You totally excluded Feb. from the scale. Phase 1 starts mid-Feb. Which puts launch somewhere between May-June.
Phase 1 Beta handouts will be most likely be sent between Mid-Jan to start of Beta.
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the first 2 boxes of each scale is Feb, just isn't labled
I realize that it's not as simple as this but looking at the summer estimated release, I can't help but wonder why they don't just hold the release a few more months and launch this on the ps4. I mean, clearly we have waited this long for it, what's a few more months right ? :0
Again, I understand there is more to it than that but, they seem to have plenty of time.
we don't have an exact release date from Sony for the ps4 only rumors and speculated release dates. To add even more the ps4 will be very different from the ps3 so the coding, programming, etc etc will require alot of time for development etc,etc. i would hope SE wouldn't just do a simple ps3 port to the ps4 for ffxiv later down the road that would just cause more problems.
Plus SE already said they will release the ps3 version at all cost and even before thinking about releasing it for ps4. also (not trying to be an ass) SE does not have plenty of time, technically speaking they could take as long as they want to relaunch 14. but in reality they can't take too little or too long since if its a short time many problems will exist along with bugs, glitches, etc etc ppl will say they used all this X amount of time to fix the game and it's still broken. Or if they take too long ppl will 1- say its not good and our expectations weren't meet given its natural for humans expectations to increase overtime and 2- ppl wont even be their since they will have already lost interest and went with the competition.
This of course leads into a conversation about how long is TOO long but that's a whole other can of worms my friend :p some of us may argue that June July is too long while others find that time acceptable. I just think that eventually it would seem silly not to do a ps4 version, whenever that is.
i agree with you on this everyone has their own idea or opinion about the time how much too short/too long and it is just on big can of worms and an entire thread could be made just for that topic. just like you say when ps4 does release whenever it is i can see 14 as a launch title or soon after its official release.
Anyone still arguing that July isn't the release date will be in for a rude awakening. July is the hard cap release. This company is looking to release this game to a high standard. Put two and two together.
Also, when has any game development schedule been on time? Or a release date for that matter? Also ALSO, there is always downtime for a week to two weeks after open betas. Sorry, but your hanging onto the dream of FFXIV:ARR releasing any time earlier than July is looking a little sad, bros.
It's already been stated that all legacy members are in Phase 1.
i keep reading this over and over throughout this thread 1) legacy= automatically in beta or 2) legacy= better chance to get into beta. for me personally it doesn't matter too much since its pretty much a win win for being a legacy member! :]
PS: im too lazy to find the post or read the letters from yoshi/Dev team about how beta exactly works and if it was clarified by SE since ppl might have misunderstood them and their wording.
I would still hold a bit of healthy doubt, just to avoid disappointments. It's not that I don't trust Yoshida and/or reinheart (my own translation matches his, and my Japanese friend confirmed herself), but we do know that yoshida doesn't handle invites personally, and we never know what may happen from here to february. They may very well eat it back like they did with inactive accounts with the alpha. The wording is generic enough to allow it.
So better keep the enthusiasm at bay until the invite mail is in the mailbox :D
I would get into it about "How they worded the Alpha Test Application thing" but it's water under the bridge and I don't want another endless battle, You have your views and I have mine etc.
I'm sure Yoshida has to get permission of sorts to say what he says. I'm still am Concerned on how they are going to shove 40k max Legacy Members into 5-10 worlds. I figure where there's a will there's a way!
You're the one that stated that you had it on a high authority that we would have had to wait for several months for the beta and that we were all "in for a rude awakening" and all that if we believed otherwise. Since that proved to be (as expected) an obvious lie, your credibility isn't exactly at its best right now.
1: july is not the hard cap. The end of june is the end of the schedule. Do your math.
2: The schedule quite evidently establishes a best case scenario and a worst case scenario. Assuming the worst case scenario (actually beyond the worst case) is the only realistic one doesn't hold a shred of logic.
3: They clearly indicated in the schedule all the downtime between phases. There's no logic in arguing that they just "forgot" to indicate the one after open beta. They just stated an "early access" as a possibility, and by all means and purposes for what we all are concerned, early access is launch.
