I am actually having fun.
Seeing how ppl expose there own foolishness, is a rare entertainment.
It is even more fun to anti-troll them with their own trolling style.
{fun}{excitement}{You can have this.}
Awwe you stuck that you were a black mage into a post after we had already moved on.
Figures. Like I told you before you even posted it, YOU were the original problem in FFXI. Black mages moved on to ranger when they got hit with Tanaka's hammer.
Some of you all never learn. Even now as an ex-blm you're still bitter.
Know what, you deserved it then. Rangers deserved it after you. Now thaumaturges deserve it, and archers deserve it. Same old, same old. Nothing new under the sun because apparently I'm the only one who pays attention around here.
SPOT the PATTERN.
LEARN.
And this guy is really just mad cause he refuses to level the one sub that he needs as a con...thm.
BAHAHAHAHHHHHHAAAAHAAA
golden foolishness indeed.
No one is sticking with BLM. Where is your head?
Do you actually know what is the nerf towards BLM?
It is not that serious.
At that time everyone argee BLM derserve a nerf, and I REALLY ENJOY the the fairness the nerf brought.
YOU, SIR, ARE
T
O
T
A
L
L
Y
TRICKED!!
Learn to observe, speak with what you have in your brain AND STAY AT THE LEVEL(F-?) YOU DESERVE.
Too bad. I am feeling bad for you, OP.
Need some mercy?
(btw, the job got nerf after BLM is not rng, sad. you cant even hold the facts.)
Let's say if they decided to nerf archer then what lnc will take 1st place in dmg and people will start 7lnc and a thm. Your way of thing won't help solve anything. Instead of nerfing a class, the better way is to make mob build up resistance to certain type of damage and become immune to it over time, that way it will force people mix up the party with different class.
See ya. You can rage. You can petition. You can argue what the father Rangers argued. It will not matter. Players are flocking to archer because it's overpowered. An entire generation of players are set to make the same fail mistakes in XIV, when we've already been here.
It's just going to make the beating more rewarding. IF you all get nerfed now, I'm the only bad guy. Small price to pay for never even going where we had to go in XI and forcibly EXTRICATE you from your high horse.
They already found a brilliant way to do this with incapacitation. To completely incapacitate most of the NMS you need multiple different DD jobs. Obviously someone needs to hold hate for those DDs to hit a mob in the right spot. And someone has to keep everyone alive. The devs got this part right.
Honestly, the only job I see getting screwed is conjurer because their AoE sucks compared to...wait a minute...this OP is a Conjurer...
You should take up your beef with the thaumaturges dude...
How can people "flock" to archer when you have to level it all the way 50 and beyond? I don't care if Archer was the God of FFXIV, I would never level it.
Blabbering.
Ya know, it was probably just as rewarding to see Tanaka beat black mages within an inch of their lives and slowly phase out their relevancy as it was rangers. I mean what do they even use blms for now in XI? Farming elementals and killing stones still? I know by the time I stopped playing FFXI, even my thief could burn a black mage.
I'm happy conjurer is the way it is--that is, totally hamstrung. Safe from all those ex-black mages who were just...problem players playing problem jobs.
Eh the main reason i dont play archer is because arrows cost money and since they're all made by players the price fluctuates. Take away the damage and i'll probably never play it.
Edit: and with less damage per shot expect the price of arrows to fluctuate more
No wonder Conj need nerf, since you are happy with it, it must be nerf, by your own lologic. btw, blm is not my main, it is only my 1st job in02.
Your ability to make waaaay-off assumption is truly admirable.
You really suit dreaming instead of trolling here.
People with problem mind start problem thread.
It is truly rewarding to read you thread as well.
So entertaining.
THANK YOU!
Thaumaturge is not fine, but people are not amassing an army of thaumaturges just yet. It's so broken that people know what's coming and aren't going to level a mage just to see it nerfed.
Archer is the bigger threat, because people know archers are always built imbalanced in MMOs, and after checking to see if they were imbalanced here...yep. Time to level archer. Archer will always have imbalance because developers are afraid to nerf them as hard as they need to be so that people consider an archer and a marauder to be an equal asset.
Right there just now about half of you all balked at the notion that an archer should be considered an equal asset to a marauder. I just heard you all the way from here bang your cup down and scream NO NO NO.
Yes. Yes. Yes. You think you deserve to hit harder than the marauder because the marauder can take a hit.
