And i thought they were just materia farming...
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And i thought they were just materia farming...
Never seen someone complain about anyone doing above 1000 dps on single, or for being 50 dps under their theoretical max EVEN in raids. It's more like when healers do 0 dps on bosses (where pull size doesn't enter calculations), when dps do 300-600 dps on bosses while not being dead, in i200 gear. Exceptions for some vanish-heavy bosses like the first of Neverreap (kinda breaks rotation every damn time) where 800-900 might be pretty reasonable.Quote:
I do not Raid myself, so when I go DF or PF for a dungeon or something, and they start questioning why my NIN is doing 1179 dps versus 1300 dps
If the healer is able to outdps you (and I have seen 600 dps Scholars in DF expert/lv 60), yeah, you're not even trying. And some mechanics (like Rose Dip or the adds at Belladonna) *can* wipe for lack of dps.
First thing first are you consider a good player? Since I see on this thread people likes to frame orthers by using logs. How can I be sure you are good casual player? that you havent get critisices that you took bad or good?
My apologies but I cant take what you said seriously, I dont know you. How can I know you are just doing this to bother, beacuse you cant accept that you might not play good and you dont want to get corrected?
Second, what Pinkie saind and I totaly agreed, is thatwe can easely learn all jobs. If a persons is decent and capable, it can all be done my himself.
If you play the game slowly, if you have dummies, if you do your jobs quests correctly and slowly, if tests your skills, if you practise on dungeons/trails, if you accept your mistakes, if you take advice, if you search and loog for rotation guides, doing all this a player can become decent at his job. So yes the only thing that doesnt let you become a good player is yourselfs. Most players fail and arent good beacause they skip most of this things are pointed, beacuse they didnt notice, are lazy or dont even care.
I dont say that eveyone can become good by themselfs, sure some people will need more help and advice. But is more than clear than most of us can learn job to play by yourselfs.
Again I'm not talking about transforming all of us into hardcore players. Only into normal players that play their job normaly.
Just ignore. Dont say sorry. You are giving them what they want.
Thank you so much for your comment, thats is part of what I tried to say. I agree with comment, we can ignore on how people play most of the time, and sometimes give a little help or a guide.
But if we meet with someone who has none experience or is only auto atacking or being carried/trolling in content of lvl51+, tell me how can we ignore that? Wasnt that the point of Pinki's thread?
To make everyone clear a difference between this 2 kinds of low players?
DISCLAIMER: I did NOT bother reading all 29 pages of drivel.
Honestly when I come across a player and I notice that they are doing sub-par. whether that be because the mobs are dieing slow, I see them not using any skills, or my 6th sense kicks in and i know their numbers (im basically a super hero) i kinda just suck it up and carry. If people are such god-tier players that they claim to be then this should be a walk in the park, hell even an average player can carry people through anything, but Savage and maybe thordan EX. If its Duty finder suck it up or leave and if its PF i usually remove and b-list.
I do agree that players need a better metric on what a "good" player looks like whether that be the implementation of a parser or a grading system or something.
I also dont mind if people choose to play however they want. They just wont be playing with me.
EDIT: I was notified that I may be insulting people at the beginning of my post, I did not mean that to anyone personally more towards the idea of the conversation in which i think kind of pointless.
If this were a single player video game console, I would agree with you 100%, but this is a mmo that you need to interact with people. It doesn't make sense for people saying, "I do t really need to talk to anyone to have some time of socialization". Even if a player just does MB and DoL/DoH, they will interact with people if they want to make a profit such as make pf offering their services.
Even a person, in real life, living by themselves need to interact with others, and they need to do it in a "normal" way as our society has established or you isolate itself and become that minor group of ppl the rest just don't want to be around.
I don't entirely agree but ok maybe it doesn't go both ways in the way most people would think. People being bad or lazy at crafting does effect everyone though. But even if it didn't some people play to craft and their DoW/DoM classes are a side thing. If they want to play the bare minimum when it comes to DoW/M classes because that's not what they play for fun I don't blame them. If someone doesn't like that they are free to leave the duty (or vote kick but I usually avoid that cause harassment claims). Others just play a couple hours each session maybe 2-3 days a week because to them the game is an escape from life, not life itself. A lot of these people don't like the game to be super hard or to have to think about skill rotations and other complicated stuff. Just log in, press buttons, watch pretty lights. It does drive me crazy sometimes and I'm not saying they all have good excuses. It makes me sad that some content gets nerfed to cater to this but I have to remember that SE is making their game accessible to everyone they can. The pro players still get their savage primals and raids. What I think this game really needs is an easy mode, a normal mode, and a hard mode for all DF content with rewards scaled to match. If the "bads" don't want to put in as much effort as other players they wouldn't need top tier gear to clear their easy content anyway. And any complaints from them about how top gear is gated behind content that is too hard should be ignored by SE. It's there for them to get if they put in the time or effort. Story related content for game progression could have a difficulty setting as well for those who may or may not want the extra challenge.
I'm quite sure all the parsers have been wrong and been parsing wrong numbers. I can't think of why a dps would be that bad otherwise.
10/10
Worth reading every page. XD
Since I started the grind for the relic. This is the conclusion I have arrived at. People don't give 2 cents about others and if they can get away with getting carried they will do as little as possible. I have been grinding dungeons as a DRK, BRD, BLM and SMN. And it always comes to 1 or more people just not wanting to do the job. By the way I am talking about players with i180+ gear grinding the same dungeons so there is no excuse for them not to know their jobs. Most of the time I have seen people just use auto attack. Considering the kinda time grind We have for the relics sometimes it is just easier to drop party and do hunts till timer resets and then re-que and hope the new party consist of better players.