4: there's almost never a sizable downtime between open betas to release, especially when character data carries over.
You're simply wrong, and the schedule proved you were lying. all yours "bros", "is looking a little sad" and "in for a rude awakening" can't hide that. May want to come to terms with the idea :D
You should not be. You seem to be a bit confused about the difference between concurrent users and total users on a server. As per Yoshida, the servers are designed to hold 5000 concurrent players. Servers designed to hold 5000 concurrencies, can *easily* hold 25-30000 or even more total users each. It's very rare for any server of any MMORPG to have more than 20% of their total userbase online concurrently. For instance EVE Online (that has an easy counter and only one server, making doing the math easy), has 450,000 users, and you'll very rarely see more than 50k people online at the same time.
If they have even just 5 worlds on, they can easily house up to 125,000 players in total..
It really depends on how many per server they can hold, the only number we can go off of is from Alpha which is 1-2k a Server. Unless you have a link that shows me how many they can house, then it's just mere speculating. As much as I wanna believe you, We just don't have the Official figures yet ( as far as I know of). I know on release time it can easily hold what you say it can hold, but for Beta?
Yoshida clearly stated in the producer letters that the servers have to hold 5000 concurrent players. It's critical that that number is tested during the beta. So I would not worry about that. I'm quite sure they did their math. Besides, we do not have the slightest idea of how many legacy accounts there are. They do.
Well if they only have the Min of 5 worlds X 5k people that's 25,000 spots. I'm sure there are more than 25k Legacy members. Who knows.
http://forum.square-enix.com/ffxiv/t...IX-(11-30-2012)
Quote:
The servers for A Realm Reborn have been designed to handle up to 5,000 simultaneous connections per world. Of course, there can be more characters created for each world than that—the figure is simply the maximum number of players that can be logged in at any given time.
If they do decide to go with the min listed (5 servers) then the only time a problem should be expected would be if 25000 were all logging in at the same time, for significant amounts of time.
If that does become the case, I doubt that they would stick with mearly 5 servers
He goes more in depth in this post :
http://forum.square-enix.com/ffxiv/t...l=1#post906886
That was referring specifically to Alpha, and the focus there was the "per zone" maximum of 1000k players more then what the world had as concurent connections. However what would be the point of stress testing in beta if you are not trying to test at the levels expected for release.
The purpose of the Alpha was to be able to hit the log in and simutanious battle numbers before begining the beta. There isn't really a good reason to assume that the beta servers won't be able to handle what they state was their goal to hit during the alpha.
*sighs* Some times I wonder if I don't write in correct English.
5000 CONCURRENT (simultaneous connections) players means 5000 people logged in *at the same time*. It has nothing to do with the maximum players the server can house, as it will never happen that all of those players will be logged in at the same time.
That's why a server that can hold 5000 CONCURRENT players can easily house five or more times as many in total.
If a server only had 5000 people in total, it would be *extremely* underpopulated.
FFXI days 5,000 people was plenty enough.Quote:
If a server only had 5000 people in total, it would be *extremely* underpopulated.
Giving Abriael credit on this. he's right.
ARR 2.0 server allows a total of 5000 players playing at any given time. 1000 max per zone. So total population for 2.0 server can be many times larger since everyone doesn't play at the same time. If you want to see how over populated a ARR zone can be watch the NicoNico's live stream that happened a few days ago.
You guys are getting too hang up with the numbers. :D:p:D
Physically, there is no limit on the numbers of players each world can house. The only limit that exists, and based on alpha test info released back in Nov, is that a server, aka zone, starts to lag at around 1k players, with 400+ battles, happening at the same time. In alpha, many zones existed (8?), hence each world can easily handle the 5K login limit that is set (if that limit exists); and that is with very limited areas of the Shroud existed in Alpha.
With 5 worlds, beta phase 1 having the whole world as we knew it in 1.0, can easily handle 50-100k players to say the least. :cool:;):cool:
jc
Game is going to fail, carry on.
Don't let the door hit you on the way out.
http://25.media.tumblr.com/tumblr_m4...cc6bo1_400.gif
Indeed I am I don't have to play the game to chat it up.