A. You're not taking any hits.
B. He's not taking any hits.
C. The gladiator is.
D. You're destroying him in the only thing he *actually* does, which is damage.
E. And arguing you deserve to because he can do things better than you can that neither of you ever do.
Fail. Unbridled fail. Nerf archer. The marauder takes stomps to the head. You sit back there and sip chai. A marauder earned the right to be a heavy damager by getting up in the mob's neck and hitting it with an axe.
Archers should NEVER do as much damage as any meleers, because meleers are risking their lives on AoE from powerful mobs. Archers aren't.
Thieves paid for hate management ability with epic drop in damage potential, and it never recovered. Archers have NEVER paid in full for their avoidance of AoE until Tanaka came along with his bat.
But again, half of you all are raging that I just said you should be worth what a marauder is worth. Most of you picked archer precisely because you think that class is worth more than a meleer is.
Nice to know I can still completely and totally break posters so they devolve into posting random strings of words as the last retaliations they can make. You're just flailing at the keys now, because you know everyone is onto you. Your plans, your goals, your hopes...Tanaka already beat with a bat once.
Nerf archer before it becomes ranger and has to be FORCIBLY beaten back into submission. Mark the date, when hard content comes out, archers will be thrown at it. Archers will be put on pedestals. It's all going to happen again. Every last chapter until that hammer comes down on their heads, years later, after it's way too late.
I'll be laughing on the outside and sighing on the inside. This should never happen.
The complete and total self-entitled rage at this topic proves it's already too late. Square should have nerfed it back with their last battle tweak--the minute everyone started flocking to doblyn-get-archer-fest.
The longer this lasts, the bolder archers get, the more archers there are, the harder you have to backhand them.
Do it now. And while you're at it, yes. Fix thaumaturge before anyone starts thinking about seriously amassing them for gain.
Two things will currently destroy the game if unleashed.
Gil will destroy the game if hotly-desired, rare sellables hit the market. We're talking 200 million gil for a piece.
Archers will destroy the battle balance if difficult content starts making "normal" "balanced" teams fail consistently. You WILL cop out and start looking for as many archers and thaumaturges as you can.
You WILL.
And we're done here.
the problem is that SE doesn't know what "balance" word means imho ^^" in others mmo, the devs are costanlty monitoring the dps, skill, and stat of every class to assure that no one is > than another..
not EVERY class needs to do the same dps!!! ... Archers are PURE damage... that's what they do... everyone else offers something else to the table... whether it be heals, support, or tanking/offtanking... We NEED class uniqueness and this isn't going to help xD a pure dmg class should be way above the others, simple as that. XI had it right whether you wanna admit it or not. Don't want another WoW where every class is suppose to be equal on each role and pushed into cookie roles lol
Add in the fact archers have to spend way more due too arrows. What's that? Gil doesn't matter? Maybe not right now, but that's not even the point!!!
Besides archers are no where near the powerhouse difference they were in 11, much more reasonable this time! Hell they could stand to be buffed a bit imo *^.^* Until the changes come out to battle system AND job system is introduced AND more PURE DD classes or jobs are out, archer SHOULD be at the top!!! Simple as that xD ... and for the record no I don't play one lol
ahhh so now it becomes, we know we re over powered and think we should be? well i have to disagree with that, unless they add like some situations where they lose it will just devalue every other dps
every class doesnt have to do the same dps in the same situation, like some classes should have better aoe, or single target, or do big dmg with certain conditions, piercing etc, but no DD class should be hands down top, unless they make party fighting mechanics, where one man cant hold hate all the time, or make it so there is actual danger for the glass cannon.
Lets face it, archer isnt really that weak, you got more hp than a mage i think, and access to decent defense gear, and whatever skills you can sub
as for breaking parts, anyone can equip another classes breaking skills
So.... Why hasn't this thread been closed yet.....
Listen... im a lnc and i would be very happy with a buff... but
on dodore an arc DOES NOT do more dmg then me.... so ok with the buff, but then the lnc would be a broken class
all think arc is OP because this game, for now and hope not for ever, is 97% based on stupid leves... on a 6sec fight thats obvius that arc does tons of dmg in few sec .... their skills are best for that, but again who damn cares about those crappy-leves???
the game now needs so much things.... how can you think about nerf buff...bla bla ...OP classes ...when even the stats system doesnt work???
mumble..mumble.....
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Heh ok. well, Archer doesnt need any kind of nerf. when other classes start expending ammo, and still do less damage, we can talk about it. Arrows need multiple different mats from multiple different classes to create. Archers using warped arrows all the time will still do the same damage as all other classes. People preferring multiple archers in their party is player preference; broken preference too. People playing archer is player preference. And its not people jumping on the archer bandwagon, it is just one more class to rank up.
What a pointless topic, how about we wait until AFTER the class and battle revamp before we cry about nerfing classes?
