Originally Posted by
Preypacer
Actually, the OP does make an argument for MMOs being 100% soloable in a previous post of theirs where they ask why *shouldn't* all content be soloable. They asked this in response to someone who suggested that while there will be solo-friendly content, there will also be group-only content.
The OP, apparently, isn't satisfied with that answer either and, yes, is coming across as a bit entitled and wanting everything "their way".
To answer the question about why can't all content scale.. Because as has been mentioned before, the moment you put in content that - even if it's intended for group play - can be soloed, the chance of it being soloed increases. You start seeing the remarks in global "you can solo that. You don't need a group". And if someone presses the issue and still wants a party, they tend to open themselves to ridicule. And where does that ridicule tend to come from, at least in my experience? The dedicated soloers who "never want to have to group for anything" and apparently believe no one else should want to either.
So, out of frustration and fed up with being chided for wanting to group up, folks will give up on trying to find a group, suck it up and go solo it. So much for group-centric encounters.
I saw this play out in Aion, in WoW, in FFXI, in Lineage 2, in LoTRO... and in myriad other MMOs.
It's not enough for some players to prefer soloing... they have to boast about it, like it's some kind of badge of honor. I have a real-life friend who is like that. He pretty much believes anyone - who isn't him - is a moron who can't possibly play as well as he does, and is only going to slow him down, so he remains solo for everything. The only person he ever groups with is his wife when they're playing the same MMOs.
People talk about not liking groups because of the idiots you can run into. The most arrogant, obnoxious and self-absorbed players I've ever met have been almost entirely soloers who thought their crap didn't stink because they "could solo everything" while others "needed help".
I don't agree that "MMORPGs = you must enjoy grouping". However, just like people who prefer group-centric content have to accept that some content simply won't be geared for a party... Those who prefer soloing need to learn to accept that some content simply won't be geared for solo play. Tit for tat. Groupers have the option of soloing. Soloers have the option of grouping. Neither side deserves "special consideration" over the other.
The reason why they can't simply scale all content up or down is because of the dynamics involved. A fight that is intended for a group of, say, 18 people is very likely going to require the individual actions and skills - and communication - of every single person in that group to pull it off successfully.
I disagree with the OP when they say that it "takes more skill to solo it" because encounters scaled to a solo encounter - by necessity - have to do away with most all the aspects that would require a group. In other words, the encounter has to be manageable by a single player and further, by a single player regardless of what job/class they're playing.
I would argue it takes more skill as a group because the chances of failure are multiplied by every person participating. If a key person dies, it's on others in the group to be on their toes, for someone to take on their role, for the healer to be quick on the raise, for everyone to know their roles well enough to adjust their tactics on the fly and pull through the situation, avoiding a wipe. Group encounters are far more demanding and far more dynamic than a solo encounter can ever be, just by virtue of how they're designed.
So, making an encounter scale smoothly from group, or even large group, down to solo is not some trivial task.