Originally Posted by
Cleretic
Yeah, that's kinda the thing about calling a story 'bloodless' or 'lacking death'; there's a bunch of different, mostly arbitrary ways to declare that certain deaths 'don't count'. Hell, even I do it; I consider Dragon Age: Origins a pretty death-free game, because while it has a high bodycount barely any of them are characters that actually matter to anybody, it's basically just a throng of bodies to set the tone and setting. But yeah, that's why I mentioned that Endwalker's no slouch in terms of both named and unnamed NPC deaths; if one of those doesn't count to you, the other should.
And I think it should also be noted that FFXIII has perhaps the most egregious usage of 'fight against stated inevitable fact but winning because of Determination' in the entire series at the end. At least with FFXIV it gets conceptual with the help of a zone and concepts that really help it make that actually work, while XIII basically just goes 'no, they believed hard enough to get a good ending anyway'.
I consider XIII's sequels better than the original (in no small part because XIII-2's ending includes the characters trying to do the 'fight fate with conviction' thing and failing miserably, which is very funny), but I'm fully aware that to a lot of people, saying 'FFXIII's sequels were better' is a claim met with great skepticism, because anyone who can say it played multiple FFXIII games.