It's pointless talking about nerfs and buffs to classes when there's a complete overhaul of the class system on the way. Who knows what will change? I think THM and CON are way better damage dealers than ARC anyway if played right. THM rips up NMs like crazy. A THM can solo some of them, can an archer? I'm talking about the five high rank ones not the easy mid rank ones.
You constantly mention Archer vs Marauder. The thing you neglect to take into account is that Marauder is a class that is built around fighting multiple targets. Almost all of their weapon skills turn into cone AoEs when in Steadfast, not to mention their ability to parry and completely negate damage. Archers can't do that, at best they might evade if they're lucky. Otherwise they're pretty fragile if they pull hate (which they're likely to do if they don't manage well). Marauders can do amazing damage to groups of enemies while Archers have predominantly single target skills, save a small few AoE (like Arrow Helix which is obnoxious). So yes against a single target Archer slaughters Marauder in terms of damage however that is their strong point and honestly it's Marauder's weak point.
You claim an Archer can do 3k damage, I've seen a Conjurer do 3.5k damage in a single spell before under the right battle regimen conditions. Should we nerf Conjurer too now?
Also I think balance would be the better term. Nerf has so many negative connotations that people are immediately up in arms once the word comes up. Do the classes need balancing? Of course they do and I hope we get that with the battle changes.
Please, Peregrine, just stop it -.-/Quote:
Archers should NEVER do as much damage as any meleers, because meleers are risking their lives on AoE from powerful mobs. Archers aren't.
It's embarrassing to watch people making themseves look like fools - either unintentionally, or, even worse, on purpose. Meleers are not "risking their lifes" any more than, let's say, archers or mages. If the tank goes down, mages do, too. And if the tank doesn't pay attention, mages are actually the first ones to "die". And there's nothing heroic about dieing in a game where there's no death penalty either.
Your whole concept of "brave marauders vailantly facing imminent death" is taken directly out of some b-rated action movie, but doesn't belong here. It's just "a few steps left of reality", if you get what I mean. It's just... well... just as childish as a pale kid boasting off that his uncle is an ex-marine (which happens to sit in a wheelchair, since bullets don't care about whether the spine they shatter belongs to a hero or not).
But then again, maybe you believe in the army commercials. And Starship Troopers...
(*snicker*):rolleyes:
Peregrine, we must have a talk in vent. Their are flaws to your argument that you are not considering. Hit me up next time you're on.
2005 dmg from a doomspike II, buffed in a BR chain
this was at rank 43 up on a hog in coearthas (cant rememeber rank of the hog)
oh noes nerf lancers now too
http://www.ffxivpro.com/screenshots/1612
So far I have only played archer in a leve situation. Fully buffed multi shot will take at least 50% of the mobs (+10-12 ranks above me) hp then the trifucate or whatever it is will finish it. Then I have 3k tp and do barrage and puncture II on the mob (25%-50% hp left) that the 4-5 melles haven't kill yet to finish it off. Now leve mobs are pretty piss weak I am not sure how archer is outside of those.
However, I main THM and I would say THM probably needs to get nerfed just as much if not more than archer.
I'm not saying that classes don't need a lot of balancing, and I am not even disagreeing that classes like THM and ARC are chief among them.
What makes this entire thread fail has been stated throughout - THEY AREN'T GOING TO TAKE THE TIME TO NERF A CLASS WHEN THEY ARE IN THE MIDDLE OF REDESIGNING BOTH THE JOBS THEMSELVES AND THE VERY SYSTEMS THEY ARE BASED ON.
With that in mind, continuing this 'debate' is a masturbatory exercise.
Funny thing about that group he posted for the Great Buffalo, with the gladiator, pugilist, archer, lancer, marauder, conjuror, and thaumaturge... That's usually the group we have when we fight him, and we have no problems....
Don't see why you would need more archers, my buffed Twisting vice does about as much as an archer's buffed Bloodletter to the horns, and the real damage to the Buffalo is DoT's and BR's... not archer and multishot...
Think peregrine needs to play archer to 50, and do some nm's as an archer, before making all these grand announcements, and he needs to deflate that ego a bit, the board is not big enough for that particular hot air balloon.
On nm's I stand beside the melee's in harms way
don't die much either good old defender, rampart, pro2, shield and cure 3 woot woot
arc is fine and melee have def to handle aoe also mages buff
the system work prergrine ur the broke one if you can't just manage being square deep in a fight
conj is meant to be in the tick of things hence circular aoe as opposed to thaum having a conal frontal aoe
conj is amazing and I hope it gets better.