Please fix fhis SE and ty.
Because we could allow the problem to persist and just keep seeing threads like this more and more over time or we could just implement the trivial line of code and fix it
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Not true. The other day while leveling DRG, the PLD was holding everyone hostage on the first boss of Amaurot(SGE died around the 70% mark, DNC died shortly after, and then I just followed the meteors around to get myself killed). PLD kept going while we waited outside the arena for him to die and reset...both the SGE and DNC were using skills thinking they were helping the tank somehow. After 5 minutes I just left the instance.
“If you don’t “play the team game” by magically surviving an attack that will kill you because the healer died and the tank ran away you can’t be unhappy the tanks kills the boss himself”
Do you honestly hear yourself, you are basically just advocating for limitless tank agency in the encounter even at the expense of DPS who may not be at fault
If you followed your garbage logic all the way through you should be resetting if the DPS died to no fault of their own and wants to reset otherwise you are robbing the DPS of agency you so desperately want the tank to have
I know you want to create a boogeyman of the evil tank letting the DPS die, but I have had a vast amount of dungeons where both DPS and the tank survived through entire boss fights after the healer splatters themselves over and over again. Just takes a slight bit of competence to keep each other alive, through use of things like Addle, Feint, Curing Waltz, etc. And that's just on the DPS side. Drink a potion FFS.
I, and many other players are tired of having to adjust for the incompetence of players who can't do their job at the sixth level cap. This stopped being an excuse when 50 was the level cap, now that we're double that, it's sheer laziness to not understand how to play. And before anyone goes "But what about level skippers?!" Screw them. Their terrible decisions aren't my problem either. If they can't be bothered to look up information, they shouldn't have skipped.
I know "anecdotal evidence" and all, but I've yet to find that to be true. Whether it's PLDs, WARs or GNBs, I've never had that issue. Of course, the DRK isn't going to be soloing crap anyway, cause holy crap did SE do them dirty, so that doesn't even fall under the discussion here. If two DPS are alive when the healer is dead, those DPS stay alive when the boss is dead.
I mean anecdotal evidence and all that but you can see the opinions of everyone who is here and in the other 2 threads that popped up at the same time, a large majority are definitely tilting towards you as a quality of tank that protects the DPS being a vast minority in the game and the chance of being held hostage by a tank who won’t help them isn’t worth the risk that they may get a good tank like you who is actually an effective safety net for a bad healer
I think a good failsafe is a check thatt checks if tanks are only ones alive if they are every 30 or 60 seconds the boss gives out a healing down stack and a vuln stack that don't drop.
Can't keep boss going for 20 minutes that way but can beat the boss if it is low enough.
There are still first timers, though.
Despite never saying that, I do have a certain sympathy for first timers and a certain level of tolerance. And personally, I'm glad if the tank can get it over with after the xth wipe while I'm dead.
At one point you need to leave your ego behind and be glad it's over. There is always a next time.
As far as I am concerned, the Tank who clears solo gets a comm from me. I got them too after clearing solo. Or none liekely because the others just want to leave.
If the boss's HP is less than 15% or so, I say "go for it." Everyone else can go AFK - make coffee, do laundry, have a quickie while the tank finishes it off. At 20% or more? Just jump off and reset.
It commonly isn't the tank's fault that the other 3 or 7 party members died. Maybe the tank feels they are being held hostage by people that don't know the mechanics.
Funny story but I did a raid with an instant death mechanic (floor removal) and the tank died like 5 times. Got too comfortable just ignoring mechanics all their life, I guess.
Personally I love when the tank solo's the fight. I get the duty done while watching shit on my second monitor and I get to cheer for them in the chat while they fight. I had an experience recently where just me and the tank solo'd the boss from 10% and I kept myself alive with second wind and bloodbath.
20 minutes? I can understand maybe a few minutes and then resetting, but at that point the tanks were just increasing the chances of people leaving because they don't have time to keep trying, and now you have new people to teach the mechanics to. It's just not worth it if they are there to like, you know, actually kill the boss at some point.
Imagine having to make changes to the game because a few tanks can't just be normal and just reset the boss instead of wasting everyone's time, and then imagine defending that. Just be normal you weirdos and stop forcing Square to have to make these changes in the first place.
It's fine when the boss has a small enough amount of HP left that it's faster to just finish it off.
It's not fine when the remaining party is trying to kill the boss from closer to 50% or so and it ends up dragging on far longer then it would've had they just reset the fight.
I feel like there really needs to be a "vote reset" option or something that just forces the remaining party out of the fight if the majority of the group wants it to happen because I've also seen this happen in alliance raids with transitions that aren't autowipes upon failure like Hashmal's.
If I feel like I can pull it off and finish the rest of a fight as drk, I will, but all it takes is a simple request to wipe. I just assume most would prefer to finish a fight if possible rather than redo it.
I mean, if the party keeps wiping time and time again, knowing you can do something and get it done and over with, yes! Absolutly! In a party with friends and testing limits, sure! Just doing it after one try like I have seen some do, nobody learns that way, and leaving incrues a 30 limit penalty.
I would have to say look at things situationally, let people contribute or help. Sometimes shit just happens, maybe it's the healers fault, maybe a lag spike hit, or x,y,z happens.
Nobody learns anything if mistakes aren't allowed to happen.
Also, that said, if you have a new healer, if they are still learning and adjusting, listen to them! If you force a healer to do a large pull before they are sure they can handle it, it's just going to lead to a potential wipe.