Come to think of it! I'm sure me doing 400 DPS was just me discovered better ways to deal massive damage that the parsers can't read it. I mean the mob taking 2 minutes longer than it should is DEFINITELY because of the other people doing 1400 DPS not breaking the parsing tools like me! I'm in actuality doing 4000! If they other people do the same, the mob would die 5 minutes sooner!
I like how you think <3.
Simple: DPS isn't just right click, press a button.
Well, obviously, we can't ignore trolls; I don't. But if there's someone who has no experience, they should be offered help. Pet peeve is when someone is new, and we get to a boss, I stand outside the room to explain. Sadly, some tanks, or dps, would still pull while I'm typing. In this event, I still explain the battle even know I'm about to be locked out. If they can 3-man it with the new person, cool... If not, they should learn to wait until everyone is in the room.
We all played long enough to know NOT to start a boss battle when a member, who's been active the entire time, all of a sudden stop moving outside the room.
What I'm getting from this Parser Talk is that, while good for a general DPS range, that parser programs have questionable accuracy at best.
That sound to me like a peg for the "don't allow them" camp. But at the same time they do make otherwise invisible data visible to the players.
Add in my experience with Parser users and you find that the programs, like weapons IRL, are dependent on the intent of the user and that while a good many use the information with good or "morally neutral" intent that there are those groups of players that ruin it for every one by abusing their access to that semi-exclusive info.
I honestly don't know what you mean by a peg? Do you mean that it is a reason to vote against it? Because it is the primary reason why PC users want official parser support, so that they can have increased accuracy.
As for your 2nd part, I agree. However, I've seen a fair share of toxic behaviour without parsers, and I do not advocate removing stuff to prevent that. For example, I had a pretty toxic A1 run where a Tank wiped the party thinking we were doing a diff strategy, 2 people ganged up on him pretty hard. In this situation, the options to prevent this in the future are 1. remove mechanics, 2. remove tanks, 3. remove duty finder, 4. remove party chat. I don't think we should remove any of them, and I don't think that "some people may use it for evil" is a good reason to not implement it.
I know it's in the battle log, but after even a short fate the battle log rolls off and you can't see it anymore. Not to mention it's beyond even a lot of genious levels of human mathematics to keep up with all those numbers manually.
And yes Kaurie, by "peg" I ment a "justifiable" reason to oppose paraing. The creation of a 1st party SE parser though would eliminate accuracy issues as far as things like DoTs go since it could then track the dammage per "tick" the same way the game does.
I myself am neutral to paraing as it effects me very little. But it does irritate me how much of an issue it is to all three sides of the issue since even the devs are unsure how to handle it apparently.
It's the 1-2-3 syndrome. People think that all they have to do is push 3 buttons for a combo, over and over. They can't be bothered to utilize the other skills of their class/job to enhance DPS.
Oddly enough, these same people are the ones complaining that the game is "too simple" because the only thing to do is push 1-2-3.
Because personal responsibility ain't a thing nowadays with this entitled generation.
Sad to say but there's a lot of people who have the mindset where they want to have everything possible while putting in the least amount of effort.
I'm utterly confused now.
We have evolved into:-
1) Know the mechanics before you even step into the dungeon?
2) Parse your numbers to determine if you can step into the dungeon?
3) You are not supposed to "waste other gamers time" in a MMORPG?
And what else?
They're mad because they're bad
1) Know the general mechanics of the game well enough that you can figure out where the fire is going to be on the floor so you don't stand there.
2) Parse your numbers to figure out if you're doing everything wrong or just need tweaking/practice on your current job. Target score: 1500. Current score: 1300. Good enough.
3) Don't furiously insist on 'learning the encounter blind' with randoms who at least expected being allowed to instruct a potential new player.
They're more accurate than you think--many differences that come up between parses tend to result from different users having different settings. Two different parsing programs most likely will not parse the same either--it is best to compare results from the same program (FFXIVApp is horribly inconsistent compared to ACT, for instance). It is also good to make sure that folks are using the same settings (ACT in particular lets you adjust all sorts of things, from how long it waits to drop encounter, from whether or not to simulate DoT ticks). The DoT ticks in particular for ACT are simulated, rather than based off of actual data (meaning the program makes some assumptions about which ticks crit and how much they hit for in general, based on what buffs are up at the time of application--which means that two users parsing the same attacks can end up with some variation because one user's program simulated 5 critical hits and the other did 8 or something).
So no, parsers don't have 100% accuracy (nor did Recount in WoW), but they can provide a general ballpark for someone to gauge their own performance or those of their group numbers. Personally, I haven't used one in awhile, as I found I was starting to worry too much about numbers. But they can still be a useful tool. I think using them to analyze pick up groups isn't a very good use for them, though: they're best for tracking your own performance in similar situations (I did 1000 on this boss last time--was I able to get higher?) and for helping a group of people you run with regularly to improve.
Remember you CAN'T mix apples with oranges. It is ok to be in a dungeon with a new player learning their skills pre Heavensward. It is NOT ok having a level 60 "insert job here" that doesn't understand rotations or tanking or healing. The game is VERY grindy and you have LOTS of time to practice before you can do any Heavensward content. And I have seen even DRK that just stand in middle of the AEO damage of bosses just doing auto attacks just making people waste time. People don't expect perfection people expect RESPONSABILITY for each class being played in the dungeon.