs into whatever they want and play it as intended.